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Kelrizzo

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Everything posted by Kelrizzo

  1. Ardarell I don't suppose you have video of your rotation? That is something I would love to see if you have something.
  2. Community Guild Summit Meeting Minutes 1.4.2015 7:00PM EST Introductions of all individuals attending Discussions PvE Check out the Google Doc for list of Guild Leaders and Officers -please get your information added to the list https://docs.google.com/spreadsheets/d/1FbWR3RbtUG2dwIj8JYiGGoNJRky0yvvQdiIMo5a3RDk/edit#gid=1968909182 Level 60 players are not eligible to do old ops such as TFB, DP, etc (now classic ops) through group finder. Ideal Tank Stat Distribution: http://www.swtor.com/community/showthread.php?t=616779 Purposeful flagging by flagged players standing in AOEs in Yavin, world boss, etc. Not much that can be done. Try enemies channel to see if you can get pvp support. Varied results using enemies. PvP Add low level ship armor to personal star ship to get some extra bolster in warzones. Low end pve gear still bolsters better from level 55 to 60. Makeb pieces will still bolster well. GoodTalk member (Defla) hosting dueling/rp event. Pretty well attended. Good low key event, tips were given, friendly atmosphere. http://www.swtor.com/community/showthread.php?t=787473 Lowbie brackets are an excellent place to learn skills and tactics in PVP Unflagging quickly - enter into GSF tutorial or stronghold. Ranked PvP happens Wed & Sat starting at 8PM EST/Server for both solo OW-PVP locations: Nar Shaddaa, Tatooine, Voss, Oricon, Ilum, Hoth, Yavin 4 Next OW-PvP event to be held in January RP Wild Gundark guild website to automate die rolls, keeping track of progression, etc. Looking for beta testers. https://docs.google.com/spreadsheets/d/1n9gKUWh97OENM4ULLzYw7OqW04eSs7QwhiVB9wSAG-4/edit#gid=0 GSF Monday Strike Fighter Nights GSF channel /cjoin gsf is still active Other Google Document Guild Contact - Spread the word to get more guilds listed! https://docs.google.com/spreadsheets/d/1FbWR3RbtUG2dwIj8JYiGGoNJRky0yvvQdiIMo5a3RDk/edit#gid=1968909182 Google Calendar for SW:TOR The Ebon Hawk community events https://www.google.com/calendar/embed?src=5icnjg53ah9sdgdiliag85435k%40group.calendar.google.com&ctz=America/New_York Social Media Facebook Ebon Hawk Server Group https://www.facebook.com/groups/649981865068695 SWTOR Reddit Group http://www.reddit.com/r/swtor The Superbowl will be occurring on February 1, 2015, the date of the next scheduled guild summit date. The next Community Guild Summit will be announced. Guilds in Attendance: Freedom Warriors, Republíc, Vaiken Initiative, Underground Syndicate, Hammer Squadron, The Core, Backrocket Bastards, The Galaxy’s Outcasts, Transcendence, Knights of Shadow, Heroic Fate, Descendants, Saberwing
  3. Woot woot EOL. You really pushed us hard. It caused us to pull together as a guild to try to accomplish something that we never even considered that we had the ability to do. Second place is tough, but you all earned it. Thanks for the amazing competition!
  4. Agree. A lot of discussion and time over the last few months concerning this initiative. It just makes sense.
  5. During PVP week we stayed mostly in the top 4 or 5. I know we did some Ops, PVE, and some crafting, but it wasn't necessary to stay in the top 10. I did notice though that the difference between us at number 4 and the he top guild st number 1 was significant. I can only assume that they maintained this by emphasizing crafting. If so then crafting didn't give them just an edge, it caused them to soar to the top. No sour grapes. Gratz to them! Just an observation.
  6. Yeah, it was a good week for us. Not number one, but up there at number 4. So on a real pvp week, those guilds can compete. I still like the idea of tiered rewards to add an additional element of strategy!
  7. Republic still seeks hardy and brave souls dedicated to hoisting the banner of defiance against Imperial aggression. Republic searches for those comitted to Republic ideals who share a love of pvp and meet the above qualifications. If this describes you, apply on our website ( http://republic-guild.enjin.com/recruitment ) and/or whisper Adexi, Caidith, Xakana, or Knogler in game for information and tryouts!
  8. Hmm I need to make sense of these numbers. Are you talking about Army of Light, where there numbers were up in the 8 to 11 million range, or Proper Villans which (if I remember correctly) was a bit lower, but still around the 4 million mark? What you are saying, I think, is that on average, each account had at least two characters reach their personal conquest goal. Just having 57 characters reach the conquest goal accounts for approx 1.9 million conquest points. Now you alone have accounted for approx 600k (now that's commitment!) And I would have to think you must have a few others close to that. And you are doing this for 2 top ten guilds! The bulk of this has to be accomplished through crafting, there is simply not enough time to do it any other way! I guess the answer currently is to keep those alts busy crafting, harvesting parties, and probably a decent number of f2p accounts to keep things moving, at least if you want to be in the multiple millions tier.
  9. My thoughts on a tiered system is that any guild could do any planet, however if they have the resources available it would be foolish for them to compete at a lower tier because they would earn more reward just by placing in the top 10. So it's not a matter of game mechanics, simply on reward announced for that planet. Makes sense too. Some planets have more resources available for those that control the planet.
  10. A lot of good conversation and I've tried to give each poster the respect they deserve by reading and understanding their point. I never considered that guilds were sending out harvesters en masse to get materials. This is something any guild can, but probably will not, choose to do. Our guild would probably have a revolt I think what I come away from is that Bioware does intend this to be crafting heavy content. In SWG, we had those that only crafted, that was their gaming content. Maybe this is similar, with only a sprinkling of other content added for flavor. In which case, you could make the case that PVP was brought into line with the current contribution capabilities of PVE. Yes, there may be separation, but the difference is not on a grand scale. That being said, as a player, I would enjoy conquest content which did consider my chosen avenue more heavily. That had smaller crafting gains, and greater PVP, PVE, GSF contribution. I would also enjoy the tiered planet reward system which I previously outlined. I can now understand more clearly why crafting is playing such a significant part in the Conquest content. In Knogs-world, I wouldn't implement it this way, but then in Knogs-world, I don't have many subscribers I still do believe there is a way to balance the contributions out more whether via caps, crafting completion increases, bonus redistribution, etc, but as has been said, you're not going to win conquests by doing the same things you have always done.
  11. I don't understand the purpose of nerfing PVP conquest points unless the point is to make it crafting heavy. Maybe I'm bitter, but it seems that can be the ONLY purpose. Maybe someone can enlighten me?
  12. Interesting suggestion on increasing the crafting times. That's an option that was never considered during the community meeting. Thanks
  13. Yeah, I'm not sure PVE is more efficient, particularly since many of the quests are not repeatable. I'd love to see more PVE options that can be repeated. PVP, however, is not as lucrative as is generally believed (I know you're not saying it is), even though it's repeatable. If you figure you have 16 or so people running steadily, waiting for pops, and in matches that will range from 15 to 30 minutes each (dependent on map and skill level), you are looking at probably an average of 48,000 points an hour (3 warzones). If these teams pull a full 8 hour gaming day, that's about 384,000 points. A full 6 days of PVP will accumulate 2.3 million conquest points. There are also PVP weeklies which probably amount to another 100k guild-wide. This is probably a bit better than you can pull off doing PVE. Fair comment about the crafting. We do more than we ever have before, but it's no where near as effective and efficient as many of these top 10 guilds, and frankly, that type of effectiveness should be rewarded. That makes me even more enthusiastic about the tiered planets. A larger guild would have to consider if they should go after big money on Corellia, or if strategically they will be better off sticking to a mid-tier plane like Makeb.
  14. True however, a guild doing pvp to get on the leader board for a "pvp-planet" will still be trumped by those guilds able to craft their way into the top ten. This idea would have the effect of establishing heavy bonuses designed to encourage a certain type of activity such as pvp over any secondary point acquiring methods. I like this input. A guild not using crafting to obtain and maintain the top 10 may not be aware of this. It certainly doesn't HAVE to be changed, however, it is pretty established that the guilds who are most effective at utilizing their large rosters to most efficiently craft will hold the the top 10 spots. That's fine if that's what Bioware wants, I'm certainly not going to cry about it and will still do my best to compete. This is just to brainstorm ideas that: a) provide bigger rewards to those guilds that have shown they can roll with the big boys, and b) open up the playing field, possibly allowing second or third tier guilds the opportunity to be viable in the Conquest system. A fair comment, and personally, this is not my favorite option. Though keep in mind that guilds with 100 to 150 members, who are quite good with PVE end content, or PVP ranked, are currently feeling that they are being manhandled out of the content because they cannot compete with the numbers game. Appreciate the input!
  15. Now THAT is pod racing! That's some impressive crafting
  16. Good thread Bastrus. I would love to see a tiered system with greater rewards for larger guilds, encouraging large guilds to compete for the grand prize (or one of the nine also-ran prizes). It strikes me as an effective solution that encourages maximum participation without taking anything from either the ability of large guilds to accomplish more, or the intent of the Conquest content. Currently a large guild only has to avoid going head-to-head with another large guild and they can both obtain the same reward at the end. Speaking for myself as a member of a large-ish PVP guild, we have a difficult time placing, even when running continuous warzones (ranked and unranked). We also focus quite a bit on crafting, but unfortunately don't maintain what I would consider the resources necessary to compete with a large guild. This is fine, we are who we are and I'm good with that. I know that Conquest is still a work in progress and that there a lot of ideas are flying around. The rumor-mill says that current ideas are to "nerf" the ability to repeat warzones for Conquest. This doesn't resolve the problem, it simply shifts even more of the Conquest content to crafting. Large guilds that are able to effectively pool and manage their resources will simply be able to continue getting 14 million Conquest points, and increase the separation between them and the PVE/PVP guilds.
  17. Had a great time with Conquest-inspired events even though we didn't place. This is why EH server rules
  18. Didn't read it, did ya..... lol
  19. Did you ever stop to think that this is content for the PVP players? Of which there is very little.
  20. The whole Guardian guide above is a great read and well worth the time. I've backed off the expertise a bit and am running with 2k of endurance atm. Had a WZ with 300k+ of protection and I was one happy tank
  21. Good thread. I play with a sage a lot so often we'll play a bit of leap frog to score with her pulling me up to the platform, then running ahead so I can leap to her. A lot of tips have already been talked about. I can buy an extra 15 seconds or so from capping against multiple attackers hilt striking one, stasis another, push another, awe as needed. I'll go down eventually, but it's highly effective. Use your positioning to force push someone where you want them to go. It's embarassing to push someone into the goal .
  22. I resist the impulse to move away from defense guardian. It's what I want to do in the game. Without reduced cool downs for force push I just won't feel complete!!!! Well maybe I would feel complete because I'm awfully frustrated right now. Guardian is a frustrating profession, i get that, however my protection is not what it should be in spite of the guarding and taunting and I'd be real happy if I could average about 100k. Lots of technique posts on this forum and I'm reading them, but on the individualized front, I'd appreciate a criticism of the following expertise, keeping in mind that I would like to stay a tanky type of tank. http://www.torhead.com/skill-calc#500RrGduzbzZsMr0MZRM0z.2 I'm in full augmented War Hero with an elite war hero shield. Endurance is about 1944 and strength 1497 expertise 1380.
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