even if only 10% cared or even less, is that really a reason to have something in the game thats only useful for a handful of levels? No by being useful for such a short amount of time it loses it worth
I LOVE this quest line I'm 32 now and have been fairly enjoying taris since the end of ACT 1.
But I haven't had anyone to talk about any of it so i'm going a bit nuts
My only real problem with the games story is that outside of the phases where the story takes place it's like NOTHING happened. not even basic gossip about ZOMG XXX happened. I get so into it but then I step outside and BAM totally taken out of it.
That gets queued into huttball but once i load my deserter countdown is over half gone and the respawn shield is still up so i get kicked from the game without even being able to step foot onto the field. AND to top it off it teleports me to the fleet instead of even the planet i was on let alone anywhere near i was.
Also IMO voidstar is a completely broken unplayable piece of trash of a map the lag makes it beyond unplayable. After on defense wall goes down attackers shouldn't be able to get to the next objective before the defenders. There is no balance
Dealing with bad groups and bad tanks is a reality sadly. As well as sometimes more get aggro'd than planned and the tank can get overwhelmed. No tank can keep every enemy off you 100% of the time. I just want the option of cover or mobility just like the sniper had you don't have to use it but you can if you want to. That's all I want.
Put simply the more options the better.
This should just be under IA not operative
Why there are 2 light side romances and not 2 dark side romances is beyond me. If anything every single empire class should have one for each.