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AlanCopeland

BioWare
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Everything posted by AlanCopeland

  1. When you open up the Deconstruct window and right click anything in your inventory it auto-sorts between what you can deconstruct and what stuff should be deleted. If you drag and drop the window will highlight which area it can be placed in.
  2. Oh, I hear you! It isn't currently on our roadmap but it is something we would love to do at some point (but again, it is not in our current plans.)
  3. Not in the near future; however, interesting idea and we'll consider this in future discussions around Outfitter. That isn't a guarantee that it will happen, but this is good feedback and it's appreciated.
  4. We are looking at some ways of addressing this issue. While on the surface it seems like a simple task to complete, this does have impact on other parts of the game like inventory. In short, we're aware of this and having discussions about it.
  5. In addition to expanding the number of slots to 32, yes, you’ll absolutely be able to copy outfits in Outfitter just like you do with Loadouts. Additionally, you’ll be able to favorite outfits, so they sort to the top of your list and rename the outfit slot to help keep things organized.
  6. That's very fair. There are a number of reasons we won't always be explicit about changes or features in advance, given the ever changing nature of development schedules and unforeseen challenges. That said, I was hoping that my response being off of a direct quote to being able to name outfits might point a clear signal on what I was referring to . Being able to name outfits is just one of the improvements we are looking to implement in an upcoming release, along with some other QoL in Outfitter and beyond. Stay tuned to future communications (like PTS) for more details.
  7. I can't get into spoilers but I'm looking forward to what you think in our next couple of updates. :-)
  8. Yep. Thanks for the notes. We've still got some cool changes rolling out for Outfitter (and other stuff) over the next couple of releases.
  9. Hi everyone, I’m Alan Copeland, UX Director for SWTOR and I’ve been working on AAA games for nearly two decades, working on SWTOR specifically since early 2020. My team and I are working hard to make SWTOR more accessible, approachable and understandable for both new users and seasoned veterans of our game. We know that our players have a lot of love for SWTOR, and we keep that sentiment in mind to make the game the best that it can be.
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