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Eoika

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  • Location
    Groton
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    Gaming, coding, biking
  • Occupation
    Student
  1. My group had a similar problem, according to some bioware post that they found that I could not. A reset should only be done every 5 minutes, and the party leader should be the one to do the reset. After reading that, we did a warzone, tried a again with party leader being passed to whoever could not enter for them to reset, and it worked.
  2. He's pulling this from his experience with WoW more then likely. In WoW, as warriors got more gear they did more damage. As they did more damage, they got more rage. As they got more rage they could use more abilities having less down time.... And so on. Stat scaling numbers coupled with the weapons doing the highest amount of damage possible, was quite dangerous. It was the gearing thing, coupled with warriors being EXTREMELY buggy for the first 7 patches throughout wow and bad class planning.
  3. I would think a maximum stack would need to be implied. If you try to stack shatter bleeds, well the bleed would run out and you'd need to start over. It was just an idea that would need to be fully fleshed out, but with me being Immortal spec heading into level 50, I would only have a vague understanding of the timings. I would think - allow it a maximum of 3 stacks, but can only have one bleed effect per ability. IE, can't just use shatter/impale to build the bleed up; you would have to use shatter/impale/shout. Using shatter/impale would only keep the count at two. As far as infinite bleed effect, could lower the time upon bleeds but would also need to scale down the total bleed damage to not have it be to bursty. Or allow the bleeds to play out and sneak in more viscous strikes, or get the Ravage in. ... Balancing is %@#$%#$ hard.
  4. Vengeance: I agree with you on Draining Scream and Eviscerate, they do feel undertuned right now. When you first have access to the talents they are amazing, but as you get so high up not so much. Calling them a DPS loss is over dramatizing it a bit, as there are no other DPS increases you can take and still get Shatter. I'd suggest the easy path of allowing the bleeds in scale more in-line. Also by the way the timing of abilities goes - rework the separate bleeds into one bleed that increases the total damage of the bleed done as more bleeds are applied. So if you Shatter -> Scream, the bleed gets refreshed and maximum damage over time goes from 1325~ to 1600~. If you impale on top of that refreshes the dot and -> ~2000 and so on, so on. There would be major balance issues if this was implemented in pvp, I'd imagine. For Huddle I can think of a few fixes. Obvious fix is to move into immortal. But I'd recommend swapping the charge stun effect with the intercede fix, that seems the most logical trade to me. And on top of that, you could make the ability shallower as well, but even this will have some issues and so on. I know nothing about the rage tree, so i can't comment. Immortal Tree... My only issue with immortal currently is Sonic Barrier. Sonic Barrier feels very weak approaching max level. I think it comes out to about a roughly 500 damage shield. It definitely needs to be scaled unless the idea was to only absorb a 1/4~1/2 hit from a mob. No idea if it scales with shield absorb, but it would be nice if it did.
  5. There's a repeatable bug where if you try to kill Revan while he's channeling Force Storm. Where, he forces you to jump off the platform cause he's perma-immune and hostile.
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