Jump to content

brontosuchus

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation

2 Neutral
  1. Thanks for the thoughtful response. I get what you're saying and I think given what we have to work with, it's a good approach. However, if I can filter by object type in GTN, then the object metadata exists to add a similar feature in storage. That seems like a no brainer.
  2. I hope so. It's all compounded by horrible storage mgmt. I don't understand why I can't filter by type in storage: e.g., I'd like to filter using the same object type filters that are in GTN.
  3. I'm a new player and overwhelmed by all the cosmetic garbage that's dropping. There's no way to tell what's important or not, so it makes me hesitant to sell it. However, if I put it in storage, it creates a huge jumbled mess as there's no way to filter or sort storage items meaningfully. If I don't sell it, I'm forced to constantly go find a storage locker, a task which disrupts my game play. It's a small thing, but overnight it significantly impacted my UX for the worse. Please make it go away. That or make it convertible into something useful. I just want to play the stories, not manage the unmanageable.
  4. Should be simple to view things in my storage by type--e.g., companion gifts--but it's not. Please add a filter like the one in GTN. It seems like a no brainer.
×
×
  • Create New...