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Hawk_IV

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Posts posted by Hawk_IV

  1. This is a basic running animation. The head tendrils fall inside each other and twist around awkwardly, and make a weird jiggle animation while I'm running. This happens more frequently when I juke around, but in the example below, I'm just running normally and its still occuring.

    Here is an example gif: https://gyazo.com/b3aff69ebcca5c1d38cc2338da363943

     

    Also this occurs in my battle stance when I'm a double-bladed lightsaber user. As you can see, the head tendrils are falling inside each other and twisting into themselves awkwardly.

    Here is an example gif: https://gyazo.com/cfc9756425de26fad8ca7f99368a7cf5

  2. I'm fine with some clipping, I've played SWTOR for 8 years now. Its usually something that is fine to just ignore, or its a fun little hurdle involved when creating fashion.

     

    But this is a basic running animation, where the head tendrils clip with themselves. There is nothing I can do to fix this. All I can do is watch as the head tendrils clip through each other constantly, and make a weird jiggle animation while I'm running.

    Here is an example gif: https://gyazo.com/b3aff69ebcca5c1d38cc2338da363943

     

    Also what I find annoying is the clipping that comes with me being a double-bladed lightsaber user. As you can see, the head tendrils are clipping with themselves again.

    Here is another example gif: https://gyazo.com/cfc9756425de26fad8ca7f99368a7cf5

  3. I hope BioWare reads this, I want to help improve the game as much as possible.

     

    Tank and Healer drought has been a problem since BETA, and yet the problem still feels fresh today. Not enough tanks or healers, too many DPS. The only place that feels balanced is Warzones, where its more fun to have more DPS than anything. This is because the math is wrong for the group content in the game.

    3 Healer specs, 3 Tank specs, 18 DPS specs. That ratio is 1:1:6 but the groups are usually in multiples of 4 with the ratio being 1:1:2. This means there are 3 times more DPS specs than what the ratio should dictate.

    I understand the reasoning behind having more DPS, the primary purpose of the game is to defeat the enemies in our path. But with the group ratio being 1:1:2 for most content, there just isn't enough tanks or healers to go around.

     

    Sentinels/Marauders and Gunslingers/Snipers. These 2 classes have 3 DPS specs each, and in my opinion are the reason for the Tank & Healer drought. People who play these classes cannot do anything but DPS.

    This means that 25% of classes are locked into the DPS role and cannot switch to a tank or healer. So we don't just have an issue with the ratios being off in terms of specs = roles needed, but we have an issue of players being locked into the most popular role in the game.

     

    One thing that BioWare has not done with SWTOR is introduced new classes or specs into the game. Since Vanilla we've had the same classes, the same specs, and everything. Actually that is wrong, there were more specs in vanilla because with the skill trees, people came up with hybrid specs.

    With everyone being locked into our Combat Proficiency, it has been years since we've been able to do anything but the specs outlined for us by BioWare.

     

    If BioWare created additional specs it would be a huge improvement to the game. They could create more tank and healer specs, and address the droughts for those roles. It would bring people back to the game, a new thing to try out.

    Sentinel/Marauder Healer and Gunslinger/Sniper Tank have been ideas people have thought of since BETA. Watchman's Zen heals gives us that idea of a Jedi Sentinel using their saber techniques to inspire allies while using their Zen force powers to heal people. A sniper's Entrench gives us that idea of them having a tank spec where they create a bunker to take damage. Marauders and Gunslingers can follow suit easily, with a Marauder healing the team with force lifesteal, or the Gunslinger tanking with all his gadgets.

     

    Creating more specs would also address the debuff system that is also flawed math-wise. It is extremely difficult to have all the DPS debuffs on an 8person ops team while also having all the raid buffs and raid utility. There is only ONE WAY to get all the DPS debuffs on the team while having each class present in the group AND having 2 ranged dps (which is basically required for some boss fights).

    The One Way: Guardian/Shadow as Tanks. Tactics Vanguard (Sunder+Tech debuffs), Sentinel (Melee debuff), Sage DPS (Force+Area debuffs), Gunslinger (Ranged debuff), Scoundrel/Commando as Healers.

    The Sentinel and Gunslinger will have to take care of the Internal/Elemental debuff with either Watchman or Dirty Fighting. Sage has flexibility simply becuase both specs give the same debuffs. The Sage also has the only Force Cleanse on the team, even though they're DPS. Scoundrels cannot DPS if you want to have every class present in your ops group, unless your team is fine with 3 melee dps and 1 ranged.

     

    Basically the paragraph above makes people's heads hurt trying to get all the buffs/debuffs and utility figured out. With more specs in the game, it'll allow more flexibility for ops teams. Sentinel healers would allow Scoundrels to DPS more often. Gunslinger tanks would allow Sages and Commandos to finally DPS together while still providing all the raid utility. Sentinels could provide another Force cleanse, finally Sages would not be the only class for that. Overall I think it would improve group flexibility and freedom of spec choice.

     

    I'm not trying to tell BioWare what to do, it is their game, and I know their team is busy already. But if they see this, maybe my ideas will help and hopefully someday we will have a better balance for creating groups.

    We need more tanks/healers and we need more flexibility for creating groups.

     

    -

    Sincerely from a loyal SWTORian since closed BETA (September 2011) <3

  4. www.rsparagons.com

     

    The Radiant and Shadow Paragons is a Guild built from a group of veteran players returning to the game. We are looking to recruit for Operations and other SWTOR Activities.

     

    We value a willingness to learn, as well as a friendly attitude and good sportsmanship. There are a few capable players in the Guild wanting to do Veteran/Master Operations like we have in the past. We are willing to teach newer players so we can all progress in operations and other content together. We are willing to wait for a fun and positive group to do progression ops with, we're not looking for disrespectful players (no matter how skilled they are at the game). Skill and knowledge of the game is a big bonus though! :D

     

    The guild has flagships, strongholds, and guild banks on both factions. We primarily use discord for communication.

     

    Interested in our Guild? Apply on our website and join us on discord :)

  5. I beat it. I had to save Guarded by the Force for the bottom of the stairs. Once I walked up to the stairs with my shield, I put it down and used Guarded by the Force and then used the shield again to finished the boss.

     

    Literally the smallest hair of victory (2% health). I was in 224 gear level 70. I can't imagine how Mastery will be, cause this is ridiculous...

     

    I also used 150k credits in repair bills just dying on that pathetic last part every time. :(

  6. I can do all the mechanics and complete the boss successfully up to the last part - but then there is no way to win.

     

    You get launched back and you're stunned while he gets all his Force Apparition things ready and he shoots you with a ton of lightning. All you can do is hold up your shield and slowly walk up to him.

    I'm pretty sure you're supposed to walk up and bash him, the only problem is that you can't use any of your speed abilities. I pop all my defensives (sentinel) and slowly walk up to bash him...

    But he kills me every time. There is literally nothing I can do to beat him at that point.

     

    Is there a different way to beat him? Are there mechanics to that last part of the fight that I'm missing?

    Do I need the lightsaber I made to beat him? Cause I'm not using that. Maybe i need to try using it?

  7. I'm trying to track it along with the change that was made to the story mode Ops schedule.

    So far it's appeared pretty random, but it hasn't been running long enough to see any kind of pattern and I haven't seen where anyone else has really cracked the code either.

     

    If a pattern emerges, I'll add a section for it at swtorcalendar.com

     

    Based on everything I've seen, however, if you absolutely must pick an activity, pick uprisings because they've come up more often than anything else.

     

    thanks for trying to find out the schedule. :) I've been searching relentlessly for any kind of information on what the Bonus will be. So far i've come up with nothing and merely scheduled "Bonus Queue GC" as the events. Which is not a satisfactory way of scheduling, to say the least.... :(

  8. We need to know what the CXP Bonus is going to be every day.

    This is one of the most important things the playerbase NEEDS!

     

    The "surprise" of seeing what the bonus is going to be is overshadowed by the need for scheduling. If you want groups to get together to play your game, we need to know what we will be doing every day.

     

    In my massive guild of 500+ players, I am in charge of scheduling the day-to-day Galactic Command events that the primary membership uses for gearing up. We find it EXTREMELY annoying and dysfunctional that we cannot find out what the bonus will be every day.

    How am I supposed to properly schedule people to play in our events, when we don't even know what we're doing?

    People are not signing up because it's random. They don't know what we're doing, so why would they sign up for it?

    WE don't know what we're doing, because we don't know what the Bonus will be!!!

     

    Please give us a way to find out what the Bonus Highlighted day will be for Galactic Command.

     

    Thanks for your time, we love your game and we're going through growing pains to tolerate the RNG crates. So if you continue to use guilds like mine as a crutch for your income, please give us a little convenience for scheduling.

    Thank you for your time!!! :D

  9. Let me give you an example of Bioware's RNG.

     

    I had to open over 180 of those heroic boxes to get the chestpiece for the Remnant Underworld Agent set.

     

    I don't even enjoy doing PVE.

     

    Let me give you another example of BioWare's RNG.

    Most crafters will successfully reverse engineer a 220 optimized piece on their first try. MOST CRAFTERS!

    That's over half the crafters successfully reverse engineering the 2nd best gear in the game.

  10. Some get lucky and get exactly what they want without much effort. Others do their damnedest and end up homeless and dying.

     

    I'm a little surprised you're so far down this road that you're comparing the RNG of a loot crate in SWTOR to the damn world reality and perils that people face. Like ***? It's a game, these are rewards. I could've lived with you comparing it to slots and hypercrates, but this? Like cmon, it's not healthy to be that negative about things like games.

  11. Afraid of the unknown in what way?

     

    Yes, RNG can be pretty bad. Peoples' tolerance for it varies, but you have to remember that individual tolerance for it is partially dependent on how overall lucky one is. There will always be people who get the worst luck imaginable and suffer needlessly because someone decided that it's cool to simulate one of the worst aspects of the real world.

     

    First off, you're acting as if these changes are misfortune to some but not me. I'm getting the exact same changes as you, pal. We're all getting the same ice cream, I'm just not the one complaining about a little brain freeze.

     

    If the RNG is that bad, the hell of the world mushed into a game, then I will agree with most of what you said. I will be on your side. But I HIGHLY doubt the RNG will be as bad as you say. I doubt it's going to take ages to gear, because they would lose most of their subs after that. If these changes are so bad, they wouldn't be implemented.

     

    But if they are as bad as people are saying? (Which I doubt) Then we can say goodbye to swtor. But I'm banking on the fact that it won't be that bad. RNG doesn't have to be bad. It's been apart of the crafting system since the dawn of this game, and the crafters don't complain much. (reverse engineering)

  12. So you straw man it, and then go on to say we dont know how long the gear grind will be. Actually we do, there are people on PTS right now going through the levels, and they aren't quick. You're not gonna walk out of an operation with gear. Teams that have been together for years always have players who log in more and play more. Those teams are going to get stuck waiting on the players who don't, further delaying that team getting back into the ancient content they were already working on. If I'm the elitist raider who doesn't want to share their gear that must mean you're the try-hard story mode hero who just doesn't have the skill or drive to put in the effort to get the higher end stuff. not that it matters for you because you can LITERALLY DO EVERYTHING BESIDES HIGH END RAIDING OFF OF THE COMMS GEAR.

     

    Are the people on the PTS confirming it's slow? What if crates are popping like flies? Where is the proof?

     

    BTW I prefer NiM content, and I will continue to do it in 5.0... It doesn't seem that hard to gear

  13. Hey folks

     

    Heya Musco!

    Just wondering if you're making any changes to Legacy Gear. Will we still have it? Or will I have to gear up all 50 of my characters on my server individually? Cause gearing 14 sets of set-bonus gear is a lot better than 50 sets...

  14. Simmer down there heero. Let me learn ya a thing or two. First, I must ask, where are all of these new players going to come from? KotET is simply an extension of the bad policies Bioware enacted with KotFE. Did we see a massive increase in players? Nope, we sure didn't, contrary to the Q3 report of subscriber levels near 2.0.

     

    The funny thing about numbers is that they can be manipulated to look good. The tale of the tape is on the servers themselves - not the Q3.

     

    All but four .... four servers are on their deathbeds and have been terminal since May 2015. KotFE did not produce an influx in repeat customers (ie subscribers) and neither did The Force Awakens.

     

    No, in fact servers began dying right about the time they enacted 12X Story XP. When they followed up the expansion announcement, more players departed. Between May 2015 and January 2016 server density appears flat. No gain no loss, but when we look from January 2015 to January 2016 we clearly see a 20% reduction in server density. What I am saying here, so you don't need to read between the lines is that the neglect of actually traditional MMO content has directly resulted in the LOSS of players, not the addition of players.

     

    It is the departure of the raiding and PvP community that has the servers in the shape they are currently in. So yeah ... wishing them good riddance is brilliant.

     

    Why do people uninterested in Raiding need raid level gear? I've always wondered that. Single player content in this game is designed to be completed in at level Green equipment.

     

    Who among the "so many people" you play with are elitists and ninja looters? Sounds like you should keep better company.

     

    I was just trolling the people like you because you think these changes are bad.

    The people in gen chat, they're the garbage of the population, often.

     

    I am happily in a guild that's growing and doing more content every day. Running everything from Ranked WZs to NiM content. I've never been happier in this game.

     

    So I'm saying good riddance to all the complainers because you can't see the benefits of these new updates

  15. Funny how most people who agree with this gearing system has some sort of stupid and lost vendetta against high end raiders, they want them to suffer, and now they got it. Congrats, wishing your misfortune on others brought something upon them, I hope you feel better about yourself now.

     

    I said elitist for a reason. Not every NiM raider is an elitist. I am a NiM raider and I love these changes. My friends are NiM raiders and they like these changes.

    NiM raiders come in all colours. I don't want us to suffer, I only want the elitists to grow the **** up XD

  16. Why is it nothing like that? You're stuck rolling, rather than ever being able to get what you want reliably. Just because you can do the content you want (at a decreased speed to get gear I might add) doesn't change the fact that as it is portrayed at the moment, it's RNG to victory.

     

    The opposition to this has nothing to do with resistance to change and everything to do with what the change is. The devil is in the details, as the saying goes. Gamers are not idiots. At least, not the ones posting about these changes. We play MMOs, we know we're dealing with changes all the time. Why you think that would be the hangup here is beyond me.

     

    Gamers are apparently afraid of the unknown. RNG is really that bad? Go play Overwatch and try REALLY hard to get a skin you want. It's not that bad.

    Just play the game until you get it. It's not hard. It's just grinding. Still hell of a lot better than grinding in other fun games like FFVIII where you had to draw 100 spells from an enemy to fill up your spellcount. XD

  17. You also get to roll on each boss, for a piece of loot. You don't gain entire levels and new loot boxes every single operation. Also, I play once a week, that's it at this point, and I raid NiM content. Your magic plan is asking me to run story modes for months and months to get BACK to what I was doing? Not to mention that command ranks are per character, currently I have 26 alts, all of them ready to step in and fill a needed roll via legacy gear. Well that isn't possible anymore unless I plan on wasting my entire year grinding boring crap that I don't want to do. The obvious fact is that the drops were already too easy for people to get the absolute best of the best gear, not to mention there is ZERO reason for it for Story Mode hero's, so why change something that wasn't broken completely, to something that is very clearly crap.

     

    Crap in your opinion. But it's much better suited for your average player. The only real people who are losing something, is the high-end elitist raiders who don't want to share their gear. Now everyone can get the gear they can.

     

    Also, we don't know how long the gear grind will be. With this new system though, BioWare has complete control on how long the gear grind is. Before it was based much more on circumstance, and it was wayyyy too easy to get the best gear.

  18. Ahhh the irony.

    The change is a step back in time to how gear drops used to be handled by many if not all MMOs.

     

    You go into a raid, you kill a boss, the boss has a chance of dropping an item off their loot list, it may or may not be of worth to someone in the group.

     

    The token system was actually put in place to cater to a more reliable way of getting gear.

     

    This is nothing like that. You don't have to beat specific bosses at all. You can do whatever the hell you want and still work on your gear. You can do the HMOPs you want to in order to get the gear you want.

    There is no limit to the gear you can get.

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