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Finnbor

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Everything posted by Finnbor

  1. Real skill is to analyze your gameplay and find ways to improve and the knowledge to know that you can always get better. All these people who think they are perfect actually are hindering themselfs alot by not improving their game.
  2. If you see the enrage you deserve the kill even if its 30s nerf the fight is Nightmare worthy.
  3. plz apply we need you slingers to do that amazing dps and awesome aoe. if you can atleast do 2.5k dps we will take you!.
  4. yes it makes the fight alot easier! thank you for thinking outside the box!.
  5. Republic: Shadow: Fluffy Scoundrel H: Fenox Sage H: Juusto Sentinel: Tomppa Sentinel: Zenzey Tank: Finnbor Vangard: Blaster Vangard: Harva nuf said.
  6. Plz apply PVE is so easy and requires no skill! Come and proof me right!.
  7. Well even if Fluffy was using macros which im not saying he does. I dout hes using any software and only using macro keyboards/mouses with inbuild recording aka hardware macros which are LEGAL.
  8. Well it depends if you trasfer alone or with a team. I think atm its really hard to find spot in a good team but if you already have a team then you will get rwz pops every night.
  9. Yes dont use macros. If you have razor swtor hardware throw it away its illegal to use. oh wait...
  10. Havent seen any players good enough for wall of fame. pz. gief tomppa mony
  11. I would prob buy almoust all of the items from those lottery boxes if they would be in the store.
  12. You cannot shield or defense soas attacks so i think only mitigation is the pure armour.
  13. Taunt is working as intended and the new raid does have alot of tank switching in the first 2 bosses. Focused defence doenst work in these tank switching bosses because after 2 ticks of the "heal" the other tank will steal the aggro and if your taunts are on cd you are causing a wipe.
  14. Ye i have noticed the endurance difference in gear but i would think that giving the endurance as a passive or as a defence talent would be easier to fix than change all tanking gear. also 4% endurance isnt alot i know but having the cap be closer than 2k would be better than nothing. i think its around 80 more endurance at 2000 endurance what i currently have buffed. not sure how much it would actually be in total healt gained but it still would be better than nothing. Ye maybe it would be better if they lowered the focus cost to 1 or 2. Well they have alot more aoes than we do and theyr 1 aoe ability that does frontal has better range and basicly having cyclone only doing frontal doesnt help when your using aoe taunt and the some of the mobs just move behind you and its kinda annoying to have to move and it lowers the aoe damage done to the mobs when you have to move. I know its not a big deal but it would be nice thing to have. Ye it still doesnt do enough threat or damage for you to hold aggron in aoe spam fest situations. Well usually what we do in the "old" raids is that we just move everything on small pile and spam aoes to get the mobs down fast as possible i know that maybe isnt the way you do it but thats what we have been doing and in those situations our aoe damage/threat isnt doing its job well. Well i was talking about the new raid where we have been using raid wide parsers and in story and hm modes what i have noticed that we are behind Vangaurd around 3-4% and there is alot different mechanics that could count for the difference basicly you have to do some tank switches or kite the electric missiles etc and it could be because of those things. But 5% buff to our dps would be one way to close the cap. Why would it be overpowered? basicly we are the only tank without the ranged pull and there is only 1 area where guardian tank would be good in pvp and that is the ball carrier in huttball and theres easy way to counter guardian if you play well. Also having that force pull would help us when we dont have the ball. If you think its op then why does assasins/shadows have it too they have everything and stealth they are the most op tank in the game and giving guardians one of their abilityes isnt op. Ye i dont think that anything would kill the hybrid spec apart of maybe switching Warding call for guardian slash .
  15. This is what we really need asap. 1. Endurance talent Im all for getting nice unique skills as guardian but one thing we lack in comparision to the other tank classes is that we have about 2k less health in your typical raid situation. The funny thing is that it was removed from the Vigilance(dps) tree in patch 1.2 and wasnt given as a passive or as a talent in defence tree. 2. Lack of aoe dmg & threat Sweep is good but it has a cool down. Cyclone slash is very bad and heres the reasons, a. it has a focus cost, b does frontal cone aoe, c does very low damage, d. doesnt give enough threat. So we need 1 more aoe skill that gives alot threat or does alot damage. Lowering sweep cool down in high defence tree would also work 5s cd on sweep would be nice. 3. +3% single target damage So the thing is that now that we have been able to parse our combat logs what i have noticed is that we are behind the Vangaurd tank in damage done. Okey its not huge cap and im clad. Usually i look at damage done and see that hmm im 3-4% behind and maybe its down to the ranged damage that Vangaurds can do or its just the overral dps difference i dont know but i do know that there is a difference and Bioware should take a look. 4. Forcepull Okay i know we have force push but i think it we need force pull in high high defence tree that would share its cooldown from force push so theres a choice if you need to push enemy of pull. I know that its kinda op to have that choice but its what the defence tree really needs. Defence tree lacks on alot things in pvp and this thing wont fix those issues. 5. Kill the hybrid spec. Changing the location of some of the talents isnt gonna fix the problem that alot of the defence tree is not mitigation related okay i dont really like cookie cutter builds and i think its kinda cool to have those hybrid builds but the thing is that they give way too much of damage/mitigation and thats why its so popular.
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