The usual array of straw man arguments. Comparing armour/crystals/weapons to everyday consumables are you having a laugh? With the amount of biochem's already in game I cannot see a problem with supply and demand once any changes take affect.
Everyone knew that Biochem re-usables were to good - that's why so many players dropped other crafting professions for biochem and all their alt characters were biochem's as well. Every server is overun with biochem's.
Hopefully soon all crafting profession will be equally viable at 'end game' meaning tough choices on which one a player decides to pick.