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GaunterTagle

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Everything posted by GaunterTagle

  1. First off, I reject the notion that the Republic are 'Good Guys'. They've done some clearly screwed up things for a start, which makes them more compelling to play. 1. Generational Imprisonment at Belsavsis 2. Active Doomsday Weapons Projects 3. Sith Purge during the great Hyperspace War 4. Openly Supporting Corrupt Governments (Ord Mantell) because said Goverment Backed the Republic 5. Progenitors of the Early Dark Trooper Project 6. Creating and Funding Terrorist Cells on Imperial Core Worlds Secondly, I do agree that the Republic is somewhat passive. Some of that is by design in part because the Republic BADLY lost the initial conflict with the Empire. Coruscant was sacked and the Jedi Temple destroyed, many worlds were lost. Logically, their passivity in this regard would make sense, since it's more in their interest to maintain the peace than the Sith Empire, while they rebuild their forces. However, sometimes this makes them less of an interesting faction to play. I think the way to fix this is giving some insight into the politics of managing the Republic. Perhaps the player character should be made the Alliance ambassador to the Senate, so that you could see how difficult it is to wrangle thousands of aligned planets to a single goal, and how powerful the Republic can be when it is completely unified to an objective. I'm more terrified of a Unified Republic Senate and Military than the Dark Council. Remember that the Republic Military operates at a fraction of the Budget of the Sith Empire's military. The Sith are screwed if the Republic is fully unified. P.S. Please allow Republic Players to play a role in the Senate as the Imperials do during their dark councils. If Dave Filoni can make it interesting, so can you.
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