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Jusoon

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  1. I appreciate that the story arc should make each player feel important and make their characters into the protagonist or antagonist of an epic poem, but does that have to mean that every player becomes a jedi/sith? I play a BH and I feel absolutely out of place in the story arc as it stands now. It is all about the force and the character's supreme connection to it and my character has no connection to it at all, other than killing force user contract targets. Think about how it would feel for Dark Council members or Jedi Masters if an entire story arc was built around the character hanging out in bars, taking contracts to hunt down and kill deadbeat gamblers. The players who want their characters to be Obi-wan would hate it. Well, I want my character to be Greedo and until these last two expansions I was able to connect that image for my character with the story arcs BW created. Not anymore. If I wanted to play a Jedi, i'd roll a Jedi. Thats my 2 cents worth. Thanks
  2. As the title says, I'm at 99.9% complete @ lvl 65, but cannot get any xp to level over to 66. What do I need to do to actually level?
  3. God in heaven, yes please. I hate this character and it irks me to no end that I am forced to drag his sorry butt around in quests. I've force choked jedi and executed people who would put Mother Teresa to shame with their innate goodness, but I can't shut a loudmouthed, nothing happening idiot like Koth up? Ridiculous. I get it, he's supposed to be Han Solo. Guess would would have killed Han Solo in about 5 seconds if he had to quest with him. Yep, any member of the Dark Council. BW has been talking about how awesome it is that your decisions matter in this game lately, but you can't even decide to to walk around with anymore.
  4. So I have become disillusioned about the new content being generated by BioWare. The escape from Zakuul, the introduction to the new story line and (I suppose) the hook that brings old players back and rivets new players to the game is about the most tedious, mind numbing questline I have ever seen. How many times can 3 weak trash mobs jump out of the walls at you, doing no damage, offering no challenge, merely taking up time to kill before you throw up your hands and say "enough, I'm going back to do some space missions"? The Novo fight is no better. 2 elites foes with uninterruptible knockdowns/stuns on a 5 second recharge is ridiculous and even a novice level designer would know this. The entire fight is basically just a competition to see if you can position yourself so that you don't get knocked off the platform. That's it...that's the only challenge to the fight. I really miss the old content, the epic fights, slashing Hutts, endangering yourself to save some pitiful scientist....none of that exists in these new questlines. They are all cookie cutter copies of themselves and it is not what I was hoping for when I returned. Please, BioWare, spend time crafting the same kind of memorable quests you created for the original game or the previous expansions.
  5. So....yeah...the hiding behind NPCs works...but then I couldnt find the last bomb...the 3 by the generators, no problem, the 4th? no idea where it is and to tell you the truth at this point I don't care.
  6. This is one of the most frustrating story quests I've run into in SWTOR. First off, I could only find 11 Imperials that counted as kills for the "Kill 12 Imperial Forces" Bonus - and its a completely linear map with no place for odd spawns to hide. My only thought is that you have to kill one of the two suicide droids before they self-destruct for them to count. No way to test it, as you cant re-try the bonus even if you reset the instance. Which leads me to the second horrifying design choice for this mission. I've read the posts and folks seem to have lucked out by not trying to fight Kammus, but this is a story arc quest for a class that can be a primary tank. I'm a primary tank, so I tried to ....you know....tank. Even with Doc and burning cooldowns I died fast. Which then, much to my shock, reset the entire instance, so I had to fight my way through all the imperials that I had killed before (though failing the bonus) and didnt even get the satisfaction of being able to redo that bonus. So now it seems that my big planetary story line has to end with my tank running behind some Republic troops and hoping he doesnt pull aggro. I'm sure Sentinels aren't too upset by that, but for me, given the fact that this mission was designed SPECIFICALLY for my class, its damn near a rage-quit situation.
  7. I'm a vet, and I have to tell you, the choices and conversations you get during the Trooper storyline are pretty horrific from a military point of view. Me "I have been sent by the Republic High Command. Your elite fighter squadron is needed to stem the Imperial advance" Them "I don't want to. I'd rather sit behind these sandbags and shoot at escaped criminals" Me "No, seriously, these are orders. You are ORDERED to return to the Republic and help them meet the Imperial onslaught" Them "nah, I don't think so. If you want us to follow those orders you have to go around and do all this stupid crap on this planet" Me (IRL) "FFS, can I just club this fool senseless and stow him in my cargo bay until I get him back to civilization"? Me (In-game) "OK, since the fate of the Republic depends on you following these orders, I guess I'll do all this crap just to make you do that" It's ridiculous...and the Light/Dark side choices seem to imply that showing any sort of discipline at all is Dark (sure, deserters, have these credits so you can take a shuttle home while your friends, who have ALSO been here 5 years, fight and die without you....+50 Light Side!)" Basically, from the evidence of the writing for these story arcs, I have to assume nobody in the design/writing team at Bioware understands how military people think, much less why they HAVE to think that way. For most of the game that is of small consequence, but if you have one of your 8 available classes be "Professional Soldier", I think it would be nice if somebody on your team actually comprehends what that means. Just saying...
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