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sillyhysterics

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  1. You make an interesting point, but you'll find that many of the truths we cling to depend greatly on our point of view. I wanted to get that out there first. Second, this game is about the Force and Force users, and many of my suggestions reflect how bioware wants force users to be in the game.
  2. I would like to see if we can all work together to make this game greater and attract more people. I'm going to be jumping all over the place, but please work with me. First, Items need to be 3-Dimensional Unified Bank Accounts and Cargobays across all characters Crush of The Force: called Force Crush, that puts any enemy into the prone position till the user releases them Kick Ability: Allow force users to lift enemy into air and leap to them and kick them Immolate: Force Ability that creates a burning feeling, with the Force Nominate: Uses the Force to redirect all incoming damage to an opposing player/target Greed: Uses the Force to remove a small amount of credits from a target Grab Weapon: Force abilty to remove a weapon from an enemy and making in no longer functional for duration of fight Ordained Stature: A powerful light imminates from the Force user, blinding everyone for 5 minutes Dark Secrets: Singles out a target enemy and lifts them up allowing Force user to throw him Darth titles should allow players to Force Choke anyone, including NPS and players Auto aim should be removed, make ranged classes actuall target players Master/Apprentice roles, allow a unique Roleplay environment Night of the Knives: Force abilties to stab a single player with millions of Force Knives Item Decay: Items should decay in pvp, and the more you lose, the decay increases Ghost Choke: Force ability that allows strangulation from within Force Cloak Nomenclature: Items need to have a unified naming conventions Oppressive Force: Force ability that slows a target for 5minutes, is stackable Racial Attributes: Different races like Chiss have inherent attributes Armor Deterioation: Force abilities that targets the durability of armor. Forcused Item decay Negate Range: Force ability the effectively decreases enemies range by 30m Triumph: Force ability that gives 500% health to target Focus of the Force: Combines 3 Force abilities into 1 ability but does not affect their cooldowns Unending Force: removes the cooldown of any force ability Cloak and Dagger: Allows other stealth classes attack while cloaked. cooldown, 1hr Knowledge of the Force: Puts into cooldown, 1 ability on the player enemies' toolbar. stackable Information Holo: Ingame notetaking. Like a notepad Null and Void: Force ability that removes an ability from enemies players toolbar Ghost Protocol: Force ability that creates a TEF on enemies players teammates Hardend Shell: Portable Shell that absorbs damage from all non-force abilities Old Age: appearance option to make our characters look older Rage: Force user sacrifices life to kill all enemy players within 50m radius Savior: Force ability that makes target player incapable of dying for 60 seconds End of the lIne: Force ability - Target 100% suceptable to critical hits Shame: Force ability reduces target damage by 100% Hasten Death: Force ability Drains targets health, cannot be stopped or out healed Infusion of the Force: All damage is converted to health restoration Time of the Force: The next force ability has it's duration increased by 61 seconds Gap in the Force: All Force abilities require zero force for 30 seconds Arms Reach: Allows force user to leap to player or enemy Master of Masks: Force user appears to be of the opposite faction. In PVP copies an enemy player Edge of Darkness: Allows ranged classes to change brightness levels Guardian: Non-force - Sacrifices Life to give target player 200 health Odd One Out: Causes user to instantly break combat. Targetting should not be by auto aim Open World Chat: everyone should be able to communicate with one another Hangars: There should be a parking fee to land your ship in spaceports Emotional chat: allow players to change animations while talking.. moods and such Landing Zones: Allow ships to land anywhere to drop off or pickup a player Locks: Allow rooms on player ships to be locked Barrage: A Focus fire initiative that allows an entire team to focus on one target Items: Should be able to be dropped into ships as decoration Open World Housing: Allow players to have apartments/housing in large cities Warehouses: Allow players to buy warehouses to store items Ammunition: Ranged classes should have limited amounts of ammo to make this game realistic Rides: Player vehicles need to be bigger, faster, and support more passengers Endgame: Allow players to create their own quests for other to do
  3. I would like to see if we can all work together to make this game greater and attract more people. I'm going to be jumping all over the place, but please work with me. First, Items need to be 3-Dimensional Unified Bank Accounts and Cargobays across all characters Create a special ability by Jedi/Sith, called Force Crush, that puts any enemy into the prone position till the user releases them Kick Ability: Allow force users to lift enemy into air and leap to them and kick them Immolate: Force Ability that creates a burning feeling, with the Force Nominate: Uses the Force to redirect all incoming damage to an opposing player/target Greed: Uses the Force to remove a small amount of credits from a target Grab Weapon: Force abilty to remove a weapon from an enemy and making in no longer functional for duration of fight Ordained Stature: A powerful light imminates from the Force user, blinding everyone for 5 minutes Dark Secrets: Singles out a target enemy and lifts them up allowing Force user to throw him Darth titles should allow players to Force Choke anyone, including NPS and players Auto aim should be removed, make ranged classes actuall target players Master/Apprentice roles, allow a unique Roleplay environment Night of the Knives: Force abilties to stab a single player with millions of Force Knives Item Decay: Items should decay in pvp, and the more you lose, the decay increases Ghost Choke: Force ability that allows strangulation from within Force Cloak Nomenclature: Items need to have a unified naming conventions Oppressive Force: Force ability that slows a target for 5minutes, is stackable Racial Attributes: Different races like Chiss have inherent attributes Armor Deterioation: Force abilities that targets the durability of armor. Forcused Item decay Negate Range: Force ability the effectively decreases enemies range by 30m Triumph: Force ability that gives 500% health to target Focus of the Force: Combines 3 Force abilities into 1 ability but does not affect their cooldowns Unending Force: removes the cooldown of any force ability Cloak and Dagger: Allows other stealth classes attack while cloaked. cooldown, 1hr Knowledge of the Force: Puts into cooldown, 1 ability on the player enemies' toolbar. stackable Information Holo: Ingame notetaking. Like a notepad Null and Void: Force ability that removes an ability from enemies players toolbar Ghost Protocol: Force ability that creates a TEF on enemies players teammates Hardend Shell: Portable Shell that absorbs damage from all non-force abilities Old Age: appearance option to make our characters look older Rage: Force user sacrifices life to kill all enemy players within 50m radius Savior: Force ability that makes target player incapable of dying for 60 seconds End of the lIne: Force ability - Target 100% suceptable to critical hits Shame: Force ability reduces target damage by 100% Hasten Death: Force ability Drains targets health, cannot be stopped or out healed Infusion of the Force: All damage is converted to health restoration Time of the Force: The next force ability has it's duration increased by 61 seconds Gap in the Force: All Force abilities require zero force for 30 seconds Arms Reach: Allows force user to leap to player or enemy Master of Masks: Force user appears to be of the opposite faction. In PVP copies an enemy player Edge of Darkness: Allows ranged classes to change brightness levels Guardian: Non-force - Sacrifices Life to give target player 200 health Odd One Out: Causes user to instantly break combat. Targetting should not be by auto aim Open World Chat: everyone should be able to communicate with one another Hangars: There should be a parking fee to land your ship in spaceports Emotional chat: allow players to change animations while talking.. moods and such Landing Zones: Allow ships to land anywhere to drop off or pickup a player Locks: Allow rooms on player ships to be locked Barrage: A Focus fire initiative that allows an entire team to focus on one target Items: Should be able to be dropped into ships as decoration Open World Housing: Allow players to have apartments/housing in large cities Warehouses: Allow players to buy warehouses to store items Ammunition: Ranged classes should have limited amounts of ammo to make this game realistic Rides: Player vehicles need to be bigger, faster, and support more passengers Endgame: Allow players to create their own quests for other to do
  4. I agree with this, i'd like to add thought Bright future for bioware Wise approach to game problems Inciteful players Sound programming Singular approach to pvp is unique Hot loot!! love my loot bioware Informational guildies really help me out Truly endless possibilities for this game
  5. I totally agree with you, but I believe there are some finer points that you missed. Final endgame content focuses on enhancing the Mercenaries' skill set Underlying skills reflect a diverse set of abilities that generally lead to a perfect balance of skills. Class quests follow through with emphasizing a certain play style, like tank or healer. Killing in pvp is actually quite fun, like leaping to a foe or pulling them into firepits Mandolorian style armor adds an awesome touch to the unique look of BH Emphasis on a particular branch of skills isn't required... like you have to be all tank. Rocket Jump... I love rocket jump Crying... I do love to hear nubs cry when i own them in pvp
  6. I totally understand this is a new game and all, but this is ridiculous. The lag spikes and eventual disconnects no longer send you to the character select screen, but rather server select screen, where, 10, 20, 30, 60 minute queues await me. Is this some new mini-game? I wonder if you people even realize this is happening. Nothing more enjoyable than almost completing a heroic or a class quest, then to get disconnected from this game and find myself in the queue. Maybe i should get some Legacy XP out of this. It can be a little game, where you lovely people at Bioware, disconnect me from the game, and send me to Queue-Dom, and for each minute of Queue time, i get .00003834829238 points of Legacy XP. After that, you can allow me to log into the game, where I can redo do whatever it is I was doing or find myself dead and either have to wait to be revived or clone to the med center. Either way, it's a fun game for me. I'm willing to pay $30 bucks a month per subscription for me to not get disconnected and not have to be in queues. Hell, this will be a great micro transaction. For each $10 increment that you spend per account, you can have your queue wait time reduced from 60 minutes down to a measly 5 minutes. TLDR version: garbage game, constant disconnects, long queues, Reply Responses: Don't care if it doesn't happen to you. Yes I'm mad. Yes I have multiple accounts.
  7. While this activity is fun to pass the hours, I think there can be improvements to be made. Allow the cool down to be as long as it takes to perform the animation also, repeated pressing the punish ability will allow me to perform a multitude of punches, kicks, and headbutt.
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