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pomg

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  1. Its ofcourse not like like 2 button pushes and boom 5.6k, that bust has to be prepared. Because the of gui this is not easy, but if you master it or if gui gives a better notification you can do a lot of damage every 10-15 sec. The sentinal has a hugh burst damage potentional for blade storm, if everything alligns then you get a 100% armor ignor, 100% crit chance and some other buffs for some extra 40% damage. But if you compair this to the bust scroundrel have out of stealth we are missing out on 70% armor ignor and a the 100% change to crit. Although we have a 30% armor ignore for 6 sec, its still a lot less potent. I wish they made our dot as good as the jedi dot tree. On the subject of heal/tanks in warzone, samething happened in WAR, a good premade with tank that know what he is doing is very hard to beat. In these cases Guard is the most powerfull tool in the game and a good tank will switch guard to who ever is under focus. To win assisting, target switching, trying to find the weakest link, presurring healers to burn recources ect. I really wonder if we will see scrappers in the top rated warzone teams. Greate thread btw
  2. Good to have a smuggler on the pts How much is the increase of sucker punch and flying fist that Turn the Tables gives? And how does the game play rotation and animation wise?
  3. Pedia opened a PTS thread with video and all, so it maybe better to continue the discussion there. http://www.swtor.com/community/showthread.php?t=369298
  4. In Mythic's WAR they learned that hard way that smal changes and tweaks works better then big changes/ knee jerk reactions (scroundrel/imp over nerf). This patch could put us back to 1.0 class balance wise, because of the complexity of the system, the players will find skill setups the dev haven't thought up yet, that will be stronger then intended. In WAR they changed RvR without taking into account what the players wanted because they had such great idea's and it was the final nail to the coffin, after that update whole guilds left de game. After that Bioware took over, I had the feeling devs started to listenen. I also have the feeling that bioware is listening to the swtor players base, lets hope 1.2 makes it a better game and that if PTS testing shows otherwise, that they are brave enough to go back the drawing board.
  5. I was wondering I anyone got to play a l50 scroundrel with his guild on the PTS and could shine some light of how the new and "improved" scroundrel plays.
  6. I must cry a bit every time my opener doens't crit, while I know other classes can spec to ignor 100% armor (for a period of time) and have an auto crit that can do double damage.
  7. If you like to PvP go for it, pre 50 warzone are fun and you get valor.
  8. When ppl try to hop around you with some lag. Normal melee attacks dont not have auto rotate, but this skill like other channels has.
  9. A aoe direct heal, with a dot afterwards that is instant cast is nice for PvP. Removing the cd or increasing the number of person, will result in a adding a cast time by Mythic (or something nasty).
  10. What does this mean? "we are shifting the healing created by the Kolto Cloud ability to be front loaded" Are they changing it from a dot to a direct aoe heal?
  11. I would like to have a self punt, you select an target and jumps back a medium distance, while your target is rooted/stunned for 2 sec Jus like wh/we had in WAR. Btw you are not going to get a skill that jump you to an other location without atleast selecting an enemgy. Otherwise you could reach places that where not intended for players to reach.
  12. Think they is more or less the spec ppl take for pvp healing. I tried something very simular and came to the conclusion that its not for me But I think that if this fits your play style it can very strong.
  13. I would like to see a stealth openen that puts a movement barb on your target. So that each time they move they take damage, we can call it "Shot to the knee". I wouldn't like a cooldown on Quick Shot, I love killing ppl with that who trying to run away. I has a really nice BANG sound.
  14. The things I missed when playing DF was more dots, we have all these dot enhancements but only 2 dots. And some skill range < 10m that procs upper hand.
  15. Depends how you look at it. You have to have a dot on your taget on with both of them, at melee range use sucker punch to get upper hand back and between 4m / 10m range wounding shot (or maybe even heavy armored target because of the internal damage proc). Never tried this hybrid, but if it fits you play style go for it and try it for an week afterwards you can respec for fee
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