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Maldue

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  1. Griefing is a practice very much frowned upon by the Developers of MMOs, for good reasons. When a Player is no longer enjoying the Gaming Experience that a Company is producing, they lose "Clients'" to other Company's products. Most Clients that Grief other Clients are penalized in some form by the Developer for taking away a Client's enjoyment in their Gaming Experience. Unfortunately BioWare & EA have let some ingenious Developer Grief the entire SWTOR Community by adding "Player Content" that prevents the Client from enjoying their Gaming Experience by intentionally causing distress to the very Clients to whom they are supposedly providing a enjoyable Gaming Experience. The Rakghoul Plague is entirely Unacceptable!
  2. Griefing is a practice very much frowned upon by the Developers of MMOs, for good reasons. When a Player is no longer enjoying the Gaming Experience that a Company is producing, they lose "Clients'" to other Company's products. Most Clients that Grief other Clients are penalized in some form by the Developer for taking away a Client's enjoyment in their Gaming Experience. Unfortunately BioWare & EA have let some ingenious Developer Grief the entire SWTOR Community by adding "Player Content" that prevents the Client from enjoying their Gaming Experience by intentionally causing distress to the very Clients to whom they are supposedly providing a enjoyable Gaming Experience. The Rakghoul Plague is entirely Unacceptable!
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