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Malrock

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  1. Yes i too was very disappointed that we could not kill him. This could have been more easily solved imo by adding in a substitute companion who joins us immediately upon the death of our traitorous one. Who could of course also be a healer. Gets all the same gear and affection that your now dead crew member had. I mean he is afterall just an imperial dude, how could it possibly be that we couldn't just get a more loyal healer imperial officer assigned to our crew if we wanted one? We are a big bad sith warrior who goes about doing as he damn well pleases b/c no one can actually stop us... but we can't requisition one measly officer to replace the betrayer? Elegant solution imo. Heck if they were pressed for time, then they could make it his twin brother that shows up and takes his place, so they wouldn't even need a new character model or anything like that.
  2. I don't know what to tell you. I think the SW storyline is awesome. If i didn't i would have given up on Mauraders Long Long LONG ago, cuz it is so much easier for all other toons. I suggest if you aren't enjoying it then give the class a rest, cuz the story is honestly the best part about the class.
  3. Mauraders surviability is quite low, this is true, and becomes a problem when you get a lot of mobs engaging you at one time... which in later quests certainly becomes a problem. Further the maurader rotation is horridly cluncky until you hit level 40 and get our ultimate ability... at least it felt that way for carnage spec. The story so far has actually been quite good however, and despite the difficulty of actually playing the class, i have kept with it for the story. Strategy for winning in large boss fights where there are too many mobs, use the healer and focus down the easy ones first... die.... med probe rez and kill the harder mobs. I have done this so many times it has become common practice. We do have survivability cool downs but they are long, and not up enough, and if all of them aren't available in large fights you are gonna die. If there are enough mobs, even w/ all our cooldowns you are gonna die. As long as you can accept this then it should be fine. Also if you don't run the healer companion regularly which i don't b/c i dislike him, then you shall have to heal frequently. Contrast this all to the BH who is complete and utter easy mode and it is just a joke how much harder it is to play this class and how much better surviavability BH's have. I can continuously fight on my BH and almost never stop between mobs, plus my aoe abilities by level 20 are so good that i can utilize 1 skill for a single group, and then while that is cooling down 2 skills on the next group and kill the entire group. Then on the next group my first skill is off cd and i just repeat the process whooping up on everyone and taking almost no damage. Plus the BH healer is far less annyoing than ours, and she is better looking too! Forgot to mention it helps if you have one of those mice from razer with the 15 or so buttons on the side to play this class cuz there are so many friggin different abilities and you need to use almost all of them.
  4. The day they decide to ditch VO for quests of any kind is the day i cancel my subscription. Cancelling voice over is the worst idea in the history of bad ideas i think i have ever heard. Voice over is awesome, i never want to go back to reading quest text again. Heck the issues you stated aren't even that big of a deal... there are far more pressing things they should be concentrating on imo OP.
  5. Yeah this has been one of the most frustrating classes to main. We pretty much get the short end of the stick in so many areas, that it really makes this class unattractive. Can only use 1 companion(we pretty much don't function w/ out the healer), can't get the same access to gear, have to work 2x as hard for a lesser result than all other classes, and are punished by the current game bugs more than just about any other class. Kinda a rough spot to be in overall. Edited b/c i forgot to mention also no dev response to the massive forum outcry.
  6. Yes i recall that... not ques though on the server... just poor database implementation and management.
  7. This is the truth of it. I think also too many guilds per server
  8. Yeah except that there are people in the guilds on these servers that haven't even gotten in to the game yet... so things are going to get much worse not better.... Lets not even forget the people who didn't get early access and are going to be filling in their guild spot on launch day.... no this is poorly planned and mismanaged.
  9. Well they clearly failed to open up the number of servers fast enough, and also put too many guilds on the same server. Double wamy of a problem and now we need server splits already before the game even launches.... bad planning imo...
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