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cnosyt

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Everything posted by cnosyt

  1. 8-man queuing is essential. The fact you cannot make a group of all guild-mates/friends to do ranked war-zones is absurd. If this patch is released without full premade capabilities you will see a LOT of backlash. Terrible idea, no reason not to have 8-mans implemented now.
  2. Please read this thread and fix this immediately, no reason this should be happening. You created a bug in 1.1.2 and need to fix it along side the ilum one, both are game breaking, one for PvP one for PvE. http://www.swtor.com/community/showthread.php?t=280476
  3. This happened to my guild as well. Keep in mind my guild has done all content in under 2 hours so we are more than competent. Fix this bug immediately. I have been extremely supportive of this game throughout all the bugs, but this one is pushing my limits.
  4. Unless this is fixed within the first month I see a lot of people not subbing for next month. I really like swtor and want it to succeed so I hope they figure out a way to fix the ability delay, potentially speeding up any animations that are over the 1.5s global cooldown or having animations clip off when another is used.
  5. WELL THOUGHT OUT SOLUTION BELOW: As a pre-med student I have become extremely aware of the importance to treat the problem, whether thats a disease, infection, or in this case slicing's large profit gains. While I am still not quite sure that an actual problem existed or whether it was the salient moments of getting large boxes and people expressing their satisfaction in this that led to others displeasing attitudes towards slicing. However, if we do acknowledge that there was a substantial foundation in the claims we must identify the true cause of the problem. Being that the game has only been out technically for 7 days we must identify that the majority of players are not maxed level. Slicing without a doubt is easier to level than other crew skills because of its self-funding nature; you can continually send your companions on missions because they will at the very least fund the missions in and of themselves over a longer course of time. Once people who were no higher than level 30 had received class 5 boxes they were clearly making large profits, as they should have. Imagine actually being level 50 and getting 1k in a box. This would be absurd and make it completely useless, but to someone who is level 30 getting 5k in a box may be a bit extreme. With this being said we must acknowledge that the problem does not lie within how much each box yields but potentially the ease of maxing out that specific crew skill in comparisons to others, enabling one to yield the benefits for a level 50 character at level 30 and below. I want to reiterate that I don't even know for sure that this is a problem in the first place as this skill does not really benefit the persons crafting skills which will inevitably become much more profitable at higher levels and even out the initial imbalance; but, if there was one it was dealt with in the completely wrong way, you treated the symptoms of a problem. Instead of dealing with the problem, by making leveling slicing SLIGHTLY more difficult, you put a band-aid on the bi-products of the real issue.
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