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pomg

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Posts posted by pomg

  1. still doing 5600+ single hit is way too much even for beast or skilled or eliest or w/e u call it

    and i dont think part of beast is reason for 5.6k+ its gear + spec

    taht why i am curious why the hell did they nerf scrapper when sentinel doing 2 shoot kills :)

    Its ofcourse not like like 2 button pushes and boom 5.6k, that bust has to be prepared. Because the of gui this is not easy, but if you master it or if gui gives a better notification you can do a lot of damage every 10-15 sec. The sentinal has a hugh burst damage potentional for blade storm, if everything alligns then you get a 100% armor ignor, 100% crit chance and some other buffs for some extra 40% damage.

     

    But if you compair this to the bust scroundrel have out of stealth we are missing out on 70% armor ignor and a the 100% change to crit. Although we have a 30% armor ignore for 6 sec, its still a lot less potent. I wish they made our dot as good as the jedi dot tree.

     

    On the subject of heal/tanks in warzone, samething happened in WAR, a good premade with tank that know what he is doing is very hard to beat. In these cases Guard is the most powerfull tool in the game and a good tank will switch guard to who ever is under focus. To win assisting, target switching, trying to find the weakest link, presurring healers to burn recources ect. I really wonder if we will see scrappers in the top rated warzone teams.

     

    Greate thread btw :)

  2. It worked for Blizzard?

     

    In Mythic's WAR they learned that hard way that smal changes and tweaks works better then big changes/ knee jerk reactions (scroundrel/imp over nerf). This patch could put us back to 1.0 class balance wise, because of the complexity of the system, the players will find skill setups the dev haven't thought up yet, that will be stronger then intended.

     

    In WAR they changed RvR without taking into account what the players wanted because they had such great idea's and it was the final nail to the coffin, after that update whole guilds left de game. After that Bioware took over, I had the feeling devs started to listenen. I also have the feeling that bioware is listening to the swtor players base, lets hope 1.2 makes it a better game and that if PTS testing shows otherwise, that they are brave enough to go back the drawing board.

  3. I would like to have a self punt, you select an target and jumps back a medium distance, while your target is rooted/stunned for 2 sec :p Jus like wh/we had in WAR.

     

    Btw you are not going to get a skill that jump you to an other location without atleast selecting an enemgy. Otherwise you could reach places that where not intended for players to reach.

  4. Depends how you look at it. You have to have a dot on your taget on with both of them, at melee range use sucker punch to get upper hand back and between 4m / 10m range wounding shot (or maybe even heavy armored target because of the internal damage proc).

     

    Never tried this hybrid, but if it fits you play style go for it and try it for an week afterwards you can respec for fee ;)

  5. Have the n52 and the g13, but stopped using the n52 because the was some bug in the software. When pressing a button and using the joystick nothing happend.

     

    The g13 is great, the only thing I dont like is the joy stick, my tumb slips of it because of the round top. But after replacing it with a fake x-box joystick, it works great.

     

    G3-G6 to 1-4

    G10-G13 to 5-8

    G15 -G18 to 9 - =

    G2 - nearest enemy

    G9 - cycle enemy

    G15- alt

     

    By mapping the alt key i can use all 24 skills on the 2 center hotbars.

  6. If they were worried about nerfing the class into the ground, they would have:

     

    a) allowed us to test these changes with and against lvl 50 champion geared characters on the test server

    b) make one damage reduction change at a time, instead of three at once

     

    This change is to appease the QQing masses and everyone knows it.

     

    Bumb too.

    I can understand they want to do something about the burst, but by reducing our armor penetration they also nerf sustained damage. And that is really uncalled for.

     

    I really wonder what will happen when they reduce the duration of the stun, while the annimation takes 3 seconds ;)

  7. Did it at 27, by turning all corso aoe off and let him pull the fat guy away.

    Dps the fat guy down, no problem if he comes out of cc, you can just kill him.

    After that I took all de thread increasing skills off corso so we could kill the sith without getting agro.

     

    Took me a few tries to get it right, main problem was corso getting agro from the sith and me not be able to heal corso enough.

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