Well, if leveling/solo content is boring as a tank, you're doing it wrong. Done right, the tank can clear a room just as fast (if not faster) than a DPS.
DPS does one mob group at a time. They enter combat, finish, heal, then move on and enter combat.
A tank with a healer comp can pull one group, aoe them, then pull another group or two, aoe them to death, then leap to the next group when he starts running low on enemies. As long as he picks off all the ranged enemies before he moves on, the surviving melee enemies will follow him to the next group. He can keep this strategy up till the room is clear. No need for stopping to rest and refresh in between groups. It's also highly satisfying to use. You honestly feel like an immovable object while surrounded by ten to fifteen enemies and laughing at their puny attempts to kill you while using Guardian Slash to merc 7 at a time.
If you just go one group at a time, I can see how it would be slow and boring, but you can offset that by using the tank's strengths to your advantage. It's also good practice for building and maintaining threat over large groups of mobs.
Edit: In all fairness, idk how well this works in endgame content, but for leveling it's a blast.