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OrsoTheExiled

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  1. It doesn't last long because you go Precision slash, wait 1.5 seconds, then (if you're smart) master strike... so now you're 4.5 seconds in, then bladestorm and it's gone. Also lot of people go Precision Strike, Bladestorm, Master Strike... which is a mistake, it means any lag (from your performance, your computer, or the servers) will make the final (and strongest) blow of master strike check against armor. (you're going 1.5 +1.5+ 3 instead of 1.5+3 (which means no GCD after the channel) then whatever instant you want)
  2. 3rd tier "Deceptive Power" adds 10 force to your pool, making it 110. Also 3rd tier "Darkswell" give you more force regen, allowing blackout to trigger your "Dark Embrace" regen. Also 3rd tier "Induction" cuts the cost of shock in half at 2 stacks. While this, darkswell, and dark embrace don't literally increase your force pool, I think they should be counted in a response since they net much more utility and resource management than the +10 force does.
  3. Aoe and fight that have Aoe (like the "Poisonous Strategy" daily) Andronikos is better. Against gimp mobs or a single mob w/o Aoe Ashara is better because she deals a lot of internal dmg, where revel is almost all weapon dmg. Do note that this is speculative, there are no combat logs. Still I've noticed ashara kicking more ***, though aoe elites will drop her like a bad habit
  4. My Deception spec is http://db.darthhater.com/skill_calc/sith_inquisitor/assassin/#::ef4ef8ef24efe3fe9fe3 I like chain shock and 12 sec. discharge more than the 9% AP and 6% voltaic slash dmg. The VS dmg I scrapped because pvp as deception is all about burst, have a faster cycle on discharge means you can do a hard burst cycle more often. The AP I scrapped because I think the chain shock will net more dmg, and it'll come as a burst (though unpredictable). Some people don't use static cling, but you should have it. Getting kited gets you killed. Ohh, and the lightning, I pretty much never use it, but sometimes I'll burn a recklessness charge on someone running away that's almost dead, or in huttball if I'm stuck in the middle area and they're up top, slow them so my team can try to reach the runner. It's a snare from 30m w/ recklessness, but really it's so situational I could move it and not cry.
  5. Frankly, I'm surprised I haven't seen a post about this maybe I've just showed up late to the party, but Carnage and Combat specc'ed Mara's and Sent's aren't balance. An ability in the 3rd tier called "Execute" (for Mara's) has a 15/30% chance to proc a 10% dmg bonus to the next rage spender after an ataru strike lands. Sentinels Opportune Attack (same ability) has a 50/100% chance to proc. We should be making a stink about this, with massacre we are proccing ataru attacks a lot and so this is a pretty major dps loss that is unfair in PvP and PvE. Just my 2 cents, hopefully enough people will make noise about this to make BW notice.
  6. I wasn't the designated ball carrier, I ended up running the ball in the last 30 seconds of the match because more suitable choices weren't around. Big difference between being the designated ball carrier and just running the damn thing. Also, the match is just to support a point, we work just fine. Yes we die fast when focused fired, so do the other dps classes. If you wanted to say we suck you could argue we suck at ilum since it's a range and aoe fest. But we are really good at one on one (fantastic even) and we work just fine in WZ too.
  7. I didn't have pocket heals, I didn't wait in stealth and stealth kill (as should be made evident by the fact I did top dmg in game, as pure single target class). If you use assassinate and shock you get lots a Killing blows. yes their team was pretty poor but they had a ton of healers... a ton of them. To stay alive you vanish, and find a teammate with heals... and trust they'll keep you alive. I was protected for maybe 20 seconds in the game, but I used the extra amounts off cc we have to limit the damage I took, plus used deflection and force shroud when needed. Also, soloing a gunslinger is a joke if you just los them when they used their cooldowns and cycle your CC. If they use their 20 sec CC immune, los them... Marauders/sents can be tough because they have terrific defense CDs. Really the key thing is snaring them before they snare you and kite them w/o attacking for 6-7 seconds so that cloak of pain drops off, of else they'll reduce your dmg 20% for 30 sec every min. Like any sith warrior, you need to kite when they pop their defense toys.
  8. As I said I'm in dark charge for ball carrying. My job was to score the ball or get close and pass at that moment and not do dmg b/c our tanks weren't there. I was in sutging charge almost the entire match except ball carrying situation or if protecting a healer was more valuable than my dmg. I know it's a long post, but I did explain that in it, so your 1.1.2 "nerf" recognition is moot. You'll still be able to go dark charge to ball carry w/ extra armor. Even without me saying it the giant purple beacon of light coming from my character mean I got the ball. Extra durability>dmg when running the ball in huttball since you become the focus target, or at least a focus target.
  9. If you account for Duplicity, insulation and surging charge. Deception is actually the most efficient spec. Darkness spec makes your regen 10.4 forces per second (you can see in on you character sheet) Surging charge makes it roughly 9 per tick. Plus, half off mauls and shocks... so yes it's very much noteworthy. Also stealth and blackout give you 6 seconds of plus 50% regen (or 12 force per second if you's rather). You open from stealth for that reason, and a 45 sec cd can be used a ton. Deception is the easiest spec as far as force is concerned.
  10. right now it doesn't lower it. Getting discharge down to 9 sec would be really nice if that's the plan.
  11. you can maul/backstab his side, just slide around a little until you find the spot. Or else GL beating the enrage lol.
  12. Looking at the forums I keeps seeing people crying about our class, saying darkness is the only viable tree. That simply isn't true. As proof that I'm not full of it http://i1265.photobucket.com/albums/jj511/jewbacca58/Kickingass.png That isn't me stroking my e-peen, I'm certainly not the best sin out there but, I'm not awful. I didn't die once, took the second most dmg on our team, and my top hit was something like 4100 off a crit 4 stack discharge I think (with relic popped). All my protection points came from taunting, which I didn't do nearly enough that match. First, our "nerf" isn't a nerf at all. The only time deception should be in darkness is if they are ball carrying in Huttball (like I am in the screencap) or if a healer really needs protection. Surging charge give us a strong nuke (discharge), a solid dps boost off procs, and FORCE REGEN. As such, deception should be in surging charge normally, so the patch will change nothing there. It's about knowing how to juggle your CD's and using force cloak if you're screwed. Yes you'll die if the focus fire you, but as a dps class that's fair. 1 on 1, we can win a lot of fights. We have a slow w/ 100% up time, an incap, a stun, tech/force invul, 50% white dmg resist chance buff, vanish, mezz, stealth knock down, and solid dmg. Also don't get tunnel vision, that commando healer with his bubble up... you aren't gonna drop him, he's taking 25% less dmg, immune to interrupts and has heavy armor. That Sniper that popped entrench, he made himself immune to CC probably so he could burn his dmg cd's with being interrupted, he'll whoop your ***, LoS him. Know what your enemies are doing and react appropriately and you'll do very well. With the op nerf, they're in line with us. I'd be willing to guess that we are pretty much perfect from BW's perspective. I'm sure anything that may be "OP" like grav round spam will be brought in line with our dmg. Also, in madness spec you should crack 300k dmg easily in voidstar. I'm terrible at madness (too much crap to manage) and still manage to pass 300k everytime, no sweat. you just sacrifice durability for damage... like any other game. Last note, Darkness only scores decent dmg because of it's aoe. It doesn't deal major dmg to any individual, but it hits 5 people. So really it pads your stats but doesn't help kill anyone. The only thing that hits hard is the 3x HD force lightning. Madness on the other hand has a 3 target aoe that crits for 3k (dmg that does help kill people) plus strong dots and hard melee crits. While Deceptions dmg is all single target dmg, which is the best for killing someone (though it's worthless in Ilum w/ all the ranged people and aoes, melee is absolutely irrelevant out there). Sorry this was long, just tired of people crying.
  13. The reason why shield is "broken" is because it only can absorb white damage attacks. so force and tech attacks will never be shielded. Sin Tanks did, however, get a sizeable buff to their 31 point ability "wither." It got a damage buff, so it does useful damage (actually better than tanking with death field now b/c it does similar damage on a 9 sec cd instead of 15 sec, and hits 5 instead of 3). It also has a gimps snare on it.
  14. The reason why shield is "broken" is because it only can absorb white damage attacks. so force and tech attacks will never be shielded. Sin Tanks did, however, get a sizeable buff to their 31 point ability "wither." It got a damage buff, so it does useful damage (actually better than tanking with death field now b/c it does similar damage on a 9 sec cd instead of 15 sec, and hits 5 instead of 3). It also has a gimps snare on it.
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