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Dzosn

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  • Location
    Canada
  • Interests
    Extreme PC Gaming
  1. Just an idea to introduce alliances so Guilds who run both IMP & PUB can work together, an "Alliance" guild bank or stronghold HQ for example, isn't it time for this and wouldn't this be great? Thoughts?
  2. DEVS, Pops are taking 30min to an hour while in a group cue. while solo queing (non-ranked) have no issues. Your forcing ALOT of people to give up trying to play PVP which is opposite of what we PVP'rs want and PAY YOU FOR. An update on where you guys are at would be appreciated.
  3. Burst classes had no need to get nerfed bioware, the matches were already heavy tank/healer situated. To the devs, do you have any plans on fixing this for pvp? Why not just revert back and make it a passive that works only inside pvp/warzone areas? Seems like the code is already there effecting relics and several other things and abilities. For brutalizing PVP like you have you should answer this.
  4. Imperial Guildship on Jung-Ma for sale with loads of decorations Taking all bets, our small 4 man guild already left the server and just wants rid of this. It has roughly 50mil in decorations and is open/viewable to the public. Loads of rare items, almost every NPC type, centerpeices and statues etc etc. - computers, centerpeices like the sandcrawler etc, imperial rugs and paintings, statues, NPC's and banners galore. - 2 guild bank - 1 deck unlocked
  5. All here buddy, and I kept the same name. Cal and Mal have new names but you'll recognize them. WAY better PVP over here and the Pubs who do know us have been welcoming and fun (and hard) to play against.
  6. I've got over 200,000 kills on this server so this was not an easy move for any of us, and we all hate the pvp flagging system on PVE server but are finding it 100x better. This isn't a QQ thread it's a sad reality that bioware can't help out the PVP members by making warzones only a part of PVP servers, costing us our hard worked for flagship, decorations, guild, some members, and money / cartel coins to go to another server. We stayed the first big server move and stayed for this to the bitter end. I kept a list of everyone we pvp'd together with over the last 2 weeks and it's a pool of about 20 of the same players, some of which are also the most horrendous teamless self centered terrible mid-match quitting players out there.
  7. We've moved over to try things out, so far way better. lol at all the people who come into a warzone with pve gear though, but o well a small tradeoff to at least get matches of much better caliber.
  8. Just tested out TEH and I can get a pop almost instantly even on lowbies, when here on Jung-Ma I can get a pop maybe once every hour or so on lowbies and that's during prime-time. and on 60's it feels like there's 30 minute to 45 minute gaps now on prime time, and during the day it's up to an hour wait if your lucky to get anything at all. There were more people on Alderran then Jung-ma has on fleet today. Even losing a guild ship and all assets will be worth the move I think. If anyone wants a guild ship with 100k prestige (a **** load of stuff on it) i'll be willing to start taking bets. - Doz (Terminatorz Guild) PS Just wanted to add that Jung-Ma has been home for us since the days of SIthari, Overlord, Immortal, Dark Empire and so on and so forth. We love open world PVP and this server has been home to the best PVP and rivalries out there.
  9. Jung ma PVP died. I heard everyone went to TEH (vicious/ghost etc) How have the warzones been? Last time I tried TEH regulators & Maven were running 8 premades and stomping everyone but that was last year. Can anyone name some good PVP guilds on here? Any help would be appreciated. Lastly, is it true that the pubs suck on here now, we prefer fighting pubs and preferably good teams. - Doz
  10. As indicated, I'm all for balance but killing special things that classes have that people have grown to love as unique - is a step in a very unsettling direction. I don't play shadow/assasin and getting rid of their knockdown is lame, getting rid of smash and replacing it with a single target version is a joke. I'm all for the Op stuns, the overpowered obital strike, grav round spamming, anni mauraders dots of death, hell even to a degree i'll say it - the team buble stun - and every other unique ability that players really enjoy who play that class. You have cycled through so many classes kililng all the unique things that made that class or AC awesome. Add buffs, dont keep trashing the classes, you make people want to quit. That is all.
  11. Juggs went from 4 to 3 stacks of shockwave and have watched other classes get stronger and stronger, healers be extremley overpowered and our survivability go out the window. Jugs do not top the charts in DPS and I die more then any other player. Unstopable got nerfed and the changes to vengence have done nothing, vengence is completly useless you lose 15% crit range, 9% cascading power, 30% armor pen and yes, smash - in return for what, weak bleeds and a ravage root? The pvp field is a ping-pong table of stuns and bumps and we have a single lightsaber that needs to be in close to use. I seriously thought the devs loved the jug/knight but it's clearly changed and these top Star Wars classes house some of the most loyal and awesome playerbase that your about to destroy. The last nerf made Jugs way less viable in 8man ranked compared to mara's and other specs and the Primary Targets in ranked Arenas. I'm ok with getting rid of smash all together, but redesign the tree's and put the fight back into your two Main Star Wars classes in the game, the classes that drew people to the game are the Sith Warrior and Jedi Knight. I'm reaching out to the devs on this one, the devs who designed the awesome Jugg/Knight who need to get this figured out, you will not only lose a lot of subs but you will end a reign of what this game has provided, a Darth Vader Class, an enemy that you love to hate. I would strongly suggest to listen to good Jugg players and not the cries of the star wars galaxie type forum trolls. I've not seen anything good from the class representatives for Jugg at all, they are PVE based changes and do not represent the players that play PVP in either Rage or Vengence. You want ideas? I'm not brilliant but these are off the top of my head > Move half the rage tree to vengence, give it 30% armor pen, 15% crit range, cascading power, and the other usefull saber type skills, move the bleeds to rage. You want single target smash damage only? Make smash build stacks of Death that let you unleash all 10 stacks to one single saber move on a single target (insert healer here) so that we can end the never ending lock-ups that healers plague all the warzones with. - Doz Jung Ma - Sith Jugg
  12. Dzosn

    Patch .5 or somthing

    PVP New "beginner PVP" system to replace bolster. New recruits will now no longer be bolstered, instead they will recieve an additional stun that weakens enemies by 200%, adds a 90% slow and prevents enemies from using stuns for 1hr. Also, enemies that use their attacks during this phase will be disconnected from the current match, and auto-deleveled to level 10. Also, upon death instantly wins the current warzone match in progress. Merc/Commando The DPS issues with commandos have been addressed. Now all damage will be reflected back at the commando. We have recently found an error with the basic attack move and have fixed it so that the attack will instantly kill the player. Stuns/CC All stuns now have no cooldowns and have a radius of the entire warzone. Additionally stuns cost 1 million credits per usage. Nodes Now there are medals for leaving a node ungaurded, standing there while your node gets controlled by the opposite team, and not calling out any incoming attackers. The medals are tradable for darth vaders mask and luke skywalkers robes. Companions Guild leaders may now control any member of their choice and use them as a companion. Fleet changes The fleet has been sorted into a rubix cube and is completley reversed on the opposite faction side. This will change every 10 minutes, and one of the rooms will eject players into space at that time. Starter planets Players will now be able to land on the opposing teams starter planet, and ranked comms will be available at a rate of 1:1 kills against the opposing teams faction. Another fake post about any changes.
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