True, Bonethrasher is anti everyone.
To me it feels that at this point of MMO development, people should have grasped the basic ideas behind creating encounters that do not punish being melee. Especially as melee does not gain any real benefits in this game as pointed out by kainsec.
For example, skills that hit only melee range have to always be balanced with skills that only affect ranged players. As each ranged and melee have slightly different weaknesses, this would allow creating more interesting encounters.
It is few skill designs that just completely show how little the operations designers understood about the problem. The clearest example is Gharj as a whole, both Frenzy and Pounce are just ridiculous for melee. I know the encounter is a joke in difficulty, but it does not remove the fact that it is just poor design.