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Jettsett

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  1. I agree, but the player base makes it problematic. If they made it that you HAD to play as a tank or healer to get your weekly done, the queue would be flooded with people who have no idea how to play either. It might actually be an improvement to get a regular DPS player who swapped to tank spec over the usual full mit node clicker, but regularly getting a healer who has absolutely no clue what is going on while the enemy team has somebody who has some understanding of how to heal would be awful. If they added a large variety of options to complete your weekly rather than forcing you to do certain things, that'd be a much safer bet and I think a huge improvement.
  2. Nah, what reminds me more of high school is a bunch of kids taking over a topic to cry and talk about how somebody might have a less than legitimate flair in a dead game. I promise you nobody cares about your epic exposure of him as much as you think they do.
  3. I can't tell if this is a troll take or not. The game is already dying rapidly. Why would you want to make PVP a group only activity when at some times of the day there's only enough players for one game at a time, if any? If you can't catch your friends online you think people should be forced to either not play, or beg to group with a bunch of random players?
  4. I've never seen people less willing to PVP. Every single day I expect to see people randomly /stuck rather than fight back when somebody attacks them. You try to fight people and they throw a grenade and run away from you without even attacking you once, unless they happen to be joined by another teammate mid run, but even then that's not a guarantee. You see people huddling in spawn or at a single node rather than fight one or two people away from it because they don't want to risk dying. These people then proceed to get angry or call you toxic if you keep trying to fight them when they choose to do nothing back. They wouldn't be here if it wasn't for the fact they want rewards for nothing, and I'm certain that less people would've left the game if they didn't have to play with people who act like this. It's not fun to be with or against them. If seasons are here to stay, I feel like there should be at least some kind of requirement to get rewards that go past just showing up and AFKing at a node or playing a certain amount of games. It should be tied to actually doing protection, healing or DPS. It doesn't have to be high, but people are quite literally refusing to fight. It's ridiculous.
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