Stopped playing back in February, canceled already paid for 6M subscription. Being 40yrs old i have played few games before, and i can tell when a game isn't going in right direction. This one clearly isn't worth my time, because:
1) Bad overall gaming design: the sheer number of planets. Too many planets without incentive for player to come back. So many beautiful art (EA money) wasted because no one comes to visit it again.
2) Bad BAD B A D coding: the loading times, the response, graphics performance, combat fluidity...
3) Over killing: Georg Z: "...we have significant data based on player behavior that tells us that people like this and not that...". This kind of science based game design makes the playing it taste like cheap plastic.
4) Phasing entire planets (zones) after hundred players have moved in (was like that in January). Doing this in 2012 means VERY bad server design.
I can name a lot of other bad things in swtor, but these look irreparable to me and will lead to dead servers. No amount of LFG tools and new shinny content will repopulate servers again. So i will be very surprised if this game stands on its feet again.
If i was EA executive in charge, i'd scrap this game now, and reuse its art in creating proper MMO. Keep the writers, art designers and lose coders. And especially lose scientists that collect characters data and analyze it. Hire new coders and make the server engine that works at least like Vanilla WoW (you know with continents of zones like Kalimdor). Make 3 or 4 planets max.
Cheers,
Misa