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Mridc

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Everything posted by Mridc

  1. Maybe I could have. But it's been a long day at work reading through pages of stuff and I did not feel like it
  2. Haven't read most of the thread, but I am against a dungeon finder. What I am for however is something Mythic has already done way back in DAoC. The LFG UI window.. Simply let people choose their roles and their desired content and put everyone flagged as LFG in a list that can be filtered and searched. Add a separate "LFM" list where groups can look for more people and this should really be good enough. As said above, this was something DAoC had back then. It is so basic and yet so functional I cannot fathom why BioWare has not bothered to put something like this in their game...
  3. For Imp side at least I thought the Dark Side options were really Dark Side. You hurt, torture and kill people just because you can. On Rep side you get Dark Side points for not telling on a romantic couple. You get Dark Side points for not helping the granny get across the street. And you rack up a ton of Light Side points by just being what you're supposed to be. A nice and peace loving hippie. You don't feel as if there is any decision making at all, you just space bar through the dialogue and choose Light Side, because, well, it fits the character. And that's where the fun starts on Imperial side. Often you take the Light side action and people tell you how your mercy has actually worked out for the Empire in the end. You act on mercy and compassion instead of pure rage and it just... well, feels good. Because you know you could have just zapped that poor helpless guy standing in front of you. Choices for Imps sway more towards extremes. With every DS/LS choice I had that nagging feeling "do you really want to do this?". I have never had that on my Reps. Plus I have to say that after playing Reps as well as Imps I have to say that at least on my server the Imperials are actually the more mature community. People overall struck me as friendlier and more willing to socialise. I have seen a lot less silly or downright offensive names with the Empire. From what I have seen so far, the cool kids have joined Republic because they all thought the other cool kids were going to join Empire and they could easily pwn them
  4. Actually, if you're looking at it from a tank's perspective, he's not entirely wrong. Because the only people who pay any attention to healers are usually tanks
  5. For PvE I would rather use something like this... Anyway, first 16 points should go towards getting Death Field... If you use Khem Val or group up a lot, you might consider getting Duplicity first, then go down the Madness route. Those Expose Weakness procs can really increase damage. This would be how I'd spend my first 16 points. Next points obviously into Claws of Decay and then Raze.
  6. This is precisely it. WoW has introduced MMO gamers to a style of gameplay where people are not restricted to group grind sessions when it comes to leveling. Where you could go from 1-max entirely on your own. To enable DPS classes to play solo however, they needed to be given CC abilities to make up for the lack of healing or their general squishyness. Healers on the other hand were stripped off said CC abilities in favour for some light damage so they could pretend to be able to solo. And this is where WoW has ruined the Holy Trinity model forever. Let me explain: Questing is usually done by killing things. The quicker you are able to kill things, the faster you level. DPS classes in the past could kill things pretty quickly, but due to having little to no CC they were limited to weaker foes or had extremely long downtimes due to health/mana regeneration. Then WoW came and added CC to DPS, added drinks to minimise downtimes. Now DPS classes could kill harder mobs without breaking a sweat. On the other hand, healers and tanks were only very slightly bumped upwards in the DPS department, but have lost other abilities (like the healers' CC/utility). So even though you could in theory solo you were doing so at a very low kill speed AND had a lot of downtime to sit and drink/eat on top of that. Almost every MMO in WoW's wake adapted the same strategy when balancing classes/roles. Tanks and healers with low DPS and low utility and DPS classes with high utility/high DPS. And because people did not need a group to level up any more, everyone started specialising their characters towards one goal - being able to solo efficiently and with the least amount of tedium possible. This is one of the reasons there are no healers and/or tanks. Basically, if one role is fun to play 95% of the time and the other 2 roles are only fun to play in certain conditions (i.e. you have a group to level with and they're not complete idiots) then you will have an abundance of role 1 and a severe lack of roles 2 and 3. So, TL;DR: In the old Trinity renditions, everyone was screwed solo. So leveling was a group effort and every role was valuable and represented well enough within the game. WoW changed that around to make ONLY DPS classes fun to play. And due to WoW's success every MMO since then has adopted the same formula.
  7. Playing an Assassin makes me really glad I bought that Naga mouse... while still playing Rift I didn't really use it all that much, but with the Assassin it helps immensely. I'm using: 1 - 5 ALT + 1 - 5 SHIFT + Q / E And obviously the 12 Naga buttons
  8. Always loved "Few people look at a Sith and see an end to their problems..."
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