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AlanCopeland

BioWare
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Posts posted by AlanCopeland

  1. On 10/6/2022 at 12:24 PM, A_Guy_Called_Bob said:

    Asked before but didn't get an answer; what about weapon sounds? Will they be modifiable via the outfitter as a further form of customisation? Or is that going to be a direct feature in the future?

    Oh, I hear you!  It isn't currently on our roadmap but it is something we would love to do at some point (but again, it is not in our current plans.)  

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  2. 3 hours ago, BenKatarn said:

    What about titles, legacy titles and flairs? Will they be able to be saved to a specific outfit as well?

    Not in the near future; however, interesting idea and we'll consider this in future discussions around Outfitter. That isn't a guarantee that it will happen, but this is good feedback and it's appreciated.

    • Thanks 3
  3. On 10/4/2022 at 5:12 PM, VegaMist said:

    Any chance of second set of weapons activated per Combat Style being added to Outfitter? "Appearance/Gear mismatch" message is incredibly annoying.

    We are looking at some ways of addressing this issue. While on the surface it seems like a simple task to complete, this does have impact on other parts of the game like inventory.  In short, we're aware of this and having discussions about it.

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  4. What exactly is a spoiler when it comes to QoL? I'm really curious why you would withhold information that we could already be excited about? All this does, is let our minds run rampant over what could be on the way: hood toggle, multiple weapon options per outfit, outfit names, wardrobe to create companion uniforms, saved outfits per account, splitting dyes into single colors to allow manual primary and secondary application...

     

    I mean, by not limiting it to what you are actually working on, you can't meet my new expectations. Anyway, looking forward to what you announce. When, exactly, can we expect this announcement?

     

    That's very fair. There are a number of reasons we won't always be explicit about changes or features in advance, given the ever changing nature of development schedules and unforeseen challenges.

     

    That said, I was hoping that my response being off of a direct quote to being able to name outfits might point a clear signal on what I was referring to ;). Being able to name outfits is just one of the improvements we are looking to implement in an upcoming release, along with some other QoL in Outfitter and beyond. Stay tuned to future communications (like PTS) for more details.

  5. Since you guys announced plans to increase the outfit slots in the near future, I am hoping you will also consider adding the ability to name outfit slots (like how you can name loadouts), that would make it way easier to find specific outfits.

    Especially since otufits activate immediately when you click on them now so you can't even preview/check if you clicked the right one.

     

    I can't get into spoilers but I'm looking forward to what you think in our next couple of updates. :-)

  6. Edit: Preview/outfit viewer dragging DOES work with right click, excellent.

     

    THANK YOU for the weapons toggle, and for moving the outfit list to the side. Both extremely good changes.

     

    But PLEASE, please, please move the commit/cancel confirmation button. It's literally impossible to properly see what any new shoe options look like before committing because that button pops up and covers them. This is such a glaringly obvious layout issue.

     

    So, thank you, now keep going please!

     

    Yep. Thanks for the notes. We've still got some cool changes rolling out for Outfitter (and other stuff) over the next couple of releases.

  7. Hi everyone, I’m Alan Copeland, UX Director for SWTOR and I’ve been working on AAA games for nearly two decades, working on SWTOR specifically since early 2020. My team and I are working hard to make SWTOR more accessible, approachable and understandable for both new users and seasoned veterans of our game. We know that our players have a lot of love for SWTOR, and we keep that sentiment in mind to make the game the best that it can be.
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