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mrkenworthy

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  1. Thanks for the replies. I'm not mathematically obsessed with building/buying the best gear possible and having enough money on hand hasn't been any kind of issue yet. I just liked the idea of a smuggler/armstech in a geekish kind of way. Not so much if I could be earning credits more quickly out fighting and having fun than standing around making guns that nobody wants to buy or barrels that just don't have that same geekish, mostly just in my head, appeal to me.
  2. Starting with the disclaimer that my highest level is a 19 so maybe the answers to my questions would be more obvious over time. But, I'm deciding how much time to puit into crafting so it'd be nice to know now. I also realize this has probably been covered but I haven't found it. It seems like once you have orange gear, there isn't much need for new gear; just new upgrades. This would explain why my decent quality, by-comparison-fair-enough-priced blasters (including a few blues and a purple) are just taking up space on the galactic market shelves, collecting dust. Am I wrong about this? Seems like I about have to be or crafting would be pretty dead end. Yes, I can make upgrades (barrels) that might sell better if I wanted to, I'm just seeing if there will ever be a market for the guns I wanted to make. Is anybody 'ever' going to want to buy a standard green quality weapon or is it all about reverse engineering ten guns to sell one? Thanks.
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