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Amaranth

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Posts posted by Amaranth

  1. Have you completely forgotten the Great Post-Release Slicing Nerf of 2011?

     

    That was a fun one.

     

    I'll also never forget E3 2009, when BioWare said they were going to reveal SWTOR to the world and then only demoed it to a handful of people in the media. That was the first thread that I remember reaching the post limit.

  2. As others have said, you don't need more than 16 GB; in fact, you don't really need more than 8 GB. I currently have 8 GB and run the game on max settings. SWTOR is a 32-bit game, so the most it would ever use would be 2 GB (technically it's possible to use 3 GB but it requires changes to the client system to do that).

     

    The only real benefit you would see from adding RAM is more room to run multiple memory-intensive applications at once. But unless you're currently close to your memory limit with your normal workload, you're much better off saving your money to upgrade either you CPU or GPU.

  3. Personally, I get Thursday off and Friday off. And that's it. Both of my sisters get just tomorrow and Friday plus the weekend......See, we have real jobs, which means we a have responsibility. Which in turn means that we don't WANT tons of time off at the same time, and especially when everyone else is off too.....

     

    Responsibility means not throwing your hands up in the air and saying "Screw the product, we need vacation NOW."

     

    So basically what you're saying is that it's irresponsible for someone to choose when to take the vacation that they've earned? Congratulations, that may be one of the most ridiculous things I've heard all year.

     

    I am a lead developer at a large software development company, and I am taking the last two weeks of the year off like I do almost every year. I can assure you that, in the software industry, there is really no good time to take vacation. Our company recognizes this, and actually encourages development teams to take time off at the same time (usually around the holidays). Since software development requires a lot of collaboration, having several people on a team out can slow the development process, so it actually makes more sense to have a number of people take vacation at the same time.

     

    EDIT: I'm not trying to be a scrooge here and say the employees don't need vacation, or time for the holidays, but you guys are implying that BW has been shut down, light's off, heat off, until January 2nd. The world just doesn't work that way, and it's fair to ask why there isn't a patch today.

     

    It is fair to ask why there isn't a patch today. And it's also fair that the answer might be that a large number of the development team is on vacation right now. This doesn't discount how annoying some of the current issues are, but if we have to wait a bit longer for fixes so that the developers can spend time with their families, I personally think that's a fair tradeoff. After all, understanding proper work/life balance is actually one of the most responsible things you can do...

  4. Fake, this has never happened in any huttball match EVER, the entire wording of this post makes it seem like a marketer, other than the fact that it makes no sense to advertise your product on your own site. It's weird, but whatever this is I don't like it one bit. :mad:

     

    I've had it happen before. Not often grant you, and usually only when I'm running with people I know. But it does happen from time to time.

     

    Even if it didn't though, you can't really blame the game when the players act in a stupid manner. :)

  5. Honestly I'm not sure you could get a very informative answer, other than "it is working as designed". The only way to really prove that you have an n% chance to hit an event is to run infinite (or at least a very large number of) iterations and examine the results. Naturally that's not really feasible, so all they could say is "the code is written to give you an n% chance. And that doesn't necessarily tell you if it is mathematically correct, since it's not really possible to create a true RNG on most machines.
  6. Elder Scrolls..MMO

    I think this is going to work well with the wants and needs of the MMORPG community.

     

    Same. Elder Scrolls are some of my favorite games, and having one in an MMO setting definitely has me interested.

     

    Other than that, there really isn't much that interests me. I tried FF14, but combat was so boring and bland for me. Wildstar looks like it could be interesting, but something about it just doesn't grab me for some reason. EQnext has me intrigued, but I'm waiting to see if they can deliver on their promises.

  7. Tank companions are subpar. They are viable if you gear them right but fighting has always gone smoother with a damage dealer or healer comp at my side.

     

    That has been my experience as well. I generally role with a DPS on my tanks and healers, and a healer on my DPSers. I have used tanks before, but while they do work, they are far less efficient than DPS and healer companions (given same gear level).

     

    That said, I do use a couple of tank companions just because I happen to like them. Like Blizz. :)

  8. He did everything right. He stayed out of the "fire". He attacked mobs in the right order. He peeled mobs off the healer if any ever got that far. He never started a fight, instead waiting until the tank did. He stood and waited patiently while one of the group had to AFK for a couple minutes.

     

    This is the sort of stuff I value more than gear level honestly. As a healer I've gotten into HMs in which both DPS were in 58s, and we still cleared the instance without wipes because they knew what they were doing. if I had to choose between someone in lower level gear who knew what to do, and someone in higher level gear who repeatedly acted foolishly, I'd pick the former.

  9. How do you define the threshold? For example, after I level a toon to 55, I always run the dailies and weeklies long enough to get a full set of 66 gear from the vendor before doing 55 HMs. However, since they don't carry belts/bracers, I leave those at 58. Would I not qualify if you set the gear check at 66? What about when fully geared toons in my guild bring along fresh 55s just to help them get gear?

     

    Maybe I've just been lucky, but I just haven't experienced this issue with under geared people. Occasionally I do see them in FPs, but we hardly ever wipe as a result of that, because the content is pretty trivial. Usually when we wipe it's due to someone not knowing the mechanics of a fight, and has nothing to do with level of gear.

  10. Nah, there is always some shady characters you can talk to. Btw start with bigger planets like tatooine or alderaan to avoid this frustration. Ord Mantel and Hutta will be, obviously, more besieged due to their small size.

     

    What i hate about the event is the limit of 1 15-20 minute quest a day. :/

     

    If you only have a single character, I could see that being an annoyance. But I don't really see a problem with the daily limit if you have multiple characters.

  11. I agree, I am really enjoying the event so far. The shady characters mechanic is pretty stupid, but considering we still have chickens clickable quest objectives that have to respawn, I'm not really surprised by that. That being said, I only had one instance yesterday across four characters of someone trying to ninja from me. I'm sure the starter planets were worse, but luckily you can avoid those...

     

    I honestly found the Czerka dailies to be much more frustrating.

  12. The only thing I would add is that dailies should have an impact on something.

     

    For example: the more dailies that are done cause more vendors to be available or opens a section of the planet.

     

    That way it feels like the dailies have an impact on the environment and not just static assignments.

     

    I'd like to see something like this as well. Basically I'd like to see dailies unlock new areas of content, similar to dynamic events in other games. The unlocked areas could be harder; maybe some of them could even require a group and offer better rewards as a result. That could provide people an incentive to do dailies even after they no longer need the comms.

  13. Or just do away with the "classic" MMO naming convention completely.

    GW2, Diablo 3 and more recently Neverwinter all let you get whatever character name you desire - there are uncountable dozens of Drizzt Do'Urdens running around on the latter.

    It's because they all give you an online ID (Battle Tag) that's used for PMing, friending, etc...

     

    Agreed. Honestly I'd rather they make the legacy name unique and use that as your identifier, and then allow duplicate character names. It would be a lot easier to keep track of friends that way, rather than needing to know every one of their alts.

     

    OP, I feel for you. I lost 5 of 6 character names in the first set of merges last year, names that I reserved during the first wave of early access invites on December 13. Most of them haven't been played in quite some time (or at least I haven't seen them on). But unfortunately there's nothing you can really do. If you need help coming up with new names, I've used http://www.seventhsanctum.com/index-name.php in the past and have been pretty pleased with the results.

  14. True but I have less sympathy when you actually have to type "DELETE" to make it happen.

     

    Agreed, and I'm not really sure how you could accidentally delete a character with that in place. If they wanted to go a step further, they could also have an undo option for a minute after you delete a character.

     

    But to me it sounds like this is no accident, so it wouldn't really help in this case. The OP gets no sympathy from me; if you delete your characters, be prepared to face the consequences.

  15. I have played since launch, and started leveling my latest alt about a month ago. I have not really noticed much of a difference. From my experience, usually when I notice that I'm not leveling as fast as I feel I should be, it's due to a change in behavior (I.e. not doing group quests/FPs, not doing bonuses, actively avoiding as many mobs as possible, doing quests in congested areas that have already been completely cleared, etc.).

     

    But I also never do war zones, so if there is a difference there I would not have noticed it.

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