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Vilgang

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  1. What the...I just accidentally bought something from a vendor. A commendation vendor that DID NOT confirm my buy NOR allows me the option to sell back an incorrect item. That is some junior grade development.
  2. Okay, I realllly need to get this off my chest cause on the whole I like the game. BUT... I have already grown tired of making the incorrect dialogue quest option because someone wanted to seem clever when writing their "blerbs" or three to five words to summarize the theme of your character's dialogue response. In single-player, Bioware games I would simply re-load from a save point and choose the desired option. In a MMORPG, I can't reload nothin' short of re-rollin'. I get it, morality and communication is perceptive. Truth is based in a certain point of view, blah, blah, blah... My point, IF you have a "story" driven game in which your player characters's choices dictates the course of the story. Meaning, the story presented to the player is based on their choices. Then make those choices crystal clear and/or allow for ALL options to be available at the end of dialogue tree i.e. pulling a double-cross or having a change of heart. If you think you've done that already...I would put forth, no. You haven't. This also hints around a similar problem of most Dark Side dialogue options rejecting quests, but I digress... I feel better. No way to change it without real monies being spent on spoken dialogue. Looks like you had better pray every quest is perfect less it cost a fortune just to fix imbalance quests or ill convinced narrative ideas...i.e. Pureblood Sith being made slaves.
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