Dear Developers, with my utmost respect,
What in all the Sith hells is going on with certain NiM bosses?!
Let me make it clear I didn't come to NiM raiding for easy kills, on the contrary, The more challenging the better. But this is not difficult anymore - it's ridiculous. I have encountered two bosses with new "perks" so far, SnV Cartel Warlords and DP Bestia in last boss fight. The bosses were indeed behaving very strange: speeding up, hitting from afar and such, and I was really hoping that with the update of July 28 something would be done but no. Don't admit to your mistakes, don't accept responsibility, it's all fine, just fix the blasted bosses PLEASE!
I am tank main. I've tanked warlords many times before and while they were annoying it was bearable because "such are the mechanics". When the patch that broke them hit I was pissed because they became harder - and not in a logical but chaotic and unpredictable way - but it was just something I accepted and waited for a fix. But I happened to start progging NiM DP Council AFTER the break and let me tell you it's a literal nightmare. It's a b*lls-buster. It's a joy killer. It's all-good-that-there-is-in-raiding eradicator. It's a wipe after wipe because of your negligence and disrespect, dear developers, and it ruined the experience for me as a tank who just got introduced to this fight. And on top of that all the wonderful new changes you're introducing on PTS, makes me want to unsub and never return.
So, the list of new boss abilities:
Bestia
is faster leaps to you like a mountain goat several times instead of walking applies stacks while being over 10m away
Sunder
is faster hits from over 15m away switches aggro randomly in conflict with Fixate mechanic impersonates Michael Jackson (walks backwards)
All of this is still there and we still haven't gotten a reply to our complaints. Fix the damn game. Do your damn job.