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SmilesLikeJoker

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Everything posted by SmilesLikeJoker

  1. I don't know about the other tanks, but Jedi Guardians had their first flashpoint well before they even received their single taunt. There has been times with me tanking 1 vs 1 and I find myself losing aggro too easily. I grab the aggro, get hit once, and lose it again just that fast. Our abilities that have threat don't exactly recharge fast either. Keep in mind that I'm only in mid 20's. I don't think anything is broke. However, I do feel some 'very slight' tweaking is needed. Nothing drastic though.... On a side note, why would they give us access to our first flashpoint without any taunt abilities? Someone missed this.....
  2. I was hoping for the same as SWG so I was already disappointed before I tried them. I would have to say it's a good break from the ground. For those ground pounders out there that are getting burnt out, do the daily missions. Seriously... It's something totally different. My only gripe is loot. There doesn't seem to be the chance of ANY random loot for completing the missions. The comms flux based on whether you complete the bonuses. I don't understand why they couldn't add a percentage for a chance of some type of loot to drop. It adds replayability. Hell....people run heroics for that small chance over and over and over. Tss tss Bioware....
  3. I won't lie. It took me about 6 tries before I figured out the key. On those 6 tries, the escort ship always blew up with the LAST fighters that spawned. The key: Turrets > Fighters. Take them out, ESPECIALLY at the very beginning! It's easy pickings. EDIT: Same principle for the mission Ma Takei or something along those lines. If you concentrate on the fighters, you'll have a hard time getting the bonus. You have so many cruisers that pop up. Take out those turrets! That count towards the 75(?).
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