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Onager

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Posts posted by Onager

  1. I got crit+surge and alacricity relics and can't decide which one to use. Crit seems to add good 400 more points of healing if it crits (maybe 300, did't test a lot), while Alacricity takes off 0.2 secs from Deliverance.

     

    The best one is Power, but I'd say between Crit/Surge and Alacrity, I'd look at whichever one gives the biggest boost over your native state. If you've been stacking a lot of Crit/Surge at the expense of Alacrity (like me) then the Alacrity one would probably be the best for you, likewise if you're using the normal Power/Alacrity stuff your gear came with naturally, then the Crit/Surge relic will probably provide the biggest benefit.

  2. I have a question. FULL custom augmented items or leave 2 items at least to get set bonus? I think -1.5 sec on cooldown of innervate will make a huge difference. I do PvE only (Raids).

     

    You want at least the gloves and boots to be tier gear, you can't get augments on those yet anyways and the 2 piece bonus is definitely the most important. I know the gloves are the worst looking piece of the entire set, but IMO you gotta suck it up.

     

    Otherwise I advocate just taking 1 orange augmented piece (Head, chest, or legs) and having the rest be tier gear for the 4 piece bonus. For Campaign gear, this isn't a problem, just for Columni/Rakata.

  3. Most of the damage taken in operations is pretty predictable, and unless your DPS or other healers are tunneling and not watching what's going on around them, you should pretty much always be able to get Deliverance off before it becomes 'bad'.

     

    Deliverance is still filler though. You're treating it like it's our main heal. Maybe people are getting low enough to make non-conveyed benevolence seem like a viable option because you're not using Deliverance filler?

  4. The guide is aimed more towards helping newer healers get a handle on the resource mechanic and intentionally pushes concepts like HPF and not overhealing.

     

    FWIW, I don't really advocate using Conveyance on anything but Salvation and Healing Trance. Deliverance filler though when you need to continually heal and your other stuff is on cooldown is the best option. If you can wait for Conveyance > Trance, you do so.

     

    Also you'll notice in the 'Purpose' section that the guidelines here aren't implicitly intended for people who don't want/need the info.

     

    At least I took the time to write a guide and help people out, right?

  5. I did between 1400-1600 DPS on every fight in hard mode 16 this week as lightning. There's too much "stop dps and wait" time... it really kills your dps due to affliction damage. One of our lightning sorcs won every fight except for nightmare pilgrim where a marauder beat me because I got blood mark every time and couldn't double dot. In NiM KP I do 1800-2000 on every fight weekly.

     

    I see the 'dangling dots' (lol any Locks remember this thread?) misconception coming up.

     

    Total damage matters more than DPS. If you're doing 200 dps due to affliction and the lightning guy is doing 0, you're outdpsing him. It's not a negative to have dots on a mob, if people are stupid enough to misinterpret how to calculate edps they shouldn't be using those meters.

  6. Since Ilum is tedious & irrelevant filler, yea I'm wrapping Darth Solrac up. He served me well. Great storyline. Good times, bad times. Worth all the lil annoyances, glitches, & stupid OP bosses & npc's. Inq/Sorc is a great class, much fun.

     

    Time to make my home in the Jedi Knight forum now (DS JK this time).

     

    Peace out all.

     

    It's not gonna be like this when you finish the Knight story, is it? Tell me if it is so I can ignore you now.

     

    I mean, despite still having two months left on my TOR sub I haven't even been playing the game in favor of TERA, you didn't see any tearfilled goodbyes from me, and I'm still coming around to watch for patch notes and maintain/respond to my stickies. Not sure what the aim of this thread is, other than attention whoring.

  7. I agree that our armor is still paper thin, but that's why we have the tools we do. If the other team focuses any kind of fire, we'll die pretty quickly. The patch just made it so we couldn't heal our way through a solid DPS coming at us and keep the team alive too. There is a reason that the top medal for healing is at 300k, I don't think the devs wanted us doing 700k regularly, but I have been hitting 500k in pretty much every match that isn't ridiculously short and going over 600k when my tank is with me. Don't even get me started on CC though, I think the game allows for too much CC to be done (and our class has some of the most cc available). I'm essentially dead if an operative sneaks up behind me when I'm alone, even if my CC break is available.

     

    I personally think they should put roots and snares on a second resolve bar and call it something like Tenacity or something. Have it fill up separately and affect only roots and snares. At least that way actual resolve is unchanged and stuff like the Human Centipede force leap maneuver gets addressed.

  8. Predict when he's about to frenzy and throw Rejuvenate on the tank, and put Salvation so the tank can benefit. Then during the actual Enrage you'll do the standard (Power Relic) Force Armor (Crit/Surge or Alacrity Relic) > Force Potency > Deliverance x2 > Rejuvenate > Healing Trance > Deliverance Filler routine. This is in the guide under the Triage section under Red.
  9. For one, please explain to me why I as a healer, should receive a 30% decrease to my healing ability just by being in a warzone, yet DPS classes get to attack at 100% effectiveness?

     

    PVE. We're intended to maintain tanks through boss damage, which is usually higher than player damage. (Usually)

     

    If healers could maintain a single target through coordinated burst, they'd be completely off the scale.

  10. In HoT > AoE > Regain*2, assuming my amount of health is OK, do I use HoT on myself or a tank? I mean, in so called "neutral" rotation. I just don't feel loosing 10% armor bonus on tank. But I don't know if AoE would heal me fully unless it crits a lot. It seems that the more health I have, the more consuming my Regain is and I wonder if my healing would be on par with that.

     

    That's part of XtremJedi's guide and not mine. I just think you should look at your bars.

     

    • You're gonna use Salvation anyways, Stand in it
    • Whenever you cast Salvation, make sure it has Conveyance on it. It's basically like you got the Rejuv for free.
    • Use NS as needed, don't let yourself get overhealed or under-resourced
    • Force Shelter on tank is priority, if you need Conveyance and you've only just recently refreshed the tank's Rejuv, hit the offtank, another melee that takes damage routinely, or yourself assuming you won't overheal (much).

     

    And that's it. If you follow that you will end up doing 'Hot > Aoe > NS > NS' quite a bit of the time, but you're basically following a set of principles rather than a rotation. For instance, you might NS twice first, then HoT yourself and then drop a Salvation on yourself and the tank afterwards.

     

    Salvation loses in HPF on one target and HPS on less than three, you shouldn't just throw it down for just yourself if you're not going to get the tank or another Seer healer into it as well. There's some specific boss fights where you're going to be using it on cooldown regardless of how many people you can tag with it, but those are encounter-specific situations and will be a part of the second post of the guide whenever I get around to it.

  11. Sorry Onager, but why does the tone of your guide have to be so confrontational and aggressive?

    And then becoming uber-defensive when someone tries to challenge a specific point in your guide?

     

    I mean, the content is great, and it's clear you've spent some time on it. But it's not always great to assume your audience is full of "fools" - even if this is meant tongue-in-cheek.

     

    Not just fools, but miserable fools. There is a difference. :rak_03:

     

    So you're sensitive to some tough love. Don't project that sensitivity on others. For everything said, there's always at least one person that will find that thing offensive. Hell with it. If you don't like the tone of my guide, it's probably not for you either.

  12. Really informative post that I'll pass along to some of the newer sorc healers I know. I appreciate you putting some info together. I think the most important point in there is the overhealing. I used to keep everyone at 100% when I had unlimited force, but that just isn't the case anymore. It takes time to get the feel for when to use your heals since our biggest heal takes so long to cast, but we are certainly still viable in 1.2.
    Thx man. Yeah, I think fixing double dipping Conveyance/Force Bending would've been enough, doing something to make Benevolence viable is the only step they can really take. IMO they should increase its crit AND surge by 60% rather than just its crit. It's still just too situational.

     

    i don't think anyone can complain about PVP healing on sorc seeing as I hit 700k healing in WZ last night in BM gear. Same principals apply in PVP in regards to monitoring your own health and using AOE heal to your benefit in regards to consumption. We're no longer turrets that can outheal any damage with our double dipping burst, so make sure you're on the move when not casting and there shouldn't be any problems breaking 300k every match.
    As long as you have a guard on you you'll see decent results. It seems like that's the main crux of the thing is to have a pocket tank.
  13. Maybe I'm blunt, but the only changes i did with the release of 1.2 are my positioning while boss fight and quantity of salvation casts.

    It's enough for EC HM 1-2 bosses. We didn't get further cuz of our low dpm output on 2nd boss(met enrage timer).

     

    I stick with melee gruop or every RDD stand close to me, so i can cast my AoE and i cast HT on tank so i can use NS right after salvation cast.

     

    Then the guide's not for you. You must not've read the **** in the spoiler tags.

  14. The issue is the guy with 15k health could easily have just as much healing power as the guy with 20k health due to the gear losing so much power/surge/willpower and gain crit/alacrity/end.

     

    Hence 'Theoretically'. Even if properly itemized you'll still have more health when better geared. I wasn't so much defending the **** itemization of the new tier as I was trying to debunk the 'more hp is bad' myth that seems to be perpetuating itself across the boards.

     

    The itemization of the new tier being crap (Which it most definitely is) is a completely different problem than people thinking it's bad to have more health because of Consumption.

  15. So here we are 1.2 and with new shiny set of raid gear but wait! looking at the stats on the force healer/force master gear once again the pure lack of knowledge by the item designers on how sorcs work shines again. Nearly every piece is coverd with crit/alacrity/endurance. Any healing sorc outfitted in the new gear will acctually Lose healing power.

     

    What astounds me is the fact that all BH/campain gear takes huge hits to Willpower and adds large amounts of endurance. Endurance to some extent is acctually bad since our consumption does a static 11% damage (with skill points) and always returns the same amount of force. The higher your endurance pool the less HP proficent you become trying to heal yourself.

     

    All in all the new gear if you choose to use and entire suit of it will acctually make you weaker than a suit of rakata/columi and less force proficent. The only piece of gear worth while of the 5 main piece are the stalker boots which is not even ment for our class.

     

    The only thought I have at this point is they want us to feel like we are progressing with new levels of gear but in reality you are nerfing yourself if you choose to use the new gear in the long run. Looks like my next 3 pieces of BH gear will be boots so that I can rip the mod/enhancment out and add them to my rakata gear so I have the proper stats for a healer sorc. Sad very very sad.

     

    I personally don't like all the heavy endurance on the gear, but that's mostly due to its impact on our throughput. As the content gets harder, and especially after we've been nerfed, essentially nerfing our healing by giving us the same rough throughput in tier 2.1 equipment as we had in 1.3 gear is bad form. It's a double nerf.

     

    The thing about high endurance being bad for Consumption is kind of a misconception that doesn't take the whole context into consideration, though. The higher your health is, and the better you manage your Consumptions, the more health you tend to have left afterwards in terms of raw HP (not necessarily percentage).

     

    Say a guy has 15,000 health at max, he uses Consumption for 11%, he now has 13350, a loss of 1,650. At 20,000 health, you Consume and are at 17,800. Yeah, you did just spend 2,200 instead of 1,650, but you still have more health left afterwards than the other guy had to start with. Big Picture™. Also theoretically the 20k health guy should have way better Revivifications than the 15k health guy, so despite the increase in the cost of his Consumptions, they tend to be more trivial after the fact.

  16. What happens while theorycrafting is a far cry from what actually happens in the game.

     

    If this is the case, then the theorycrafting wasn't thorough enough. SimCraft has a helter skelter setting to account for a lot of this. The whole point to sims and theorycrafting is to model what does happen in the game, then test it in the game to determine its end-user value. If it fails in the testing phase, the theorycrafting was **** to begin with. Scientific Method.

  17. This is the proper way to use TC. It's data, not law. Anyone that says otherwise has no knowledge of how math and statistics actually work. You'll notice that I've never once advocated taking theorycrafting at its word with no analysis. I've never once implied that because TC said it, it must be true. What I rail against is this conception that parsing is more accurate than a well-written sim, despite the fact that a single parse has so many uncontrolled variables and such a low sample size that it's statistically worthless for the purposes many people try to put it to, like directly comparing specs to each other. Parsing is an invaluable tool for evaluating personal dps, for determining which spec you are best at, for deciding on specific gear choices for you, and on a more objective note ensuring the accuracy of the sim in question. It's functionally useless for getting reliable, statistically valid information directly comparing specs or classes to each other, though.

     

    If this post wasn't a *********** novella I'd make it my sig.

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