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Loofa

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Everything posted by Loofa

  1. Player bounties... This would make the bounty hunter the most fun, and most feared class in the game... I know its been said before but im a large supporter of this Enormous worlds... I know that designing planets and areas are hard and time consuming but you dont have to meticulously develop a world. Example, devs can use fractal equations to randomly generate environment within certain parameters. Example: best example i can think of is to use fractal equations to generate hundreds of square miles for a tatooine environment. Its just sand, rocks, occasional sand crawler... would take only minutes. But what to do with all this space??? Player settlements!!! Il use example of tatooine again. since there would be so much area, players can not only purchase "player [wax museum] houses" but they can build settlements by purchasing buildings [or schematics!] like a moisture farm or a stims store, cantina, small specialized shops. Perhaps this is kinda like an RTS mini-game. perhaps it can generate some extra income for players by passer-bys repairing/buying stuff there. RTS mini game > Rail shooter mini-game just some junk floating around my head
  2. hide the head piece? honestly most of the head pieces and gear are artistic abortions anyway.
  3. Space travel... actual space travel, if i wanted to play a rail shooter i would play star fox on my SNES
  4. all those vehicles/mounts you see throughout the game as mere aesthetic props, how about we can purchase them or attain them somehow...
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