Jump to content

Coinspinner

Members
  • Posts

    51
  • Joined

Posts posted by Coinspinner

    1. I never really noticed it before, but my companion is starting to creep me out. He just stares at me... all the time. Qyzen Fess. That creepy look on his face like he wants to eat me. It's disturbing.
      :tran_eek:
       
    2. I played back at launch and I don't even remember why I left, but it's great to be back and enjoying myself. This really is an enjoyable game.

  1. Naga or G600?

     

    Right now I'm using a G13 with an M570 but I'm looking to switch things up & give up the trackball. The idea is to trade the comfort of the trackball for the added versatility of the programmable keys.

     

    Any recommendations?

  2. No..

     

    The term "loot ninja" originated in EQ-- where anyone could loot a killed mob after a certain amount of time. "Ninjas" would sneak up and take all the loot even if they weren't part of the group that killed it.

     

    In present day a ninja would be someone that sets to master looter and takes all the gear for themselves and disbands the party.

     

    Rolling need on an item does not a ninja make.

     

    I played EQ, I know the origin. I believe the main idea holds true as the definition has evolved (or devolved) along with the games themselves. That idea being the looting without permission or implied permissions. I stand by my statement. Thanks for the feedback though. :)

  3. Maybe they could make sub classes without voice acting. You could play a droid with subtitles. "Beep-boop-wirrr-click".

     

    Other subtitled classes could follow. Like a Gungan with a gag-ball in his mouth, named Gimpy Stinkfist. "Hmm-mmm-fff-mfmmffff..." Gimpy could haplessly screw up every PvP encounter by unknowingly sabotaging his own team.

  4. The real problem is that they gave no benefit for being neutral (grey), so you could play each piece of the story according to the situation. It forces people to go to extremes just so they can max the light/dark points for the perks.

     

    It's much less fun to play a story when you feel like you have to be completely good or completely evil at every given moment. The choice, it seems, is just the facade, masking what is only our end game fashion.

     

    Disclaimer: This post is meant to be taken lightly.

×
×
  • Create New...