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Raelstrom

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Posts posted by Raelstrom

  1. On the live servers since Dec 20th, they've always been BoE. If this was different during beta, I don't know, but I've been artifice since day 1, and the sabers were always BoE.

     

    That's kind of odd since I have only checked them during live. I could be completely crazy of course. Been known to happen.

  2. it is another aspect of one of the worst UI of any MMO. It is scaled for a gaming console and looks horrid on a 30 inch monitor where the huge clunky boxes only allow two open windows at a time. with no ability to move, scale or re-size them selectively. If a new window opens, one closes. Horrid design for the lowest common denominator. You would think we were in the early 90's with the usability of this on a PC. It might be fine for console games but is amazingly bad for a PC game.

     

    This UI is crap.

  3. Dual Spec is coming and it is only a matter of time. Pretty exciting.

     

    I for one am all for this idea, I'm just hoping people stop complaining that they can't change their advanced class. It just doesn't make sense whether there is a story or not involved, if you want to change to the other advanced class make a new guy!

     

    Daniel Erickson: We have no plans for switching advanced classes - which we see as fundamentally different class designs- but dual spec is in the works and coming soon.

     

    From this thread:

    http://www.swtor.com/blog/community-qa-feb-10th-2012 <-- read it

     

    Here is another post on it http://1stvideogame.com/?p=2504

     

    I have a serious issue with the changing of AC. Thank you for keeping that out of the game.

  4. I'd like some advice please. :) [TL;DR version: I don't like people reselling my crafted gear to fix prices; is this just something I need to get over?]

     

    I craft a lot of orange gear. On the whole, I price things at three or four times the cost of materials initially and then increase or decrease the price a bit depending on how quickly the item sells (if it does at all; some armour types and level ranges never seem to sell, even though the gear looks good). I don't really feel comfortable charging a huge amount more than this, however.

     

    Now, recently, I noticed that all my light orange level 19 circlets were being bought and resold for 12k. I think I'd been listing them at 5k. I had a ponder about it and reluctantly started selling them for 9k instead, reasoning that this way the reseller would get less profit if s/he even found it worthwhile. S/he clearly did, and keeps on buying. I earn more, but I feel some disquiet at the same time. I don't like the idea of putting an item that doesn't even cost me 1k to make for sale for 12k. I'm sorry if this makes me an aberration, but to my mind one charges a fair price for fair work. (I kinda had to work my way up to even charging four or fives times more than materials, not gonna lie.)

     

    Anyway, I had seen the reseller selling an item by a third character, so when I saw the third character posting a link to the item in chat I whispered him and asked if he'd been forced to raise his prices to 12k by the reseller's actions. He explained that, to the contrary, he had been the first person on the server to learn the schematic, and had charged 12k from the start; perhaps, however, the reseller had bought one of his circlets long ago when he priced a couple down to 10 or 11k, and was only recently getting around to selling them. He explained that when he realised that the other seller knew the schematic, he reached an arrangement that each would list two circlets at any given time for 12k: that was to be the price of the item on our server. He asked me if I wished to join this arrangement.

     

    I had a brief think about it, because it seemed to make sense in economic terms, but ultimately I declined. It just seems wrong and unfair to me. An orange item is generally a keeper, but I don't want to think of it bankrupting a character for a few levels. I like to make nice-looking items, to sell them at a fair profit, and for people to be able to afford them. But the latter factor has been taken totally out of my control: if I list my items at less than 12k, they'll just be resold at 12k. The guy said so himself. A lot of you will ask what my problem is, I'm sure, since in any case I get the asking price. But I don't like it, all the same. I feel like I'm being forced into being a party to something a bit underhanded.

     

    Anyway, for the time being, I've limited myself to posting the occasional message in /trade asking anyone who wants me to make them a circlet to mail or whisper me. Some of my guildies have suggested flooding the market with sufficent circlets that the resellers won't be able to buy them all, but, frankly, given the profits these people have been making, I don't see myself coming out on top of that one. I imagine they could afford to keep at it for longer than myself and it honestly seems like a lot more trouble than it's worth.

     

    Any thoughts? Should I just accept that this is a situation I can't change? Thanks.

     

    Charge more. Quit whining.

  5. In the list of craftable Enhancements purchased from vendor for level 43 characters (mod level 19) there are a total of 13 unique Enhancements. Below is a list of the other Enhancements and their duplicates. Some of them are even triplets not just doubles. Besides the fact this absurd redundancy ever made it into the game this is very costly to players who want to craft. I have only listed the green schematics to illustrate a point. Assumption this propagates to blues and purples as well as higher level schematics.

     

    This, like many issues with crafting, seriously needs to be addressed.

     

    P.S. Hopefully, this list will help some crafters minimize costs by not purchasing duplicates for crafting and REing for higher quality schematics.

     

    • Barrage Enhancement 19 - End 17, Alacrity 19, Power 12
    • Savant Enhancement 19 - End 17, Alacrity 19, Power 12

     

    • Discipline Enhancement 19 - End 17, Power 12, Surge 19
    • Efficient Enhancement 19 - End 17, Power 12, Surge 19

     

    • Acute Enhancement 19 - End 12, Accuracy 17, Critical 19
    • Intensity Enhancement 19 - End 12, Accuracy 17, Critical 19

     

    • Astute Enhancement 19 - End 17, Accuracy 19, Defense 12
    • Intuition Enhancement 19 - End 17, Accuracy 19, Defense 12

     

    • Cognizant Enhancement 19 - End 17, Absorption 12, Accuracy 19
    • Lucid Enhancement 19 - End 17, Absorption 12, Accuracy 19

     

    • Sagacity Enhancement 19 - End 17, Absorption 12, Alacrity 19
    • Sentient Enhancement 19 - End 17, Absorption 12, Alacrity 19

     

    • Incisive Enhancement 19 - End 17, Defense 12, Surge 19
    • Resist Enhancement 19 - End 17, Defense 12, Surge 19
    • Severe Enhancement 19 - End 17, Defense 12, Surge 19

     

    • Battle Enhancement 19 - End 12, Critical 19, Shield 17
    • Skirmish Enhancement 19 - End 12, Critical 19, Shield 17

     

    • Bastion Enhancement 19 - End 17, Defense 12, Shield 19
    • Immunity Enhancement 19 - End 17, Defense 12, Shield 19
    • Steadfast Enhancement 19 - End 17, Defense 12, Shield 19

     

    • Proficient Enhancement 19 - End 17, Accuracy 19, Power 12
    • Studious Enhancement 19 - End 17, Accuracy 19, Power 12

     

    • Erudition Enhancement 19 - End 17, Critical 12, Shield 19
    • Veracity Enhancement 19 - End 17, Critical 12, Shield 19

     

    • Foresight Enhancement 19 - End 17, Shield 19, Power 12
    • Verity Enhancement 19 - End 17, Shield 19, Power 12

     

    • Bulwark Enhancement 19 - End 17, Absorption 12, Shield 19
    • Vigilant Enhancement 19 - End 17, Absorption 12, Shield 19

     

    • Inertial Enhancement 19 - End 17, Absorption 12, Surge 19
    • Ward Enhancement 19 - End 17, Absorption 12, Surge 19

     

    • Volition Enhancement 19 - End 17, Alacrity 19, Critical 12
    • Warfare Enhancement 19 - End 17, Alacrity 19, Critical 12

     

    • Assault Enhancement 19 - End 17, Critical 12, Surge 19
    • Wily Enhancement 19 - End 17, Critical 12, Surge 19

     

    • Adroit Enhancement 19 - End 17, Alacrity 19, Defense 12
    • Wisdom Enhancement 19 - End 17, Alacrity 19, Defense 12

  6. For Artifice I would like to see more craftable sabres for lower level characters that DO NOT require End Game mats. The high level ones that require the End Game mats are pretty useless anyway since, as mentioned, better ones are available. More varied hilt designs would be welcome as well.
  7. I think it would be kind of cool if the "stats" one has would modify the way a weapon looks. This thought was specific to light sabres but could be applied to others. For example, Power would make a light sabre blade wider or longer. This would show that there is more power coursing through the weapon. More critical would cause lightning flashes or some kind of surge in the blade. Maybe only the "stats" of the weapon itself would effect the weapon not all the "stats" of a character. I really would like some way of making items look more unique since there does not seem to be a whole lot of that available in the game.

     

    Edit

    I would really like a way to directly choose the look of weapons like customizing ones character features.

  8. Dark side Points: 5342.000019284756

    Light side points: 40.100396821750

     

    Seriously, Bioware? :confused:

     

    Can't you just round to the nearest whole number?

     

    Sorry, but this is just stupid or lazy. I'm not sure which.

     

    Been around since beta.

     

    Just bug it. Move on.

  9. Learning an upgrade through reverse engineering does not remove that particular pattern from the list of possible upgrades to be learned in the future. It means you did indeed succeed in your revese engineering, but hit on the one you already knew. It is frustrating, and happens more often than you would statistically expect, but it is what it is.

     

    IMO RE should give a chance to learn 'a schematic' then choose from a list of unlearned schematics. Well, that is how I would have implemented it anyway.

  10. Losing credits is not fun. It is especially not fun when you waste 30 minutes to lose credits.

     

    At no point should a max level slicing mission return less credits than it costs to run. The chance of failure is the negative here, successful missions should return a profit at all times.

     

    It doesn't have to be a large profit. We all agree the original slicing rewards were out of hand but that does not excuse mission after mission returning fewer credits than the mission costs in the first place.

     

    With the rarer credit case drop chance reduced, having the basic cases returning fewer credits than the mission itself should not happen.

     

    Not having your issue. You must be cursed.

  11. I have had this same issue so I created crafters to make the stuff I want when I want. When I have the time to make stuff for the market it sells almost immediately. Many feel the market is broken and are unwilling to work at fixing it by making crafters and selling stuff. We just entered the 2nd month of the game being live and the market has been declared broken so no one feels they can make tons of credits instantly like they want. I think it is too much whining and not enough playing. I know whatever I say is not going to change the opinions of those who declare this and I am not trying. There are issues but they are compounded by those who do not want to make an effort to make it work.
  12. I run a rank 1 companion gift mission since it is the quickest and cheapest of the mission. Running any of the missions from UT will refresh the UT mission list. Some people do not like that solution saying that people run mission for things they do not want but I use the gifts for my companions that are still low on affection. I might run higher ones when they are no longer useful. A recommendation to reduce wait times is to queue up a few gift missions but stagger them a little. Doing that will let you get a few quick refreshes but you want to leave enough time to check the list and queue up the ones you want before the next finished mission refreshes the list again. I send out around 3-4 companions for t6 metal at a time using this strategy.

     

    You are a genius. Thank you.

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