Jump to content

Svevin

Members
  • Posts

    66
  • Joined

Everything posted by Svevin

  1. Always gonna buy the cheapest. I typically undercut by hundreds, or thousands. I don't care if they're bought and flipped by the person above me: in the real world, that's called "wholesale", and people make a killing doing it. But the real reason I do it (both buying the cheapest, and selling a LOT less than the person above me)? I'm lazy, cheap, and impatient.
  2. Okay, so, what changes in gameplay should I be making? I used to DPS and taunt until I saw a good group, jump in and Smash, but trying that now just gets me dead. Without that huge DPS burst, people either survive my smash and make me pay, or they don't need to run/heal, and they make me pay. Do I need to be focusing on a single target to receive my Smash, and just taking any fluff damage that may hit people in the AoE radius as a "well, it'll go on the scoreboard, but it won't change the game"?
  3. Yeah, I don't have any proof, I'm just kinda Fan Wanking here (don't click that if you value your time/sanity). Definitely not claiming it's canon, but it seems like a reasonable explanation for a pretty illogical rule. Like one of the above posters mentioned, Jedi are tempted to fall to the Dark Side when they lose their Masters (and vice versa), an attachment forced on them by the Jedi Order, but they still follow the Master/Padawan dictate. Jedi fall to the Dark Side after seeing combat, but they still engage in battle. And a LOT of Jedi fall because they think that failing ONCE is a complete failure, so they should just embrace it (see Juhani). The one rule that would provide them with powerful Jedi dynasties (see the Skywalkers) is against the rules. I see a disconnect there, and the most likely source of the disconnect is the ancient enemy of the Order.
  4. I'm of the opinion that this ban was in some way influenced by Sith infiltrators into the Jedi order. In many ways, the "Love" ban led to a great deal of turmoil, and the loss of many Jedi. We know the Sith have infiltrated the Jedi order in disguise before (see BTC 103 entry here: http://www.swtor.com/holonet/galactic-history), and we know the Sith have nothing to lose, and everything to gain from the move. Less Jedi children being born as a result of Jedi parentage, thus breaking up many of the powerful Force bloodlines. More Padawans, and Jedi, falling to the Dark Side as a result of believing their love is wrong, and deciding to go all out with Dark Side passions. I think the New Jedi Order shows that love, and marriage, were not wrong. Even Anakin's love for Padme wasn't wrong; it was his rejection of "There is no Death, there is only The Force" that caused him to follow Palpatine. I know, it's pretty crazy, but you have to admit the move is very Sith-like, and gains them a lot in the long term. All they had to do was push for restrictions when the time was right; Revan's betrayal, et al. Definitely Wild Mass Guessing (http://tvtropes.org/pmwiki/pmwiki.php/Main/WildMassGuessing (DO NOT GO THERE!), but to me, it explains a lot of this crazy aspect of the Old Republic's Jedi.
  5. I love it, and I have tons of alts AND 55's. I don't really worry too much about gear whilst leveling, since I'm typically 5 levels higher than the content I'm pushing at any given time. If I feel like I have to work too hard, I spend my planetaries at the highest level Comm Vendor I can.
  6. Tarsarian Devourer! Pleeeeease! Amazing looking beasty! https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&docid=mPSegLZEJU-UfM&tbnid=hzNrZ9FkNlwKbM:&ved=0CAUQjRw&url=http%3A%2F%2Fwww.torhead.com%2Fnpc%2F2rFIetM%2Fenraged-tarsarian-devourer&ei=HGo_U7LHCujayAHp4YCADg&bvm=bv.64125504,d.aWc&psig=AFQjCNF0Jpx1r7xuIr8v-Ddf8AjcvL_Tdw&ust=1396751252485254
  7. Oh, I'd never skip it for my Tank. I was asking more from the standpoint of Madness/Deception builds.
  8. Same question, but Sith Defiance versus Lightning Reflexes.
  9. Am I going to notice Sith Defiance or Insulation more?
  10. If marijuana is called pot, what do you call that metal thing you boil water in? It's all about context.
  11. Don't know if this has been mentioned, but what about a mechanic for capture points that doesn't rely on people not fighting in order to capture? Say there is a neutral point, and on the ground is a circle. Standing within that circle begins the capturing process, more team mates makes the process faster. That way, everyone can still fight, CC still affects the game play, and you can affect the objectives without standing AFK at a node/clicking something. The fun part of PvP is fighting, not clicking stuff and hoping someone doesn't see you.
  12. Long time follower, first time poster. This one was too weird. Queued for Athiss on my 23 DPS sage, and got a 'slinger, Scoundrel healer and a Shadow Tank. Now, the first warning came after the first mob, when the Shadow tank neglected to recharge after the fight. I also noticed they were draining no Force. They were just using Saber Strike, over, and over, and over. After being asked to use their rest, they said...nothing. Not a thing. Others in my group called them "fail tank" and other lovely epithets. Well, they continued on in this manner, Saber Striking, not healing, charging on silently and getting us killed more than a couple times. The final straw came when they pulled three temple guards. The Shadow, with stealth, and a glorious stealth stun, ran straight up to three temple guards, and got us all killed. At that point, we began discussing kicking the tanker. Personally, I didn't want to kick the tanker right before we got to the main boss; it's not fair to the tanker we get to replace them. So I came up with an admittedly low-blow plan, and explained it to the group. Keep in mind, the tanker remained silent the entire Athiss run, even while we planned (and executed) their demise. We got to the main boss' room, and proceeded to spank and tank. The tanker continued to only Saber Strike, no taunts, no shields, no defensive CDs. We managed to beat him, but it definitely took longer than it should have. Immediately after the boss died, and right before they could click the chest and collect the reward, we vote-kicked them. Just like we'd planned. In team-chat. They did not respond, they did not protest. They just...Saber Strike'd to victory, and got booted before the real reward. I said thanks to the group, reminded them to ignore this wonder of Shadow Tanking strategy, and went back to questing.
  13. http://img.photobucket.com/albums/v285/evendown/Athing.png My Madness Assassin, Ethammos. Took the picture with Fraps and edited it a bit with Gimp to make the colors pop and add some anti-aliasing.
  14. I saw this on Nar Shadda, and I liked it. It would give 'Pubs access to the pants and halter bikini that Sith security key owners get. http://img.photobucket.com/albums/v285/evendown/Screenshot_2013-06-15_22_48_35_738012.jpg http://smg.photobucket.com/user/evendown/media/Screenshot_2013-06-15_22_48_41_030315.jpg.html
  15. I didn't say all things done behind closed doors. Just some.
  16. There are things better left behind closed doors, and never thought of. HOWEVER! Platypus lay eggs.
  17. I love that we turned this into a rotation thread. Project is probably the better opener, given how well buffed it is in the tree, and the range. I should swap my project and SS hotkeys. Mouse Button 5 is much easier for my hands than 6 (I have some issues with childhood injuries that make my left hand a bit inflexible).
  18. Okay, look, I can tell this is working you up, so I'm going to point out again that this is all tomfoolery: we only have PvP servers and one PvP area (currently) in-game. None of this matters, and BioWare isn't going to take either of our opinions into consideration, either mine (which would make everyone equal), or yours (which places a massive advantage on PvE players in a PvP zone/server). Now, I know you have no reason to believe me (I'm just a devil's advocate spewing Nautolan face on the internet!) but I hate steamrolls. I like Huttball matches that go down to the last second 1 to 1, with each team fighting hard to get the ball for the win. I get bored and annoyed when we string together six goals in two minutes. I like Civil Wars where we fight for every single node. My favorite Novarre Coast was one where my team turned the fight around at 2% left on our side! One of the reasons I loved WAR is that entering a PvP zone too low for you turned you into a 1 HP chicken. Why do you think my first suggestion was one that would even the playing field? At this point, it's you asking for the ability to steamroll, by denying PvP geared folks the one benefit of PvP gear: doing better against other players. Last thing: Do you really think all PvPers want to do is WZ? We want Open World so bad, our collective unconscious desires are nearly potent enough to become sentient and write the code by itself. If we went your way, one of the biggest demographics interested in Open World PvP would be locked out of it by choosing to PvP instead of raid! Does that really seem logical to you?
  19. Alright, let me approach this differently. If you roll on a PvP server, knowing full well that you could be ganked by fully BiS'd PvP players, and want to contend in Open World WITHOUT PvP gear...I'm sorry. That's ridiculous. The server has it right there in the name. It's PvP based. Now, in an Open World PvP zone, such as Outlaw's Den? Same story. You are in a PvP area, and entering it is the same as entering a WZ: Expect fully BiS'd PvP geared players. The only way to appease everyone in this is to take Expertise out of the game and make PvP gear have the exact same stats as PvE. Since we know BioWare won't do that...well...sorry, but Expertise governs how well you do in PvP, Open World or WZ. The comparison I made between WZ's and Ops is that those are the places where the respective gear types are most important. What you're asking for is a massive gear advantage over the PvP crowd while you are, quite frankly, in their world. Just like the massive gear advantage you have over us when we go on Operations.
  20. The DS vs SS thing is intriguing, I may have to pay more attention on that one, since Force management can be an issue with a lot of my important attacks sapping Force. I'll have to check on the damage when I get home. I wonder if there's a threat generation difference.
  21. By that logic, people in PvE gear should have their stats debuffed in WZ down to PvP set mainstat values. PvE gear has great mainstat and endurance values that PvP gear can't match, due to balancing issues with Expertise. The idea that Expertise shouldn't work in Open World gives an obvious advantage to those who have PvE gear. Is that what you're asking for? The ability to face stomp PvP geared people because they are in an Open World PvP zone? Or, to put it another way: People in PvP gear should get a mainstat and endurance boost when entering HM and NM Ops. Your legwork in Ops and Flashpoints shouldn't give you an advantage in instanced PvE.
  22. Hm. My Tank spec Shadow uses Shadow Strike a ton in PvP and quite often as an opener in PvE. Force Breach is often used to stop groups of people trying to cap objectives, or to lay waste to hordes of weak enemies after a Slow Time. But, to each their own.
  23. Thanks Bing Translator! You made that crystal clear!
  24. Check back later this spring when the expansion drops.
×
×
  • Create New...