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Nyzah

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Everything posted by Nyzah

  1. I'm sorry but this is simply wrong, you can see from your network traffic that you actually redownload 1 whole gigabyte each time you swap from live to PTS (or restart the game after closing PTS - since launcher will automatically select the live environnement at launch). When you play with a very bad 500kb/s connection, that swap actually takes over half an hour. This is not only a files sync. And the reason is simple => This is due to the Movies Assets not being 100% identical between Live and PTS, but sharing one folder. For that reason, the launcher will think you have wrong movies files and redownload 1 gb of movie assets each time you will swap between both environnements. (There is actually only 1 movie that is different between both version, for no apparent reason) There is a similar issue (but to a worse extent) when you change your language. Hopefully you can fix that
  2. Hey chris, Thanks for letting us know about these class changes coming with 7.1.1. Many people already commented about the previous changes so I'll just talk about the Lightning Sorcerer ones for now. We all agree that hardcasting Halted Offensive was a bad thing gameplay wise. It turned the class into a turret and seriously affected mobility. So increasing cast time is most welcome, thank for you for that, it will definitely solve that issue. However you have to realize that hardcasting HO was what made the spec performing alright on dummy ONLY (and it's not broken or anything, just alright. Source: it's currently 10th out of 16 spec on average on Star Parse). The longer cast time will stop players from hardcasting it and will already result in a serious DPS nerf. But Lightning is NOT overperforming at all on proper bosses, its damage is below average most of the time, and it performs even worse when adds join a fight. Removing hardcasted HO will make the spec do even less damage in operation. The other nerfs seem more than unnecessary and will result in an even bigger dps loss for a class that was already sturggling to stay on par with other specs. Reducing Halted Offensive damage by 15% will result in a 5% dps loss by itself which is completely overkilll combined with the 4 other nerfs mentioned. If anything, preventing players from hardcasting HO (which is a good thing) should have implied a BUFF on a few other passives to not become another dead weight for your group. But at the very least, just increase HO cast time and don't touch the rest if you want to keep a viable class. Thanks
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