So, I've hit level 33 which is the furthest I've been through Sentinel. I've got more DPS now, more ability to control the flow of a fight. I bought Kera a new light sabre which made a huge difference as she now out DPSes me. The advantage here is it makes MOBS swtich off us depending on what spells I throw. The march through level 20 was not pretty or fun. The predictions that things would get better in 30 and particularly mid-30s are coming to pass. It's "ok" right now. I know a man of lesser integrity would suggest he's gotten better at the rotations, but that just isn't the case. The class is just coming into its own. I was trying to slide through a heroic area, however, and I watched a Sage solo a same-level Champion and she managed to kill it in a timely fashion and without taking any damage (obviously a healing spec using the companion for primary DPS). There is no way I could have soloed the same guy. That isn't about skill, that isn't about knowing the class, that isn't about getting a rotation down. That's about DPS output vs input. My current beef with the sentinel comes down to risk-reward / effort-reward. Harder class to play but there doesn't seem to be the pay-out for the effort (which breaks one of the fundamental design principles for a game like this - you reward players who take on a harder challenge). In the end, what Sentinel brings to high-end play and PvP will mean people will hold their noses and run through the leveling grind. But as a first-out-the-gate toon, this is just not the way to go. I expect that the class will get "buffed" but if someone were to come to me and ask how that should happen, at the moment I would just say that more equipment improvement rewards and some very minor improvements in the equality of the equipment given in rewards would be helpful. And the ability to make your own stims seems pretty important at this point.