The inventory gets a lot of deserved flack, but lets not ignore how the character screen ignores well established principles of UI design, like how empty space should be kept to a minimum or not wasted on superfluous graphic elements like a 3D character model when its not immediately relevant to the menu you're looking at(outfitting), or how relevant information should be readily available and not hidden behind vague "Character scores" that convey no useful information.
Like I know we're talking about the D-team that made Andromeda so expectations should be adjusted accordingly, but you'd think a group of greenhorns would still remember this crap from whatever community college they went to.