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azamba

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Posts posted by azamba

  1. So glad yet another set of unneeded gear is being pushed live over the protests of nearly everyone who bothered expressing an opinion.

     

    It's always like this. I don't even bother hoping for any different outcome anymore. Whatever they announce, will stay, regardless of anyone's opinion. Period. Welcome to SWTOR!

  2. "New Augments nobody asked for"

    Stop this madness immediately!

    Nobody wants to do this. Nobody asked for it. Nobody can afford the effort in time to succeed.

     

    Concentrate instead on new content, new strongholds, new events, new FPs and OPs, and new companions.

     

    It did not work for WOW and it won't for SWtoR!

     

    Instead of 6.1.4 we want 6.2!

    Thank you!

     

    THIS!! It about covers it all.

     

    I think at this point it's very clear that almost everyone is against this change. No one asked for it, no one want it! You did this crap in the past, where we had to farm PVP and PVE and everyone hated at the time, and you are doing it again, and for no valid reason at all.

    The question is, will you actually listen to the community this time and call it off or you just gonna ignore it and go ahead anyway? I guess everyone knows the answer for this one.

  3. These are good questions, so let me try to address them.

     

    1 - This is an intended change. That being said, we know there is definitely some friction from this change and so keep raising your concerns/feedback which I can pass to the team. We have made no secret of the fact that we know we are due for some big itemization changes to address a variety of issues around gearing. Please keep telling us what you would like to see in the future from gearing in SWTOR. We will continue to gather feedback and as we get into the next year, we will have active conversations with you about future gearing plans.

     

    2 - This is a bug, I acknowledged it here. The reason we didn't fix it with today's patch is that addressing this issue is actually pretty substantial from our side. It will involve us not only fixing the items to work properly going forward, but we need to actually "change" the gear already in the wild to work together. That is the part that is challenging as we need to touch armorings that players are wearing without impacting the rest of their gear. We are working on a solution for this, but it is not something we could turn around in time for 5.10a.

     

    Thank you all for your continued feedback. Bigger itemization changes will come and we will definitely talk through them with you when they get here (not soon™). Thanks all.

     

    -eric

     

    Like everyone said, I agree that this intended change was completely unnecessary and clearly it was made to increase the grind time (and apparently to piss ppl off).

     

    What SHOULD BE DONE for the future:

     

    If you really want to improve things, in my opinion, the only way to start to fix things on that regard is to bring the 4.0 gearing system back. I'm not saying to get rid of the Command Crates or anything, keep that. But the only way to solve everything for everyone would be to bring PVP gear back and make the PVE BiS gearing from the hardest content again. You MUST separate things. Otherwise it will be a mess forever. Our current system sucks for PVEers and sucks for PVPers. You are forcing people to do content they don't want to. As a consequence the quality of PVP matches dropped significantly and PVE Ops groups too. When people do content they don't want to they really don't care about consequences or quality, they just care about the mat they need or the Weekly.

     

    Bring back the PVP gear and the best gear (PVE) drop from HM/NiM content and forget the grind for mats and quests and weeklys etc, because everyone knows it, hell, YOU know, that it's ****.

    Maybe by doing that you would actually be able to bring back some of the old players, that are long gone.

    Everyone loves the game and wants it to succeed. But you have to actually listen to us and do what we ask.

    I'll give you one example, Bungie was completely lost with Destiny 2, but within a year, they listened to the community and they did a complete 180° change in the game with those changes. Result, they conquered the players back and are actually doing really well now.

    Anyway, hope you can make some use of this feedback.

  4. Hey folks,

     

    Are you planning on running Gods From the Machine in any difficulty? We want to know. Please let us know the following info:

    • What day and time are you going to run?
    • Which difficulty do you intend to run?
    • Have cleared this difficulty before?
    • Any other details you want to share about your group?

    Matt just may be watching you during your run!

     

    -eric

     

    Hey!

    So currently we are running Gods Nightmare twice a week, for this week it will be Thursday, 20:30GMT-3 (Like 4:30 PST?) and Monday, same time.

    On the live server our guild name is "Entity", on PTS is "RNG Gods" for the lolz...

    We are a Brazilian guild and we have completed all the content in the game for Ops (All Ops, including Gods on Vet for tittle, SM, HM, MM+Timed Run) and we are looking forward to try Gods NiM and help where we can.

     

    If you want details about our group config and flexibility for testing, let me know!

  5. Well, given that I am openly offended here I kinda have to answer although "progression" in SW:ToR is as dead as it can be.

    Several German guilds, including mine, tried since before the release of Tyth to get their whole team onto the PTS. We wrote several e-mails to Musco and Keith and to the official email address to apply for the PTS. Keep in mind that we continued to do that for every boss and still never got invited. To simply claim that we "didn't try hard enough" is just ridiculous.

    Plus this whole withholding videos point is obsolete because some guilds already got intel about the boss from friends in PTS guilds.

    Please stop claiming that "everyone who wants" gets on the PTS and then you can withhold any video for whatever time you like and feel superior because you killed it before everyone else.

     

    Zwirni

     

    Right?

    I can't believe some people would be so innocent to believe that they are withholding information about the fight just because they want to provide an incentive to people to progress by themselves. Yeah, I'm sure they are not doing it to be one of the few to have the tittle and achiev after 5.8. That's probably the bs of the year.

    It makes absolutely no sense at all. And to think that actually sharing intel (after being for a loong time figuring things out about the fight on PTS, that only a few groups were given the opportunity to) would actually help other guilds to progress in the fight, providing actual incentive, considering the game is almost dead in content and a lot of people are leaving, to win something new and exciting after years of nothing. THAT would be helping the community.

    Besides, like someone said earlier, it's pointless to withhold information since people have friends that were on the PTS that will be sharing info anyways. (those that are not d.i.c.k.s that is).

     

    But sure, let's play along.

     

    Also, I blame BW for having a closed PTS with hand picked groups. It allowed this kind of bs.

    PTS should be always open to avoid this kind of thing.

    Anyway, that's just my 2 cents. Cheers.

  6. Yes it is not representing the majority in the game, yet its very very important to point things out! You know how important the "point of view" is in Star Wars.

     

    What you say is true that the guys who 4manned this have skill and gear. However, you have to consider that they showed how the fight is balanced. This means that instead of 4 dps needed, who do lets say 20k dps in total you can go with 2 dps that do 10k dps each (20k in total), so this means Devs left there room for error.. Outgoing damage should also be OK since 1 healer was able to keep the group alive, but yes, here it can be associated to skill and gear, but still, 1 healer for 4 players is fine and balanced.

     

    So in general what such videos say is that they confirm that the fight is indeed balanced for Storymode! If such a thing wouldnt be possible, then we could take the complains seriously. It is after all and "Operation" which should already come with a certain level of difficulty. How much HP bosses have, their attack dmg etc that can be discussed but these videos prove that those things are fine.

     

    Exactly our point!

    Of course that there are different player skill levels within the game and some groups will have more difficulty to accomplish things than others, but the point here wasn't to say "hey we can do this and you can't" but rather "hey if we can do this with 4 people, surely a vast majority in the game can make it with 8 without issue".

    Overall, the fight is balanced well enough so that any group, with a little coordination and patience, can easily complete it. THAT, was our point and I think it is a important one either.

  7. So, I know some people are complaining that Nahut encounter is too difficult in SM, so I got a few friends together and decided to contest these complaints before BW actually believe them (wouldn't be the first time) and decide to nerf the thing.

     

    Tyth and A&E I believe is common knowledge that we can clear them with 3 people only. And even though Nahut is indeed a little more complicated than the first 2, it's still a pretty easy fight once you understand the mechanics.

     

    We managed to clear it with 4 people only. (1 tank, 2 dps, 1 heals).

     

    Here's the video:

     

    We also have in our channel A&E 3m SM, if you are curious. (https://www.youtube.com/watch?v=37FFYW_mHCw&t=36s)

     

    So I hope this will clear things up to those people that rather come here and demand a Nerf than actually learn the fight and improve themselves.

    I also hope that BW won't listen to them and nerf the fight, that would be ridiculous.

     

    Anyway, thanks for watching.:rak_03:

    Peace out!

  8. In raw numbers? Snipers are slightly better atm with both specs, Virulence and Eng., when comparing with Merc IO. Merc Arsenal is way below in numbers, but still viable for most fights.

    But it all depends on the player's skills (duh!) and what boss you will be facing, spec you are playing etc.

     

    For PVP tho, they are both pretty decent, maybe sniper being a little better in some scenarios. But even more than PVE, it really depends on the player skills and experience with the class. With the same skill level players playing against each other I would say they are pretty much alike.

  9. Merc IO is the best spec for the class atm and by a good difference too, however its one of the most difficult specs to master in the game. So, if you don't want to spend a fairly amount of time trying to learn it I would recommend going with Arsenal since it's still viable to do almost any content in the game if you play it well.

     

    And yes, parsely is up to date with the numbers and still a good source of info to analyze the best specs in the game.

  10. Depends on RNG. Could be anywhere from 0-500, since it's a 20 percent crit chance on mag blast. And yeah, high alacrity does mess with the procs (unless you delay a few moves by a tenth of a second, which is flirting with dps loss), but I am now 100 percent convinced that it also streamlines the heat management compared to lower alacrity levels (and arguably higher alacrity levels as well) for the reasons I mentioned. Yet another reason to run lower alac as IO.

     

    Your rotation is solid, and seems to be on par with marisi-fascinate currently.

     

    Thanks! And yeah, it could vary a little indeed.

    Btw, that new set bonus, I think its more for a nerf than anything else. I really hope they change it before release.

    Can't really say for sure without testing it properly, but it doesn't look like a good trade (100% crit chance every minute or 20% crit chance every 30s?...hmmm);

  11. Can't say for Arsenal, but for IO, we use around 1280 alacrity for a reason. If you use more than that, you will break your procs, your dots will burn faster than you can renew them and you will screw your rotation in the end.

    IO has a very precise rotation and stats, really annoying to mess with. I've tested a lot of new things over the years, and right now, the best stats I've came up with are around 1800crit and 1280 alacrity (1300max).

     

    About the rotation, I've made some adjustments over the years as well and I've a kinda of unique way of doing it now, for a few parts of it.

    Marise rotation relies on dividing everything into 3 parts basically, Opener, High rotation (2 pwr shots, thermal), Low rotation (2 rapid shots for GCD as fillers).

    It works really well, but the problem with this is, in certain situations it can be a problem, as you have too many casts to do and as a result, less mobility in a fight with too much movement. Also higher risk to overheat if not executed well.

    What I did was, I broke it down to just 1 part instead of 2 (High and low). More stable and mobile. I replaced 2 power shots for just 1 power shot and 1 rapid shot. Every GCD I'm able to use thermal and keep up the pace, manage heat better and keep moving more easily as I've only 2 cast skills instead of 3. As a result, I find that it can perform slightly better with this rotation, whether it's in a dummy or in a real fight. At least for me. Well, you can see the results at parsely over the months.

     

    And like I said before, they fixed the set bonus bug at December 12th with the latest patch, and I don't think it had a 500dps difference, more like 200~300, as we can still reach around 10.4k or with some luck, more, today with IO.

  12. tl;dr version right off the bat:

     

    ARSENAL:

    109.93% Accuracy (730 rating)

    15.42% Alacrity (1379 rating + 3 percent passive)

    2044 Critical Rating

     

    1379 Rating gets you to the 1.3 second GCD tier (because Arsenal has a built-in 3 percent alacrity buff)

     

    As far as crit goes, I've had the best success running around 2k for both specs (remember that you don't need to stack alacrity as arsenal because of the passive 3 percent alacrity bonus, which will take you to the next rounding tier by default). You want higher crit as a Merc DPS due to the Advanced Targeting passive.

     

    Your accuracy rating should be 109.93 percent (5 superior accuracy augments). Anything more is a waste and anything less is a bit risky.

     

    Please note that any arsenal or IO parses between November 28th and December 18th (or thereabouts) are going to be about 200-500 dps higher than normal due to a bugged set bonus. In full 248 BiS gear with new augments, you should be averaging around 9350 DPS as arsenal and 9800 DPS as IO. Your high-crit parses should be around 9500 for arsenal and 10k for IO.

     

    Thought that would be the case for Arsenal. Passive Alacrity in the spec should be enough indeed.

     

    And they fixed the bug December 12th. But it was somewhat 200dps more than it should be. It's still possible to reach around 10.4k, probably a little more with some luck, for IO.

  13. For burst specs I'd go with an alacrity build, which seems to perform better for most classes.

    Unlike IO, you don't have to worry about huge amounts of alacrity with arsenal as far as I know, so, would be something like ~1860+ alacrity, ~1564+ Crit (acc stim). Must be more than 1860 alacrity to be actual worth it tho.

    Arsenal gives you a alacrity bonus during rotation tho, so you will have to test it to see if its worth it or not.

    I only play IO so I can't say for sure.

     

    Give it a go and see for yourself. Works pretty well with Maras, PTs and other classes/specs.

    Good luck.

  14. My companion Lana is gone from my Merc.

    She is appearing in the "Main characters" list along with Darth Maar and others that are dead in the story and I can't summon her anymore. She was almost lvl50.

    How do I get her back? What's going on?

  15. What you are describing certainly sounds like a bug. Is this happening after the match, from the solo ranked mission, or both?

     

    I will pass it on to the team.

     

    -eric

     

    The daylie and Weekly are giving no UC's and no Mats for solo ranked.. Everyone is saying that the Mats are for Group Ranked only. But shouldn't it give the Mats on solo ranked too? I mean, my guild does all MM Ops content, but we have no will or intention to spend our raid nights to do group ranked for mats only. Most people in my guild doesn't even like to do ranked. So if the mats would drop from Solo ranked too that would be a great help. Right now either you pay 10mil for 1 mat or you have to try really hard to form a group to grind group ranked for mats, which wouldn't be fun for us neither for those players that are playing for the pvp rank.

  16. No need to replace anything, we already use fusion missile for dot spread. If you want to make the skill more viable for the average player all they need to do is reduce the heat cost from Fusion Missile and Explosive Dart, making them easier to use in the rotation for AOE Damage. Or just make Fusion Missile (or explosive dart) spread both Dots, not only one, you know, like all the other sustained damage classes...sounds fair.

     

    But I do like the animation and the effects from Fusion Missile, it's a cool looking skill to use.

  17. This nerf is too small. Carnage will still be parsing 600 dps higher then madness, 200 higher then hatred (which should be 5 % higher then carnage) about the same as pyro (again pyro should be significantly higher) and trailing only deception (which itself needs a roughly 400-500 dps nerf) if bioware are to get their target dps groups in order. Even with the buff to fury and the nerf to carnage, fury will still parse less then carnage where it should be 2.5% higher.

     

    That's true. But we won't see these adjustments any time soon now. Hell, they haven't even said anything about Deception and its hitting almost the same as Carnage atm.

    For instance, IO/Eng should be hitting 2.5% more than Virulence, and they are all about the same.

    Don't expect to have any balance with classes any time soon. It's all a mess. Seeing the Carnage """Nerf""" only confirms that, having Carnage in the same category as IO/Eng/Madness it will still be hitting considerable more.

  18. Yeah, it sucks to have your class nerfed. But it will still do a fair number, you guys are complaining but it will be doing the same as IO/Eng (around 9.9-10k), as it should.

    The real problem is, the other classes that were supposed to do the same (see list below) will still be over performing.

    Carnage even with the "nerf" won't be doing 10k but more, Deception (10.5k) won't be touched for God knows how long, AP is doing more (10.2k), Jugg Rage is doing more (10.2k)...

    So either IO/Eng (now Concealment) are under-performing or all the others above are over-performing. Either way, I don't think they will balance **** any time soon, as always. So don't waste your time crying over it, they never listen anyway.

    Things will stay like this for a long time now. Enjoy.

     

    Melee Burst/Ranged Sustained Damage Dealers (at the target DPS)

     

    Advanced Prototype Powertech / Tactics Vanguard

    Carnage Marauder / Combat Sentinel

    Concealment Operative / Scrapper Scoundrel

    Deception Assassin / Infiltration Shadow

    Engineering Sniper / Saboteur Gunslinger

    Innovative Ordnance Mercenary / Assault Specialist Commando

    Madness Sorcerer / Balance Sage

    Rage Juggernaut / Focus Guardian

  19. Chernova also got 30k more crit damage than Chabokku, I don't know the differences in rotations (outside of they use abilities in a different order, but each full rotation seems to fit the same abilities) since I don't play io, but at first glance it just seems Chernova got much luckier. However, he was able to fit in 3 more missile blasts which will increase it more than just getting luckier.

     

    Our rotations are slightly different. But that's not the reason why he was able to do those numbers.

    In one word: Luck. In two words: Pure luck.

    If you watch the replay, he was doing a "normal" number up till the end (around 9.7-9.8k), but in the last 30s he crit almost everything, which is almost impossible, but it happened, and that pushed his numbers in the last moments.

    He can try and he will never do those numbers again. For instance, his best number before that was around 9.8k.

    These situations can happen with anyone, even in boss fights, where you get extremely lucky with your crits and the fight itself is in your favor and your final numbers are beyond "normal". You seldom repeat that again.

    We call those situations an Anomaly.

    That being said, I still consider the limit for IO being around 9.9-10k, same for Sniper (Vir/Eng). Anything beyond that is an Anomaly and shouldn't be taken as example.

     

     

    Does this mean you're using Power or mastery augments (can't log right now so can't check my stats)? Also any idea how Chernova is pushing 250 more DPS than you (or anyone else). Rotations are too close imo to make such a big difference.

     

    No, I don't use Power or Mastery augments.

  20. I found that the most optimal stats for IO is the ones below. (for 248 + all datacrons)

    No reason to go over 1800 crit, since there is actually a cap.

    If you go over 1300 alac too much, you will break your procs and/or lose crit.

     

    7130 mastery

    4140 power

    1760 crit

    1270 alac

    750 acc

     

    If you are still not sure about it, look me up on parsely and see the numbers for yourself.

    Hope it helps.

    Cheers.

  21. Are Annihilation/Watchman and Deception/Infiltration going to receive changes later or are they at their target dps already?

     

    Yeah, what about Deception? Its a build that is in the same category as IO/Eng and is doing way more atm. I know Anni is supposed to be 5% higher than Deception/IO/Eng so its still a bit off but not far from where it is supposed to be. But Deception needs a good nerf to be in the same level as the other builds in its category. Carnage will be getting a nerf and is doing the same as Deception atm.

     

    So what gives?

     

    Also, no buff to Madness? Its still under performing in comparison with IO/Eng.

  22. Talking about mdps and rdps...now we have Op Lethality, Mara Ani/Carnage, Assassin Deception doing 11k, 10.6 and 10.5 respectively, and in the other side we have Merc arsenal/IO, Sniper Vir/Eng and Sorc Mad doing 9.1, 9.9, 9.9 and 9.6 respectively.

    Considering that Carnage and Deception are supposed to be in the same category as IO (At target dps) and Lethality should be doing "only" 5% more than target dps but is doing 10% more, then you can have a pretty good idea of what's going on in game right now. Also, Sniper Virulance is supposed to be doing 2.5% LESS than IO, right now they are about the same.

    And so far, no word from the Devs about nerfing those classes, which makes us believe they think everything is ok or acceptable with them.

    And lastly, yes, numbers on Dummy is not the same as in a fight, sure, but who do you think will be doing more in a boss fight, Op Lethality with 11k on dummy or Arsenal with 9.1k? Yeah.

     

    About numbers on parse, Arsenal got a pretty unfair nerf and I don't even play with it. I play IO always, but that was way too much. Considering they should be doing 5% less than IO, those numbers should be around 9.4k;

    About IO, considering that Virulance numbers are "on point", then IO should be doing around 2.5% more, meaning around 10.150k. Engineering and Madness should also be doing the same. All this according to their "balancing philosophy."

    So you see, everything is not where it is supposed to be, some things more than others.

    I think this game has never been this unbalanced with classes/builds since launch. (I mean, 2k apart Arsenal from Lethality??).

    I really hope they get their **** together and bring all the remaining classes to the same level again or at least closer to it, with patch 5.4 or else we gonna lose more players, and God knows this game can't afford it. People wanna have fun playing, so you pay to have fun, when its not fun anymore to play with your favorite class/build, no reason to keep paying, that's what I think anyway.

  23. From what I gathered it's a matter of time. They don't have the resources to roll out all the balance changes yet, so they chose the most egregious offenders (in their eyes) and addressed those first. 5.3 can't really be called balancing because when you only do half the balancing you just skew things further. So yeah, we're in for a weird patch. Hopefully they don't have to wait til 5.4 to roll out the rest of it.

     

    Yeah, I think so too. What really grinds my gears tho, is that they said that classes that are not mentioned in the list are probably good the way they are or not a priority atm, having no plans to change in a near future.

    Which is bull.

    But just want to know what are the plans for those classes, when clearly 5.3 will expand the gap between mdps and rdps for a good amount. i play both range and melee, but really don't want to see them so different in numbers.

    Hoping that 5.4 will bring those changes to a fair state.

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