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WellIamAlerta

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Everything posted by WellIamAlerta

  1. Hello, Healing classes looks good overall, the problem we have is dps. Since the update dps was struck hard, and now a lot of classes underperform compared to some other classes. People outright stopped playing some classes - just because they will never be able to go into hard mode operations despite how well a person knows that class. For example, mercenary arsenals lost almost all value - there is no good point in bringing them into operation - before they had abilities that would have helped out the group in sticky situations with res or kolto (Mercenaries didn't lose kolto overload - they rather will choose to move - since we have instances where ops bosses drop aoes and you must move around or its a wipe). Suggestions: As many have already stated in this thread - raise the dps for those classes that underperform. We also have a new operation R - 4. Lowering already high dps on some classes would mean underperformance in that operation in a lot of cases - this operation is new and has few bugs - plus it is hard dps check. So lowering dps even more to make it equal between classes is a bad idea. I don't say there shouldn't be a balance - but raise the dps for classes that underperform. R-4 operation is bugged (I am on a rant now) - I and my team literally watched as the first boss in R-4 descended through the floors and proceeded to wipe us. Good luck with fixes on balance (Time for PvP match)
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