I just wanted to get a handle on the issues that are discussed here as we moved on quite quickly from pure ability 'delay' to discussing several issues that all clump together to make the characters feel unresponsive.
1. Client to server synchronisation (I cannot think of a better description ) - I believe this is the issue that causes general delay in spells/abilities be it mounting then moving only to find your mount dissapear or coming to a stop and finding you cannot cast untill you have stood still for 0.5 of a sec etc.
2. Animation priority - Having to wait for previous animations to complete before you are allowed to cast your next ability, animations not always clipping and interfering with rotations. Also animations are different between mirror classes, and effect when 'instant' abilities actually land.
3. Abilities off the GCD failing - I don't know if this is a seperate issue but abilities like Riposte sometimes will refuse to activate despite the ability becoming avalible and the player having resources to use it, somtimes act's like they are on the GCD after all. May tie in with 1 & 2.
Is this esentially the basic reasons why characters feel unresponsive? or is there more to it.
As far as i can see different classes will be effected differently by all of the above for example healers might struggle more with 1 than dps, or a dps smuggler may notice number 2 more than anything else.
I must say that even though I am your average player with an average reaction time i have noticed all of the above and believe characters won't feel responsive untill they are all looked at and fixed.
I never post in game forums but feel this is such a make or break issue for this game that i just had to, it'll only become more of an issue once the game moves from leveling mode into endgame mode.