Not a new account. I am a long time player since open beta with way to many alts on Star Forge. I just don't ever post on forums as I typically only monitor the dev tracker. Play this game and LOTRO where I have been there for 16 years now and only have posted a time or two in all that time. However if regards to this thread, I apologize if i said something someone else said as I skipped or skimmed over most of the previous posts other than the dev posts previously in this thread.
What I was trying to explain with my previous post, was I don't like not being able to trade stuff or give stuff away for free and get taxed. If selling the item, then sure, that needs to be taxed, but if I am not making money on a transaction to have to pay potentially millions. The listed chart that was filled in by the dev with tax fees ranging into the 40-50 ish million range is way overtuned.
The 1 credit refereed to the LOTRO version of a guild only sale, as a way to sell directly to guildies rather than the whole server. It functions essentially as two different markets, one where the only people that can buy it are guildies or on the open market that everyone is able to purchase it. Typically, when listing kinship/guild only, the seller will list as a much lower or minimal price as a way of helping guildies out. Since the GTN is getting a rework maybe that option would be useful here. Borrowing ideas from other games can be beneficial. Just as long as they don't borrow the LOTRO auction hall UI as it is horrid, which is a theme in LOTRO when it comes to their system's UI in general.
I feel that some of the large economic changes being discussed should be implemented a bit slower. GTN prices on Star Forge have come down quite a bit with the limited changes already made., but we definitely need more end game credit sinks. One option that I think would be nice to have again was a redone amplifier system. Not what we had before because the RNG was terrible, but a new system that gave the same type of bonuses, but say would allow you to pick what ampliifre you wanted and at what tier. Of course the cost would increase by they type and by the level of the amplifier, For example, I really miss the PVP valor boost as it was helpful grinding 2 toons to Valor level 100.. I would like to have those options again but not with the RNG component as in their previous iteration.
I posted in this thread as opposed to LOTRO where devs ask for thoughts of players and then ignore them, creating problems they either have to roll back, or have to replace later, because at least here the devs seem to honestly use our feedback to guide their development or the game,. This issue with increasing taxes can be very sticky and has the potential if implemented incorrectly to be damaging to the game, hence why I think the devs are getting the extra feedback for dealing with this issue.
The previous concerns/opinions in my original post before bugged me enough to actually log on over here and post. As far as me being someone else, I know that I am probably wasting my time as I am not going to be able to convince a random person that I am not someone else. If the devs care, which I highly doubt, they can easily look up my account and verify that. However trying to discredit my opinions by lumping me in with someone that you must not have agreed with earlier in the thread is disingenuous. Your incorrect in assuming that posters in this thread that might disagree with you are really just one person. It stands to reason that a large tax increase in game could be very unpopular so it is not surprising if multiple players would provide negative feedback. In real life you might have guessed from my handle I am Eyecare professional, While I enjoy where I live and practice, it is sadly a state with a high tax burden. I feel I pay enough in taxes to the IRS and my state and don't enjoy that feeling in a video game, especially one that has used the same economic model since this game launched in 2011. At least with the IRS in real life, charitable contributions are tax deducible which won't be the case in SWTOR.