Its my opinion that tactics is best served by going ion cell, and forgoing the talents that boost high energy cell. You lose a negligible amount of damage and mobility, and in turn get a decent boost in survivability for yourself and your teammates (through guard). This is the tactics build that I run. http://www.torhead.com/skill-calc#801hRMZMsrrobfkdsZb.1 You can play around with the points a bit, such as grabbing the reduced cooldown for cyro grenade vs the 2% damage mitigation, etc etc, but it mostly comes down to personal preference. Your burst rotation is gut - sticky - fire pulse - shock strike - high impact. Otherwise use ion pulse with hammer shot as needed to keep your energy up. If you see a clump of people use pulse cannon / mortar volley. Use your interrupt as needed and try to save your stuns for when people are low rather than opening with them. Your aoe stun is great for stunning a healers without swapping off of your main target. You don't have the damage output that the dps classes do, but your survivability is fairly good even using full dps gear and you have guard which basically wins games. Tank / Tank / Dps / Healer is a beast of a four man to try to take down when both your tanks have decent offensive options while keeping guard up. As a disclaimer I don't claim to be the best pvper ever, and I have a lot of stuff to improve on, however in my experience that while tactics might not provide the best overall damage, it does provide enough damage while still being a benefit to your team. Plus you get used to getting 10-12 medals every round, makes the gearing up go fairly smooth.