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Jtobias

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Everything posted by Jtobias

  1. LOFTY IDEA (And I mean lofty. No, seriously, this is pretty far up there) 3 Words: Rift's Mentor System. I don't play rift, (never have, probably never will), but I've heard things. One thing that intrigued me was this so-called "mentor system". What is it exactly? I don't know. But if it's half as good as the tidbits I've heard, it's pretty dang awesome. I feel like the instanced heroics on low level planets never get any love. Maybe someone is just steamrolling through the levels and wants to hit 50 STAT, but who has time to run heroics? Well, there's a couple of 50's in the guild who'd be willing to run me through it, but if they help me, where's the benefit? I mean, seriously, sure, I get the quest xp, but all those kills mean nothing. I've devised a solution. Why don't we blow the dust off of the Stat Equalization that we see in Pre-50 Warzones, and apply it to all the levels. Sure, my Merc has rakata/bh gear on, but I would love to see a challenge in the heroics that I run with guildies. This "dumbing down" of stats would sure help the way I do things while leveling. Another reason to implement this system: Me: Hey [friend], let's go level some new alts! Friend: Okay! That sounds great! 2 Days later as I sit on my level 16 alt, waiting for my friend to catch up from level 5, I think, If I could just have my level equalized I could go help him run his stuff without taking away the xp he gets from kills... There ya have it, my Lofty Idea. TL;DR Have equalized Levels for all aspects of the game (like low level Heroics)
  2. Those holographic green "Take Cover" spots? Get rid of them. As a sniper, I find the random rolling across the screen annoying, so I use Crouch instead. As an operative, I don't take cover... ever. Why should my screen have something useless cluttering it up? EDIT: If my intended meaning wasn't clear, I meant that there should be an option with which to toggle them on/off.
  3. On the issue of remodding a piece of gear. When I level alts I typically go through 5 or 6 sets of custom gear until I find the one I like. While very doable with low level modifications, it can get quite expensive to accomplish at level 50 when you have Campaign pieces that drain the bank when you want to switch the mods out. Solution: Allow the transfer of mods to a new piece of gear at the cost of destroying the old piece (and the old mods). Or: Reduce the cost of removing mods at mod stations. LOFTY IDEA Custom Companions. Why not add a new companion that can be customized by the player? To cut down on data, they could be confined to several options, while allowing species customization, class options (maybe even choose their abilities and add a small skill tree), gift appreciation (limited to 1 Favorite, 2 Really likes, etc.), Some basic social options (such as LS, DS, Likes killing people, hates bullies, etc.), and Gear Type (restrictions such as: No healers with strength or tanks with cunning could take place). This would certainly fill the niche some people are complaining about what with not having any force using healers, or not having that ONE type of gear requirement. Of course this isn't exactly a paper cut, more like a hemorrhoid (treatable but not necessary), but I felt it was something that could be a drastic improvement to the game. Maybe add a small story line such as: The Hero busts a slave trading operation, but one prisoner (the custom companion) is causing trouble with the other freed slaves as they are shipped off-world to be ingratiated into society. The Hero is sent to investigate, and the companion (ever grateful for being freed) agrees to stick with the hero after a customization process. Of course, that is just one option for a story, and the appearance option could be limited to 5 or 6 presets to reduce data consumption (think, it would be like the population of the game doubling in a matter of days if they were fully customizable. Imagine that lag....) Obviously a very lofty idea, but I hope someone open to suggestions sees this and passes it along. I'm still with ya Bioware, we haven't lost hope.
  4. As a mercenary healer, I found that the DoT isn't placed when HK comes out of stealth. In fact, the DoT itself isn't all that powerful and is really easy to spot and dispel. Back to the stealth though, it appears that he does 2 ticks of damage, one that stuns, and one that does a whole crapload of damage. All I had to do was put Kolto Shell on the party member that got stunned and they only took about half as much damage than when they didn't. This only ocurred one time, so I still need to test my theory, but I hope this helps -- Lamentz@Juyo.
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