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azamba

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Posts posted by azamba

  1. The IO Merc who just got nerfed pointing fingers at the mDPS classes two of which are in the "on target DPS" cateogory.

     

    How shocking.

     

    Deception Assassin and Marauders have been repeatedly sighted from 5.0 till present as the most balanced DPS specs in the game. Now that the ranged have got nerf they want to point fingers at the melee classes who didn't get buffed going into 5.0.

     

    Because OP Ranged got nerfed, doesn't mean we got buffed, we didn't. We're the same as we have been all along.

     

    Now they're all crying melee. Pathetic.

     

    Please, tell me WHERE did u read that MDPS are on their target dps??

    Carnage are in the same category as IO, so is Deception! So they should do about the same numbers.

    Only Mara Ani is on the "target". OP Lethality is miles above!

     

    To all the MDPS that are saying "suck it up", doesn't mean things are fair the way it is, MDPS will perform above MDPS now, and its not the target to do so. This is not balancing.

    Just to clarify, I really, and I mean REALLY don't care if your Melee class is doing 11k, 12k, 20k dps...as long as it is in their target dps and au pair with everyone else, meaning fair. And won't be after 5.3. Just wanted to know when they will remedy that.

  2. Ok, we got all that before, I think. Thanks for explaining in detail.

     

    My complaint here is, What about the other classes that are not receiving a much deserved NERF in 5.3, like Mara (at least carnage), Operative (at least lethality) and Assassin Deception, for instance, all of them are way above their DPS Target (lethality reach 10% above dps target where it should be "only" 5%) and gonna stay that way in 5.3, doing much more dps than everyone else now. One would think they should also be priority since are doing, like all the others that will be nerfed, above their dps target.

    Does that seems fair to you? Why aren't they receiving a nerf in 5.3 too? And more importantly, WHEN will these classes/builds see this nerf?

    Coincidentally, they are all MDPS...:rak_02:

  3. Resource management is not hard in rotation at all. Even if you don't do the heat ramping rotation, in both possible rotations (marisi/fascinate or veldix/radleywalters) there are 2 filler spots, just don't power shot (or TD for the m/f roation) in those fillers if you don't have the heat. It's that simple. Lowering nearly every ability by 5 heat is ridiculous. I'll agree the dot spread sucks. But if you're smart about it all, it's very doable. Really, all they would need to do to greatly improve sustained aoe is move the dotspread to one ability instead of having it tied to two separate ones.

     

    Edit: I'm not siding with BW on the nerf. I still think it sucks that it's getting nerfed but it is what it is. At the same time, I agree utilities need a change but that's clearly not getting touched in 5.3 (my opinion is that trauma reg has to go). But I think the IO rotation (whichever of the 2 you may use) is more than sound and because of its staticness fairly simple to do. I mean, it can practically be macro'd. My biggest beef is that with its heat costs not dissipating at the rate Arsenal does, that having dotspread in a non-priority based rotation tied to 2 separate abilities sucks and moving it to one would be a nice change of pace.

     

    The only reasonable comment I've seem so far here.

  4. I find it funny when I read people complaining about resource Management for IO.

    Srsly, if you can't manage your resources go back to Arsenal. IO is supposed to be difficult, it's supposed to be rewarding too. The gap between Arsenal and IO is supposed to be a good one too. Look at the difficulty level of Arsenal (kids play) and then look at IO...

    And yes, I play IO since forever and I can count in one hand the times I had to switch to Arsenal to be able to do a content. And that would be zero times.

     

    Anyway, about the nerf, I was already expecting nerf on the dots, about 10% seems right, but the 15% dmg reduction for all its burst skills was rough. Yes it is unfair and too much.

    However, to be honest, it's still doing a lot better than most Class Nerfs so far. Only way to be sure is playing of course, but I believe it can still do more than 10k on dummy for instance.

    If it keeps going like this, with nerfs like Virulence took, well, I don't doubt that maybe in the end IO will be one of the Top dps builds in the game...if there's anyone left in the game to play, of course.

  5. I love this sentence. Let's nerf every class in the game for class balance, so in effect no class balance has been affected because everyone's been nerfed so the classes remain relative just with lower numbers heh.

     

    Sadly, I think that's exactly what they are going to do, every class, every spec will be cut up, and everyone will be disappointed because even classes that weren't overperforming will lose something as well. Brillant strategy. We're already seeing this with DPS sorcs.

     

    I meant, every class that NEEDs a nerf, as was well implied, as in the ones they have already mentioned. Or else we will have maras and Ops way above everyone else on 5.3.

    As for the classes that are under performing, they said they will buff them. Now, when or how, that's a different story. Like I said, all that should be done at the same time to avoid huge gaps between classes. Also, should be tested on PTS first, but that probably won't happen, so...

  6. Every nerf thread is just a plethora of people commenting the nerf is too severe.

     

    People have done rough math; as have I. These changes bring it down a lot but everything's going down which in my opinion is good (content is way too easy right now due to overgearing). It's still ahead of MM but MM is expanding its niche which is important imo. As far as overall meta, we haven't seen IO changes and we haven't seen madness changes, those specs will likely end up in a similar place.

     

    The major flaw in this balance roll out though is that it is 2-part. Anything not getting touched in 5.3 is going to be in a pretty strong place with the exception of a couple specs which aren't great now but will relatively become more appealing. This in particular extends to non-sorc healers and marauders. The general theme of these changes are good but because these three classes/roles have been left out in this round, we can expect to see a pretty broken meta centered around these (and perhaps operative dps too) until 5.4 at the very least.

     

    Exactly! And this is a big deal at the moment. The right thing to do would be to change/nerf ALL classes at the same time (same patch), but just after 1 month on PTS to really test it out.

    But the way things are they will not be using PTS, and will leave a few classes out of the nerf hammer for 5.3, which will create another problem for the next couple of months...that is, considering that all those nerfs will be on point with the current content...if not, more problems to solve, more patches...

  7.  

    Owww boo freaking hoo!!

     

    Yours is not the only class being heavily nerfed! I'm afraid IO will receive a similar if not worst hammer yet... and we were doing even less than Sniper Virulence already...so who do you think will get the worst end result (numbers on parse)???

    Prepare yourselves, the End is Nigh!!

     

    In a more serious note...I agree with most people that all these changes SHOULD be tested on PTS first by us real players before going live. It would be the right thing to do, to see for real the consequences of these changes.

    However, I don't think it will happen. I'm sure the Devs are working with a tight schedule already and I don't think they will postpone this Update any longer than they have to. Which is funny, because rushing things now will only create the need for more patches later. Well, some things never change.

  8. This is probably gonna work out as too big a nerf I don't think this will leave arsenal much above mm snipers which are so bad in pve no one in their right mind takes them.

     

    I think you need to tone down the 700ish dps nerf to more like 350

     

    PS I don't play merc just no need to make them as useless as MM in PVE

     

    I agree. I play Merc IO, and even though I really think Arsenal needed a nerf in damage output, since its clearly doing more than it should, almost the same as IO and in some fights even better, I agree that it was a little too much.

    The way I see it, IO should be doing more dps in Single target fights than Arsenal, and less than Arsenal in fights with too many adds. But the way it is now, Arsenal is doing better than IO in most fights...

    And if they really nerf Arsenal for like 600-700 dps, they will probably do something like it with IO too, which would bring the class to its knees.

    So I've to strongly disagree with this changes in DPS for Arsenal, and consequently, for IO. Should at least rethink a few of those changes.

     

    And btw people, STOP worrying about Utilities, they clearly said they WILL change it later on. This posts are for DPS BALANCE. Even if "balance" seems to be the only thing that doesn't happen around here...

     

    Meanwhile...Op lethality will still be doing 12k in some fights....go figure.

  9. So exactly how is a class like IO overpowered?. Yes on a single target it will perform well mainly because of the sub 30% execution phase. Above 30% it's almost exactly the same as Arsenal with none of heat management issues, harder rotation and worse AOE. If you are going to nerf IO's single target sustained then dot spread/heat management needs an improvement (making sweeping blasters free and spread dots will fix this) do this and I'll agree, do nothing and just nerf the single target and playing IO compared to Arsenal will be absolutely pointless.

     

    I can't believe that almost no one is talking about this!

    How is IO overpowered?? Arsenal is performing almost the same, if not better in some fights, if you nerf IO then what's the point in taking months to master one of the most difficult rotations in the game???

    As was said before by the dev's team, IO is supposed to always hit harder than Arsenal, at least in single target, being it a sustained damage build and the extremely difficult heat management and rotation. It HAS to be worth it.

    If you gonna nerf IO, Arsenal has to go down too. The way it is...its just not fair.

    Btw, IO is in a good place right now, right in the middle, not on TOP or bottom. But OP Lethality, which is doing a lot more than most classes, is not even mentioned in the list of changes. Go figure.

    Maybe this way of thinking is why we are in such bad place with class balance in the first place.

  10. I'd really prefer option 3, where all the Master Mode bosses drop 248 tokens. We won't be able to get BiS from Machine Gos for another 6 months.

     

    But between the 2 options you gave, I'd prefer components. The random gear is pretty obnoxious, even doubling it would still cause a fair amount of frustration.

     

    But to be clear, that's only if it was actually a decent amount of components. I'd suggest a sliding scale, where something like Nefra gives only a few (8) and then increasing by 4 or 8 each subsequent boss.

     

    But if it would be an insulting low amount (like 2 or 4 per boss) I'd rather take my chances with the double drop.

     

    This!

    Option 3 is what everybody wants! Because let's face it, how many people/guilds nowadays are able to actually finish/farm MM Operations? What motivation people even have to do those nowadays? Hell, there are barely any groups that can finish ToS and Rav HM..

    So it would be only fair, like it was in the old days, to reward those that can finish these MM contents with the best gear in the game.

    But you guys want to reward with a better gear in a HM Operation (Gods from the Machine) than in a Master Mode like Dread Palace, that is supposed to be more difficult, even if its an older content.

    So the way I see it, you should reward 248 gear in Master Mode Operation with a token from every boss, and in the new Operation do the same as intended. And for the new Gods from the Machine Master Mode, that I hope is still coming, make a new tier, like 250 or 252 gear token.

    The idea for the UC's in MM is good IF and only IF its a fair amount per boss. By fair I mean that you can actually buy a token piece if you complete the Master Mode Operation. Like this:

     

    Dread Fortress MM -

     

    Nefra - 15 UC's

    Draxus - 30 UC's

    Grob - 45 UC's

    Corruptor - 60 UC's

    Brontes - 75 UC's

     

    Total: 225 UC's

     

    You can only do it once per week with a character, so it's fair that if you manage to complete a MM Op you can buy a piece of gear, even if it's only a relic or implant etc.

    If you are planning to reward people with like 4 UC's or 8 per boss, don't even go with the idea.

    Well, that's just my opinion, hope it helps.

  11. I'm not Keith, but I'll hop in on this one!

     

    You're definitely right - our goal was absolutely to encourage Open World PvP on Iokath. One of our main motivations for including stuff like playable vehicles and Op bosses and Player loot was to make PvP on Iokath a unique and interesting experience compared to Outlaw's Den or Ilum. And, yeah, it just doesn't seem to have grabbed folks' interest.

     

    I don't think that forcing Players to participate in PvP is the answer - SWTOR just isn't that kind of game - so we need to look elsewhere for solutions. Presumably better incentives would be a great way to start, but I'd love to hear your thoughts (and everyone else's) on the subject. In the coming weeks one of the discussion topics we will make is on this very topic!

     

    Yet we are forced to do PVP in order to get the best gear in the game.

    In the words of the Senator Palpatine..."Ironic."

     

    How I miss the old days where all you had to do was to be really good and do NiM Operations and actually EARN the best gear for PVE.

  12. Lol, so they are ok with the Operatives doing 11k dps, 1k more than some classes, and considerable more than most?

    Well, then its safe to assume that they are buffing the dps of all those classes/specs in the list right? No? This is bull.

    The best idea I read so far here was to make a different tree for PVP and PVE. PVP tree activates only when we are in PVP. I also raid A LOT more then I do PVP, so like many I'm tired to pay the bill for PVP'ers.

    And I'm not gonna even start with the bs fact that now I HAVE TO do PVP in order to get the best gear.

     

    I play merc IO since the beggining, so I can only talk about them. If you wanna buff dps a little to reach the top classes, without making too many changes, just buff dots (20-30%) including the Thermal detonator burning dot that adds so little atm.

    I remember that they nerfed 30% of dots damage from IO in 3.0, it was enough to take them off the top from 5.4dps to 5.2 at the time. So I take it will be the same now. Those changes would take us from 10.7 to 10.9~11, about the same numbers that a sniper and operative have at the moment.

     

    Anyway, you guys probably won't buff anything, but I'm leaving these ideas here just for the record.

  13. Now u have 1.58 alac.

     

    And tbh it feels like **** now playing without that 2%, GC and casts itself are taking ages. Wondering how Guide writers feel now about those changes. Oh and they took that crit bonus from Ordance Expert. From what i see after my parses today. ITS FED UP. Got almost 200-300 dps loss . Thank you Bio Fools , Now no1 will get tru HM ops without being nolifer and makin macro on all casts

     

    Oh yeah and " Ok Community if Mercs and Sorcs do so much damage and u Melees class cant we will make it up for ya, now no Merc or Sorc will help u get trough HM Ops, have a nice day" Total BS

     

    Agreed. The loss of dps was more than I expected...really disappointing.

    I mean, instead of buffing the 2-3 classes that were behind they decided to nerf all the classes that are doing more, which is most of them, making our life even more difficult than already is on HM's.

    To top that, they didnt even wait to nerf all classes together, but instead are nerfing some at a time, bringing a whole new balance for Ops/parse now...

    Why the hell they didnt wait to nerf all classes at the same time at a future patch? What's the rush? Seriously, its not like we were having an easy time to beat HMs as it was.

    Anyway, I'm not even going to waste my time anymore with parsely, that was fun while it lasted.

    Cheers.

  14. I totally agree with you. That would be awesome!

    I've the mask and its so weird without hood...I dont think would be difficult to fix this, but i bet it would make alot of ppl happy, like me....lol

     

    They've already fixed the voice, now all that remains is the hood....

  15. I have an issue with my Sith Warrior after the patch.

    My Head gear isn't showing! I have not messed up with anything in the preferences, before the patch it was showing normally in the character's face.

    I can't find anything to fix this or any other option th switch this on again.

     

    Can someone help me with this? Is this happening with you guys?

     

    Thanks in advance.

  16. I'm still facing this problem.

    Few of my companions, half-naked in cut-scenes. THis is really annoying.

     

    Is there no fix for this? Bioware, are you guys aware of this issue? The fix is on its way?

     

    I'd appreciate any response. Thanks!

  17. THE TRUE STORY

     

    If you have played the originals KOTOR games, you would understand what's happening.

    The Sith Empire, the true Lord Siths, they were beyond the known galaxy, gathering a massive army from unknown regions, just awaiting the right moment to come back and crush the Republic.

    Revan, the Hero of the First KOTOR Game, desappears after the events of the game, searching in the beyond to fight (or join, depending on how you built your character) the Sith Empire, cripple them, before it was too late. (This facts is well known if you have played the duology, KOTOR 1 and 2).

    So my friends, what's happening here, almost 300 hundred years after this events, is that the Sith Empire has finally revealed themselfs.

    The Republic never knew the truth, what was happenig behind the scenes, so they were unprepared for War.

    That's why the Sith Empire is so massive and have more allies than the republic.

     

    Now, the Republic will have to go against all odds to win this war. Can they do it?

  18. Characters

     

    Well, here it is...one of the few things that really annoy me in this game. The JUMP!

    I think it deserves a little more attention. Especially for the Jedis and Sith, its so ridicule how they jump, i mean, they have all those powers and still jump like a kid...come on! A Jedi can jump very high and with style, not that simple little jump that they do. (I'm not talking about the attack skills here, just to clarify!).

    The other characters don't have this kind of power so i think it's ok the way it is now.

     

    I'm sure that could be created a new skill or something, which you would be able to improve with time, that would allow you to jump even higher and reach places otherwise impossible to reach and be rewarded for it, with storage boxes or a challenge, anything. Ok maybe that was a little too much.

    I know It's not really necessary for the game but it would make it a hell of a lot better and stylish if they make the Jedis and Sith jump like a real Jedi and Sith!

     

    Just hitting the SPACE button should make they Jump like a real Jedi/Sith. It's so simple and the right thing for the character you are playing with.

    They should make like in Jedi Academy's Jump system. More or less.

     

    In Summary, make the Jedis and Siths with a more effective and stylish jump system that would differ them from the other characters that don't have this kind of power. I think this would be pretty awesome.

  19. Hello people!

     

    Well, here it is...one of the few things that really annoy me in this game. The JUMP!

    I think it deserves a little more attention. Especially for the Jedis and Sith, its so ridicule how they jump, i mean, they have all those powers and still jump like a kid...come on! A Jedi can jump very high and with style, not that simple little jump that they do. (I'm not talking about the attack skills here, just to clarify!).

    I'm sure that could be created a new skill or something, which you would be able to improve with time, that would allow you to jump even higher and reach places otherwise impossible to reach and be rewarded for it, with storage boxes or a challenge, anything.

    It's not really necessary for the game but it would make it a hell of a lot better and stylish if they make the Jedis and Sith jump like a real Jedi and Sith!

    The other characters don't have this kind of power so i think it's ok the way it is now.

     

    So, what do you guys think about it?

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