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Ghaiana

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Posts posted by Ghaiana

  1. Overall MMO's tend to keep players longer than any single player game, but even MMO's lose people because they get bored, have no time to play, found a new game or whatever other reason. Games are not something you play for a lifetime.
  2. This is an MMORPG, not a single player offline RPG.

     

    MMORPGs need stuff other than story (I like story, but I accept it's effectively impossible to create enough to fill a month subscription model game).

     

    Story is expensive and slow to create, compared to many other MMORPG staples. More Sandbox features may have the same developement time (although usually less), but then get much more use.

     

    For example an RvR basin may get many 100's (or even 1000's) of hours use per player, but story content simply cannot match that, it would be lucky to get 10 hours use per player.

     

    This is why we're seeing single player games these days that literally have 6-7 hours play through time, compared to older game that once had 100's of hours play though, it's just plain expensive. :(

     

    This is story in a MMO, not a single player game, so players pay to play and whether it's story, dungeons or PvP, there is budget to extend the game, based on the monthly fees.

     

    About your argument about RvR basins, has it ever occurred to you that part of the players never does any PvP/RvR and thus has zero playtime in a RvR basin/battleground. On the contrary in this game, you cannot progress without the story and so everyone has to do the story (once or multiple times). So those 10 hours you count for the story are always played, where any other content is only played by a part of the community. That is also why people have such different opinions on how the game should be, because players all play a different game, according to what they want from a game and why you should not dismiss other views as shortsighted or not complete.

  3.  

     

    My opinion is there should be a lot more of EVERYTHING. :) (not just one thing)

     

    But the downside with just story content is that it IS slow and expensive to make compared to other stuff, and I can't see how they can ever make enough of it to not need to have support from other gameplay structures within the game.

     

    Who told you that? Bioware's games all exist of stories, so I'm just guessing they do that the most efficient way. Maybe it's even easier for them to add story than pure MMO stuff. I don't know, I have been never been in their studio's, I have never seen the way they work, so it's all just speculation, like the speculations on the forums and everywhere how expensive it was to develop this game. Besides this MMO was promoted as a story driven MMO, what addition to content would be more logical than more story?

  4. Sorry, but that's a pretty short sighted point of view. :(

     

    If you ignore all PvP and PvE itemisation, and just concentrate on the story quests, Bioware has two major problems to deal with:

     

    1. That's a fair small pool of players to be aiming at - so your story quality has to be exceptional to get a very high retention rate in that player pool.

     

    2. Story content is both expensive and time consuming to produce - personally I don't see how they can produce story content at a rate that will satisify even the slowest players (never mind everyone else), especially for 8 different class stories.

     

     

     

     

    The reality is an successful MMORPG blends a series of different interest to retain a large and varied player base.

     

    PvP, RvR, PvE dungeons (casual and hardcore) and Raiding at the very least...... and SWTOR doesn't actually have all of those at the moment. Never mind the more sandboxy stuff that helps keep people playing.

     

    Breadth of a MMORPG is a least as important as depth, if they want it do be successful anyway. :csw_yoda:

     

    It was my opinion, and I clearly stated that I like new story and levels. Why do people always try to see opinions in some sort of grand scheme, which is in fact their opinion?

     

    You have the opinion that there should be a lot of raiding and dungeons, I have the opinion that the story/leveling is the best part of the game for me. Eventually there will be so many opinions and Bioware will just chose what seems mainstream. They won't make everyone happy, just because they can't.

     

    It's funny you say that story content will not be put out soon enough and still they are planning on doing that within a year. They also mentioned new OP's etcetera, so it is not like your wishes won't be satisfied (maybe partially). Why then complain about my wishes and call my opinion short sighted, when yours is as short sighted as mine(ie it's just your opinion)?

  5. If someone is serious about raiding, I presume they are in a raiding guild and raid with a steady group. Why on earth would they use a lfg tool if they want to do a challenge seriously? And what does a gearcheck add, does it tell you if someone is a "bad player"? Someone can have excellent gear and still go afk every 5 minutes or someone can be very serious but not have the right gear yet. There's absolutely no guarantee who you take with you in a PUG, so I see no use in gearchecks in a tool, except grief probably.
  6. For many, yes..but for the 6 month subscription buyers, we still have : "You have 67 days of play time remaining". So it'll take over 2 months before those drops off the list...

     

    In 3 months, you can get a better idea of actual subscriber numbers.. which is probably after the next quarterly EA report even.

     

    Uhmm..or they renew for another six months, like I am planning to do. There's always another side of the medal.

  7. Mindbogling. I see nothing but complaints for months on these forums that there is not enough content, and once they announce new content, people start complaining that new content comes too fast.

     

    Since I am one of the players who does not care at all about endgame content (I don't see any point in gearing up) and since I think the strength of SWTOR are the stories, for me this is great news.

  8. You have gamers and gamers, it's just silly to put them in categories and point to one or the other category to blame them for not playing a specific game. If you talk about hardcore players in measures of the time they play, you could talk about people who rush through content, people who play a specific game for 5 years day in day out, people who play several games in the same timespan, people who play all the games they can get their hands on. I'm sure not all of those groups fit in your definition of hardcore, because part of them will leave any game soon anyway.
  9. I prefer transfers over mergers anytime. First, although people here on the forum moan about server populations, there are also people around that don't mind playing on servers with less population, so why should they be forced to move?

     

    Then there is the naming problem, and how strange is it if you didn't follow the forums and news, when you log on to find out your server has dissapeared, your name has changed to something like blabla_77237 and to find yourself on a server which you had not chosen yourself. The times I have experienced that were almost always the last day I played a game. I want to be responsible myself for the server that I chose to play on. I rather reroll, than being forced to another server.

  10. At least it made the release a very pleasant one, even if almost 2 mil people wanted to play the game at the same time. I could enter my chosen server the first day of pre release at the time that was promised without any queues or crashes. The starter zones were not over populated and the first week I had never queues longer than 20 minutes. Since my server is still not deserted, I have no complaints.
  11. The population on RP servers is declining at a slower rate than others but rarely if ever hit 'heavy'.

     

    Well, that's true but on most RP servers the population is still very healthy, they never touched heavy only the first few weeks.

  12. If WoW was released today it would be released to millions of whiny brats that expect the world and would fail. WoW was lucky enough to be the MMO when MMOs hit pop culture. Before WoW a very small fraction of the gamer community played MMOs. Being the MMO that was played when MMOs got huge it will always have a population that no one can touch. I doubt there will ever be another WoW in the MMO world, once WoW goes away I think their customer base will be distributed through the hundreds of MMOs that take it's place. My crystal ball shows hundreds of future MMOs with a few in the low millions and many in the hundred throusands but very few if any single MMOs hitting those numbers again.

     

    You are pretty much right, because when WoW lanched it was as messy as Diablo now, but people were much more patient, condoned server crashes and being in queues for months. The game world has changed a lot.

  13. Oh..well, when I read the Diablo forums, I'm pretty sure SWTOR will win back some people the next days. That release is not really going smooth right now. All the impatient people never realize that what happens here, happens in every online game every time again. What surprises me though, is that people keep believing that the next game will be so much better.
  14. This is very amusing, on the one hand people keep complaining about their empty servers, on the other hand people complain about their overpopulated server. You know, there are servers in between where I see no one ever complain about too many or not enough people. Those are the servers as they should be, but usually dismissed here on the boards as empty servers, since they have no queues. Because on the boards there is only one healthy server, the Fatman (the name indicates already the status of the server).
  15. If they would do it manually, they would have to put in an order of who is being transferred when. I already imagine the posts here on the forum from people that would be mad because they were not first in line. Also people tend to make mistakes easier than computers, so a lot would go wrong..another bunch of people screaming on the forums.

     

    Give them time to figger out the best way to transfer, it will not be easy with the legacy. And if you don't have the patience for that, play another game meanwhile or do something else that pleases you, you can always come back later.

  16. I would have to say hardcore players are by far some of the worst players in most of the games ive played including this one. Its why they flock to games like this where its gear not skill that wins the fight.

     

    It's just what your definition of hardcore players is. If you mean elitist jerks who only care about min/max, I can agree with you, but there are also players (even soloplayers) who invest a lot of time in games like this and often enough are very enjoyable company.

  17. Super Casual - Facebook games.

     

    Casual - Games enjoyable by most people.

     

    Casual Core - Games enjoyable by most people and people who are hardcore (Smash Bros, lots of Nintendo games)

     

    Core - Where most gamers are. In between Casual Core and Hardcore. Can enjoy most kinds of games, maybe not the most extreme all the time.

     

    Hardcore Lite - Hardcore games who like hardcore style but don't play hours and hours a day.

     

    Hardcore Obsessive - Hardcore gamers who have enough free time to waste away their lives playing hardcore games too much.

     

    Super Casual Obsessive - Moms who play facebook games all day (DARN YOU MOM!)

     

    Although I agree with you to some height that facebook games and flashgames belong to the casual games, and in fact MMO's are more on the other side of the spectrum, your definition has some flaws lol..when you start about hardcore, you start about gamers instead of games ;)

     

    But in fact any game can be played hardcore style or casual...

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