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hrhesse

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  1. I did watch it. I watched as they bombed a door you were guarding, and you did nothing to prevent it. I continued to watch as you opted not to try to prevent further caps as the bridge extented. Suffice to say, you didn't care about the objectives. And that's fine. But how can you show that assassins are a good class if you don't show our CC and mobility too?
  2. Wait a minute. You do realize that we're hybrid tanks, right? Not rogues. Yes, you're darn right we run the ball. We make pretty darn good ball carriers, too. Switch to Dark Surge (yes, even if deception specced), use knockback and force speed to your advantage. Or run alongside the ball carrier guarding him and clearing the way. Either is fine.
  3. Yeah, but, mate - you lost both matches. If you don't focus on the objectives, of course you can do more damage than anyone else. Sorry, meant team mate, not guildie. But he obviously went for the ball, since he had some objective points in that game. And in the Voidstar video, he disconnected quite early in the game. I did notice that. But planting is everyone's responsibility - you can't just shrug and say that since noone else planted, it was hopeless. At the very least, you should be on CC duty, in my opinion. Regardless, I didn't mean to come off as quite such a jerk. The point was the both Huttball and Voidstar are matches often focused on completing objectives. A video of skirmishing far from the objectives will get slanted, since not everyone cares as much about skirmishing on those maps. In fact, only a few of the people you kill actually try to fight back - most seem to be trying to get back to the objectives. A civil war video would be more interesting since it's more of a grind fest. I've played an assassin to 50 before rerolling as Republic (and then again to 45 to enjoy the 1-49 bracket). I know the class reasonably well. I actually think you're doing well - you manage your force and do good damage. Your rotation probably could use some work, but that's hard to tell without knowing your spec, and beside the point. However the general consensus, which I happen to agree with, is that assassin is actually one of the few balanced classes. We know about it, we just don't consider it over powered.
  4. 1-49 bracket, I expect him to at least try a ninja cap once. That's kinda my point. He is a stealth class, but never tried defending. In fact, the first thing he did was run to the opposite side, and attack the people in the back. And when the first door gets bombed, it's on his side. At one point, you can actually see the Repub planting, but he's not doing anything to interrupt.
  5. I'm not sure what you're trying to say with this video. You got steam rolled by the Reps, in an almost embarrassing 3 minutes and 20 seconds. I wouldn't have minded - you play like you want - except that you ripped on your guildie for not achieving as high damage (presumably in the previous match) when he was trying to cap the objectives instead. You're a stealth class, but didn't even once try to stealth cap the doors. Sure, you got kills, but guess what - those Repubs probably didn't care - their aim was not to kill you, but to prevent a cap. And they succeeded. Assuming their objective is what mine is when defending - CCing, placing DoTs and AoEs - they weren't actively trying to fight back at you, just prevent you from capping. When defending, you were constantly lured away from the doors to pick at the weak sheep at the back. Just what they wanted. Likewise when they blew the doors - rather than rush ahead and prevent further caps, you hung back and picked on the stragglers. Didn't do your team much good now, did it? For all your medals, the other team got more valor and commendations. In summation: - Being a medal hog is fine if that's what you want to be, but don't rip on your team mates for being team players. - Post a video of Civil War instead, where at least the opponents are trying to pick a fight on equal terms.
  6. I think the problem most of us ops (or in my case scoundrels) are facing is the fact that there seems to be a huge damage disparity between BM-geared ops and the rest of us with mediocre gear. While the former might indeed be imbalanced, I honestly don't see the damage output other people claim they suffer from ops. In fact, it's on par with what my equally geared assassin or commando do, and they're not even burst classes. And this is regardless of skill. The damage during our opener isn't really subject to skill. So what are we supposed to do in this instance, when others claim we're OP? We can't protest the nerf without being called cry babies and not taken seriously, even though we can make a reasonably objective comparion with our own alts. You people who claim ops are OP, have you tried the class for yourself? There is an of abundance of anecdotal evidence and second-hand sources such as youtube videos regarding ops damage, but the first hand sources are invariably scoffed at.
  7. I agree. There are other ways to go about this - personally, I liked suggestion of the removal of the knockdown talent and replacing it with something else since people's major beef seems to be with the knockdown and not the burst damage itself. Granted, I only have ~300 expertise, but I've _never_ been able to do anything like the damage people claim Operatives and Scoundrels do. In fact, I have still to see any hint of 5k damage medal without using clickies. Once the patch goes live, I'll be rerolling JK since apparently massive AoE burst is fine as long as there's no knockdown attached.
  8. Sorry if this is obvious, but I don't really remember the quest - you don't happen to carry scramblers in your mission item inventory, do you? If so, right-click on them while close to the objective.
  9. Looks good to me. Not that there's anything wrong with it, but I wouldn't use that rotation for this build. I would save Maul for when Exploit Weakness procs despite the initial high out-of-stealth regen. And just because Spike is our only stealth opener (and as you know, it's not even that with a Darkness heavy build) doesn't mean we actually have to open with it. I personally only use it as an interupt or a smaller stun before Electrocute. When I'm running Darkness heavy, I use a similar spec (23/18/0) and a very boring rotation of Thrash until I build Induction stacks and Energize, and then Shock. Maul when Exploit Weakness is up, but generally just go between Shock and Thrash. For that reason, I really recommend grabbing Electrify instead of Sith Defiance. I prefer the utility of Fade and Static Cling over Exploitive Strikes, but I can see how the latter would work really well - but it's yet another reason to trigger an Energized Shock as early and often in the rotation as possible.
  10. Your OP buddy is doing something very strange if he blows his entire energy pool during the initial burst. You go in with Acid Blade already running and energy pool full. Hidden Strike costs 15 energy. Backstab is free. Lacerate is 15. That's the opening salvo. During those 3 GCDs, you regen at least 20 energy, so you're almost back to full by the time your opponent gets back up on his feet, leaving plenty of room for the other abilities.
  11. There are plenty of weird things in this build, but the strangest is your idea of splashing Dirty Fighting for extra energy regen. You spent 13 points building up to Street Tough, which gives 10 energy every 15 seconds (0,67 energy/second). Spend those points in Scrapper instead, and grab Underdog for 1,5 energy/second (and less UHs spent).
  12. Fairly standard build, but you have a lot of split points - perhaps you should reconsider what you want to focus on. You might want to trade Keep Cool for Anatomy Lessons, depending on play style. Personally, I like the endurance and damage reduction, but I PvP a lot. For PvE you should focus on max sustained damage. Shifty Eyed is an odd choice for that.
  13. It is possible, but in my experience Commando is the only class that can effectively do this. Because of various reasons, Scoundrels have a much harder time going hybrid without limiting their potential. Certainly feasible for levelling, but never as effective in groups. But the 23/0/18 build posted actually looks kinda viable, so if you're intent on running a Scoundrel hybrid I'd go with that (although I'd personally move some stuff around: http://www.torhead.com/skill-calc#701rff0dh0kzZZhrbkr0h.1 ) But my advise would be to look at the Commando for an effective hybrid.
  14. Exploratory Surgery is a must. Not so much for the faster cast times, but for the free Upper Hand - you need it to reliably use certain skills. Pop UWM and start Pugnancy before entering any action. And I'd rather have Keep Cool than the points in Diagnostic Scan. It's only 16 more energy every 2 minutes, but when you need it, you need it. The crit energy regen on Diagnostic Scan is negligable in my experience - but more experienced healers might disagree. Either way, it's channeled, so you'll never use it in PvP. Additionally, I consider Surprise Comeback somewhat crucial as well. Yes, the regen is slow (30% over 45 seconds), but it's always up. I'd probably get that and Sawed Off (free Black Blasts) over Flying Fists.
  15. Sorry for not answering before now. I haven't been playing my assassin lately - I got tired of steamrolling the Reps on my server and joined the underdogs instead. Having said that, I'd like to adress the following: As I said in my first post, I understand that not everyone cares about winning warzones - and if your aim is to maximize commendations, winning quickly can actually in extreme cases be counter-productive. However, even before the patch - but especially after it - winning will usually yield more commendations. If you just want to kill people, that's fine too. But then this guide is not for you. Agreed. This is probably server specific, but my impression is that there is a larger number of Republics on my server, but Imperials are more common among hardcore PvPers. This leads to a larger percentage of 50s among the Imperials, and a larger number of mid-level casual PvP players among the Republics. This might even out to some extent. They do on my server, and incidentally, there are more healers among the Imperials than the Republics. Quite surprising, but then again, there's a lot of sorcs among the Imperials. Point. Most players stand in front of the objective, just as you say. When defending, I always hide to the rear and side so that I have both the enemy spawn and the objective in my field of view, and don't have to pan. Regarding Mind Trap, I suppose that would depend on who's defending. Against a static player, I wouldn't use it either, but against someone who occasionally turns I like to goad them into burning their CC breaker by using Mind Trap and start capping clearly visible to them - and then, when they break the stun, use Force Cloak and wait for their resolve bar to reset. But then again, I have Low Slash specced and I use for it extra force regen. Without it, I'd rather save Force Cloak. Really? It's not like there's a shortage of keybinds. I have mapped basically every key left of and including 5-t-g-v - but I haven't even really begun to map Shift modifiers. I personally use a hybrid build without Voltaic Slash, but even with VS replacing Thrash (which of course it's meant to), I don't see how it how alter gameplay so drastically. Agreed, but I expect this to change. The increased rewards for winning in the latest patch is probably only the beginning.
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