Jump to content

Tryamw

Members
  • Posts

    2
  • Joined

Everything posted by Tryamw

  1. There very well may have been a bug that got quashed that covered up effectively another issue. Fixing the bug may be needed however if there is another issue that is found by repairing said bug they should definitely look into it. And I think there is an issue here. I noticed it on my new sniper I'm playing I was doing some of the new gree dailies. @#$@ I hate the fast respawns as a low level char!. But as I get more gear that'll be less an issue. I wasn't suddenly poor but I don't see how anyone has a million plus on a new char. course I spent a lot going for blue and purples in armstech so I wouldn't have too much of an issue leveling. Maybe it compensates for lack of skill Who knows /Really CARES. I'll learn. I haven't done any "scientific" testing of repair costs. My old main Lvl 50 sorcerer used Orange gear I liked the look of. If I got benefit that due to it's "level" I got lesser repair costs. that is a bug. However It's a cost to benefit ratio thing to me that needs to be looked at. I'm hoping they reduce it back to reasonable. Reasonable to me is a cost factored mostly on level of char with a 10% swing for gear. AKA a Green level 49 Mod made by a player to the Highest purple. Get the High end out of the grind except when they want to help. I certainly don't want them steam rolling me hehe For example. Let's look at dailies. Assuming approx. 10k reward what should a "single" death cost you? 1k,5k,10k? Honestly I have no idea. But Personally I'd set the death "tax" at about 3,333 credits. based on the 10k ish reward. You mess up a lot you go negative. Otherwise you make a fair amount. Or how about "shared" durability. for an op group. Tank randomly give their durability hit to another in the group. Tanks currently take an Heavily weighted penalty compared to most of the rest of a group. It's one of my problems in games. I used to play EQ. I was an "end gamer" but I hated having to "buy" armor molds. Mostly cause I wanted to avoid mindless grinding and farming to resell junk. Hated that. My expenses were potions. And earning the XP I needed to level /AA. As long as my bank account was slowly increasing I didn't care. I didn't Flood the market with a bunch of junk I didn't Buy much from the "market" other then the potions. Effectively any gold I made was effectively removed from the economy because I took it. Course it would show that it existed but it wasn't moving. I actually had time to help people and not care at all. They introduce costs to me and then I'll roll greed on the junk and resell it to other players. (This actually HURT them) they all told me to do that.
  2. Sadly it's just the RNG. I;ve been trying to pop some purple level 43 armor peices for my marauder. I've gotten 2 so far. Thanks shielding! @#@#
×
×
  • Create New...