Jump to content

Feareredden

Members
  • Posts

    25
  • Joined

Everything posted by Feareredden

  1. So... if one of my Republic toons wants a customization for the (formerly Empire) companion acquired in Chapter 10 (customizations currently bind-on-acquire)...............??
  2. So far so good. I was able to train MedProbe last night and still have not lost it today. Shadowlands: sobriety restored?
  3. Shadowlands server. Medical Probe can be trained aboard personal ship and in Alliance HQ. It cannot be trained in my strongholds or on fleet, on any planet. Matters not if I use Satele Shan holo or regular class trainer. Medical Probe disappears as soon as I log off, use "travel to agent zone-in, zone into any Flashpoint, or zone into an orbital station. Reinstalling game client results in identical problems. Problem first appeared in 4.0. Has not been fixed since.
  4. Shadowlands here as well. I CAN train Med Probe in my Alliance HQ no problem, but CANNOT train it anywhere else. As soon as I zone out or log out of the Alliance HQ, I lose it. I CANNOT train in in my Stronghold. If I attempt to manually fly my ship to a planet to complete any missions, I lose Med Probe as soon as I zone into the orbital station. Never a problem before 4.0
  5. If it is my computer data that is the problem, then: --why do I lose Medical Probe when entering flashpoints when I had it before? --why do I lose Medical Probe upon logging out? --why didn't I have any of these problems before 4.0? Not saying you are wrong, but I don't think this is the whole story. And: not being able to train Medical Probe, once lost, is just not right even if I am the only customer in TOR experiencing it.
  6. For those of us who have neither the will nor inclination to sod through the pharcical phantasy part of TOR known as PvP, but who apparently must do so in order to get M1-4X as a companion in 4.0, could you perhaps provide an alternate path? I would suggest diverting player time and effort to that other part of TOR that you have lavished so much time and attention on: Space PvE. That way, those of us who have been sitting on Fleet Commendations for, well, longer than I'd care to say or you to hear, might actually get some use out of them besides shineys.
  7. And the Tuesday patch (10/27) which advertises a fix--does not in fact fix it. Not a happy camper (or commando) here.
  8. "I really don't understand the logic behind lowering single target burst of operatives than make every HM fight revolve around burst healing. When i can free cast kolto wave, its a whole different game, but... when do i get the chance in HM Operations? First bosses? Great... " Completely agree. I understand class rebalance. I understand operations design to keep them challenging. But 3.0 seems like a double-slap at Scoundrel/Op healers who have devoted considerable play time and thought to their skills. The loss of burst healing, especially compared to other healing classes, is significant. The loss of mobility healing even more so, especially as new ops put a premium on mobility. Triple-slap, actually, as some ops simply demand raid party dispersal, neatly negating the real benefits on Scoun/Op bestowed by 3.0. For me, the lack of thoughtfulness on the integrated changes is the biggest disappointment in SWTOR development in a very long time. Was there any class representative on the 3.0 development team? If so, s/he really let us down on this one.
  9. In-game Help's Stronghold FAQ is coming up blank for me, so: Simple question: How do I access Edit Mode for my stronghold? Thanks!
  10. I know this has been requested before. I am raising it again. Could we please be able to change keybindings for space missions (not GSF)? As a "senior player" with joint problems, this would make this part of the game more playable than painful, and be greatly appreciated.
  11. I'm new to GSF and must have overlooked an obvious point: How do I know which of my swappable weapon systems is active? Thank you for all helpful replies.
  12. If you are red-green color-blind (not as rare as some might think), you will not be able to complete one puzzle of the Writings of Ithagg quest as it requires red-green color recognition. The fixes are absurdly easy. Avoiding red-green (or orange-green) distinction requirements would work. Even better would be to make the items different shapes (circle, triangle, square, etc.)
  13. Quite. If you fancy this sort of thing, Warzones are your cuppa tea. If you do not, TOR has nothing for you on the PvP front. Perhaps BioWare might at some point address its plans for "open" PvP?
  14. From the ridiculous to the absurd. Of course winners should receive greater rewards. Is anyone contesting that? But BW, having seen some light and figuring out that unranked PvP before 1.2 had a fairly high gear incline, has now flattened the incline in gear yet made it more difficult for new PvPers to walk up the slope. This is progress? No one appreciates afk or drops; no reason to reward them in any fashion. But the derisory rewards currently for losing sides will only shrink the PvP population further. Cries for cross-server PvP mistake the symptoms for the cause of the ailment. Anyone with half a brain will want mechanisms to encourage new cannon fodder. Of course, a brief survey of many PvP posts is a bit too revealing on the half-brain bit.
  15. I could not disagree more. Open world PvP *is* warzone, but without wait times to enter. Without need to rush to objective within eight minutes. With prospect of open-ended bashing even if you are a newly-minted 50. BW currently does "force" players--into Warzones--if they want any sort of PvP experience. It isn't asking too much to get Ilum fixed and, who knows, maybe even make roaming the galaxy for open PvP more fun or at least possible. SWG did it. SWTOR can't??
  16. Open world PvP with balancing mechanics (PvPvE) is the way to go for SWTOR. You have a game universe with clearly defined factions (though I must say giving Smugglers and Bounty Hunters the option to temporarily switch sides for, well, cash, has some RP appeal--or maybe having Smug/BH NPCs switching from time to time--or even capable of being induced to switch by player actions/achievements). You have planets (besides Ilum) that could be given clearly defined objectives. You have classes that might be given real roles. I quite liked the city siege dynamics of SWG. Obviously their mechanics could not and should not be precisely duplicated here. But using the Empire v Republic struggle to draw players in, beyond the quickshot WarZones and the fun-for-a-few but otherwise rather unappealing Huttball (especially as it gives players no choice but to accept participation, ugh), strikes me as having real long-term potential appeal.
  17. EVE: From the thrills of a small-force roam through hostile nullsec to the bladder-bursting marathons of major fleet actions. SWG: Player-organized space events (Starsider server) were wonderful. Disclaimer: Lag issues are not considered for either game. Sometimes the lag was awful, sometimes not.
×
×
  • Create New...