I'm still tryin to understand why my champion gear hits harder then my BM gear? My champ gear focused on crit and surge and the BM gear is more accuracy. I don't understand this. I'd like to here some opinions.
I am always switching back and forth between my BM and Champ gear because I tank for something and DPS for others. It gets old clicking on each and every piece. I would like to be able to package up a set of gear and apply it all at once.
Thanks for listening
Giving everyone sprint will ruin PvP. Specially Huttball. Please don't go off and do what WoW did and just give everyone everything they want.
Please take this into consideration.
Do your icons look like this? Friends always said there's is messed up, mine where alwasy fine. Then I did a driver update for my gpu and now this happens...
any ideas why?
http://i29.photobucket.com/albums/c259/Chad711/swtor/swtor1.jpg
Just curious Bioware, why are you giving me champ bags for my weekly and ONE BM bag?
I really don't get it sometimes, who is doing the decision making?
I can't believe this! The highest crafting item I can make (Purple level 47) item can be picked up from a daily mission you can do. What a joke! Really why should I craft now? I haven't been able to sell anything as of late. This doesn't help one bit either.
Just started my BM stuff and I got 7 bags and one BM comm. How about instead of giving us Champion comms you give us mercenary comms and allow us to at some point buy any BM gear with the comms?
I see in my champion gear that most all mods are for crit and surg however one or two of my champion pieced has accuracy instead. I'm an assassin using the madness build. Wouldn't it be better for me to remove some mods from my "extra" champion gear stuff and add it to my mods that have accuracy mods?
Thoughts? Thank you
So my lv 50 assassin has over a million credits and I actually haven't played on him in a few weeks. I don't need to buy anything for him and if I do I can't seem to find it any way.
I also find it strange that in open world PvP I get/lose nothing for killing/dying. Worse case scenario I have to respawn at med center.
So a suggestion that would tackle both....
In open world PvP have a % of credits given to the winner. I thought it would be ideal to say have 2.5% of credits given as long as that amount is no more then 5% of the credits you already have.
This does two things....
Gives people a reason to group up and do open world PvP...
Drives people to spend credits (drive economy) and not to just sit and hold on to their credits.
Really? So not only now do we have barely any pubs in Ilum due to factions being unbalanced we now have to wait for chest longer? This sounds like a step backwards not forward.
You know people are kill trading just to get the daily and weekly's done? Ridiculous!
I don't get this....