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YshtolaRhul

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  1. I've been playing around two months. And gotta say, this is just getting old. Some places, yeah it's okay to skip. Others, it takes longer to do the BS cheese strategies to avoid the fights, than the fights themselves would have taken. Athiss was a good start, now focus on the rest of them. Was just in Cademimu. The group I was with jumped the ledge in part of it, leading to the fight with the Ugnaut adds that spawn. I was doing the elevator and didn't see them. So a couple died to come all the way back up via respawn, to show me the jump. And I inadvertently triggered the enemies anyways. Similarly near the end "Run all the way to the end" to drag all the enemy spawns along until the tethers break. Funny part was, the one saying that died, afaik, three of us made it, then went back and cleared the room where you redirect the rockets. The one who died came back through dragging all the enemies once again. And we ended up killing them. But...honestly if we'd just done the fights to begin with, very little time would have been saved. And stuff like this just needs to be addressed. Not saying ALL need to be removed. Certain places, jumping a railing and bypassing 2-3 enemies, I don't care about that. It's easy and quick and killing them is unnecessary. The ones I take issue with are like the Balcony in Athiss. Something not as easy to achieve, and you're not saving any overall.
  2. Eh, no. I don't think you should skip them out of the GF. Solo story missions were garbage. As I pointed out above, they are a horrible slog with just a companion. Unless they are going to rework all story modes to make enemies less damage sponge-y
  3. Tbh, Seeker and Shock Troop just sound like melee versions of some of the normal Tech jobs. Tribal...typically a tribe is of the same species. It's not going to work here because we have a variety of different playable species. So what exactly makes them a tribe? And the Companion being of the same tribe, I don't think they are capable of that, because the Companions are fixed, and you couldn't exactly have a Cyborg Tribal, and then either have a companion that shifts to become a Cyborg as the first companion. The main issue, I see with this, is that there is no counter-balance to these. All of the existing Origins have a counter-origin. And the Combat Styles are all roughly the same across the two factions. Every one on the Republic side, has a counter balance on the Imperial side. Such as Inquisitor (Assassin) <-> Consular (Shadow), or Warrior (Juggernaut) <-> Knight (Guardian). While there are some differences in the combat styles available to each, they are roughly the same. And here, you have what amounts to a Tech style for the Imperial side, vs a Force style for the Republic one. And even in the Tribal version, you've broken it down into Tech (Champion) vs Force (Shaman), which isn't really how the game is setup. I tend to agree with Lord_Janosch. I don't really expect any new Origins, because they'd have to engineer new dialogue with very old assets (through Dromund Kaas/Coruscant), where those VAs might not even work with TOR anymore do voice any existing NPCs, plus just creating new content on all the old planets, to splice in this new storyline. Personally, I'm not sure even new Combat Styles are going to happen. Best case at this point, we get a 4th option for Disciplines for our chosen Combat Styles. And even that is a stretch. I could see them giving us a new Combat Style that was shared between Factions, maybe 1 new Force type, and 1 new Tech type, but with no Class Story at all. Maybe a lock that it can be chosen as a secondary one after you beat your 3rd Act. But probably not a story itself.
  4. I never said purge anything. This is about dumb decisions Bioware made in the past, and that should have since been corrected. With the amount of times Athiss or Hammer Station pop on the Group Finder for Flashpoints, and you're required to have them as an option, you need to be able to complete the quest instantly, like all of the later flashpoints. Instead of being forced to go back to the Fleet and the terminal, to skip through the same boring conversations with Malgus that most have probably seen hundreds of times by this point. I would rather see a flag in place. If you've seen the dialogue from these terminals in the Dropship area of the Fleet, then you should get the quest complete option. Maybe a toggle in the Settings in case you feel a pang of nostalgia and want to see Darth Malgus' brief spiel at the end of them. But that should be optional. And tbh, none of what he says is relevant or meaningful at all beyond the first time. And truthfully? It's not even all that relevant then to begin with. It's just a bit of fluff. I mean, I get it. This is how stuff is run, when the game is designed that way. Same thing happens in ESO. Only reason it doesn't happen in XIV is because those have blocks to prevent you skipping trash fights. And not a huge number of story scenes built into the actual dungeons. Personally, I don't mind using spacebar to skip. You're dragging down everyone either to be a troll or just because you're slow to process what's going on in cutscenes. And that shouldn't be a thing in Veteran or Master Mode. As one person said not long after I'd begun playing about some others in a FP I was in. If you want to see the story, use Story Mode and solo them with your Companion. Or take a friend or group of friends along. Don't expect to watch Story content while in Veteran mode, when people are just there for the rewards. And I do have friends who would play them solo, but the few times I tried (literally just Boarding Party and Foundry, it was because I wasn't aware you had to remove the one quest that is given to you, in order to allow you to queue up via GF in Veteran mode, instead of Story. And I gotta be honest...Story Mode with just a companion, was a boring ass slog. Everything felt like it was too much of a damage sponge for my character, even over-leveled as I was. And that pretty much flipped the switch that, I would not be doing any more Flashpoints solo in this game. It was terminally unfun in those two. Like the scaling was still off and not truly appropriate for a solo player, who was forced to rely on a Heal companion.
  5. As a new player, some of the older content needs to be overhauled. Specifically the parts where you end the quest. Those such as Athiss or Hammer Station, as examples. Instead of just completing the quest automatically, like nearly all the other later Flashpoints you encounter, these you have to go to the Fleet each time, and skip through a cutscene, before you get your reward. And it's just so beyond pointless this late in the game. I can understand having them there to go into the Flashpoints, but they need to be adjusted so they auto-complete like all the others. Which leads me to the one that brought me here. Black Talon. I'm really tired of getting this via the Activity Finder when doing the weekly Flashpoints. And at the very end, someone decides it's funny to select Dromund Kaas. Or they legitimately have to go to Kaas per continuing the story quest. Either way, this should be a personal choice. Not a group decision based on an RNG roll. I rarely go to Dromund Kaas anymore, because I don't need to on this character. Yet every time I'm forced onto the Black Talon randomly, 8/10 I'm ending up on Dromund Kaas and having to take time to go to the Fleet. Or else back to the planet I originally queued from. This needs to be updated to allow me to return to previous area. Instead of making it an RP dialogue choice, it should be a Previous Location option to select, the way others work. (Such as Hammer Station)
  6. Now imagine it like this: No collection unlocks. Nobody complains, no problem. People complain, we give them 50%. Everyone is so happy and grateful for how kind and generous we are at listening to our player base. I still think I'm going to just get certain essential unlocks and hold off until a 75% one is announced. 50% might cut it for Star Wars day, but still seems kinda cheap doing it on Christmas.
  7. As I see it: 50% is them trying to get as much profit as they can before the game fails. 75% and there is some hope that things will stick around for awhile. That EA isn't going to pull a Wildhearts and shut down TOR.
  8. Too right. I'm not overly impressed with what is on the Cartel Market to begin with. A lot of the Color Crystals just look bad. And the weapon/armor glam pieces look generic and like nothing more than padding to make Hypercrates have a harder time giving you something decent. Not encouraging me to buy any of it outright. If dyes are going to be high price, then they need to become Collection items. $10+ for a single use item is crap and something I'd never purchase. I'd make do with in-game dyes before I ever spent that much for coloring a single item. Same goes for these Metallic/Shiny pieces. $15 apiece? No thanks. If they want to make money, instead of padding the market with garbage, they should make quality stuff. Not just crappy items akin to tourist trap items at the airport.
  9. Good. ^^ Make sure it's a nice 75% off one, for those of us with a lot to purchase.
  10. Probably a dev of a similar mindset to those for Starfield. Only they came on Steam to tell people they were playing it wrong. That they shouldn't be bored with barren planets because real astronauts went to the moon and it was barren and they weren't bored.
  11. Community should rally and go 1 month without a subscription.
  12. Same. My first one because I've only been subscribed about two months. I only found out about this because I was on the Cartel Market hunting the Snow Cannon, ready to spend 500 CC on it to help with the Life Day stuff. And it's not even on the CM right now. And I am nowhere near capable of paying the outlandish 2.5 billion credits people want for it on the GTN. So that's another 500 CC they won't be getting from me.
  13. So... 12 credits for the Apartments. Instead of 5k. What exactly is the point of this? You can make this in like 1 mission in-game. And no collection unlock? I'm a new player, I've been waiting for this to buy CC to unlock some stuff across my entire account, for glams and the like. Guess I won't be doing that. What a joke. Feels like this is just greed talking. Hey, we'll give you a 30-50% discount on some of this stuff, you may already have or simply don't want. Instead of letting you unlock it across your account like usual. Screw you, better luck next year. This sums it up best, I think.
  14. I tend to agree with others. Why mess with the GTN as a way to burn credits? If you want to burn credits out faster, why don't you implement better credit sinks? Why not add in some strongholds that have inflated costs. Iconic places in the Star Wars universe that most fans would dearly love. Examples include: 1) A Death Star or Star Destroyer as a stronghold 2) A proper, fully underwater Stronghold in Manaan 3) Jabba the Hutt's Palace with an exterior on Tattooine, maybe with a pleasure barge to decorate on. 4) A treetop village reminiscent of Kashyyk or Endor. Strongholds like this, with a starting price of 50-100 million and expansions taking the total price up to say, 500 million (or even 1 billion) in all, could help burn some credits from the whales. Moreso for Guilds that wanted to use these, since from what I've been told, they are 3x as expensive to obtain. Could always add Companion look-alikes for iconic SW characters and customizations. Instead of locking them as Cartel Market purchases or behind Rep vendors or simple Tokens, give them high price tags. These are mostly just one-time per account/server. Seems like you could offer some loot boxes for credits that can give you chances at Cartel Market items, in addition to other things. In all, it just feels like a lost cause, however. People are gonna game the system any way they can. This stuff should have been addressed a long time ago. The first issue, I see, was Bioware having the dumb idea to allow credits to run up to the caps we have, in the first place. Common sense should have said, don't let players run around with 4 BILLION CREDITS in the first place. Much less allowing 100 BILLION in storage. There should have been a hard inventory cap of 500 million to 1 billion at most. And guild/personal storage should have been the same.
  15. I recently began playing, and I can definitely see some places for improvement. Crew Skills Currently you get one window for the Companions and one window that shows the Missions. I think it would be nice to merge these into a single window. On the Left Pane, place the Companion names to select from. On the Center Pane, place the Grades you currently have access to. On the Right Pane, place the Mission list. As it goes currently, you click a companion on the one window, or select it on the mission window. Then you select the grade you want. It currently defaults to your highest Grade. This is extremely annoying if you want to farm older stuff, to help level/craft specific things. Example I have run across. I'm attempting to farm lower level items. I have to select Grade 1. Select the mission, and start it. I have to go back to Grade 1, because after selecting a mission, it resets back to Grade 11. It would be huge to just put this all in a single window, select a companion, select a grade, pick a mission. Let it stay on that grade set until you select a different grade. There is no need to jump back to 11 just because it's the highest.
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